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  [Project Page](https://worv-ai.github.io/d2e/) · [Paper (arXiv)](https://arxiv.org/abs/2510.05684) · [GitHub](https://github.com/worv-ai/D2E) · [OWA Toolkit Documentation](https://open-world-agents.github.io/open-world-agents/)
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- This is the dataset for [**D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI**](https://worv-ai.github.io/d2e/). **267 hours** of synchronized video, audio, and input events from **29 PC games** across diverse genres (FPS, open-world, sandbox, and more), for training vision-action models and game agents.
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  **What's included:**
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@@ -21,9 +21,9 @@ This is the dataset for [**D2E: Scaling Vision-Action Pretraining on Desktop Dat
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  - **Input events**: Keyboard (press/release + key state), mouse (clicks, screen coordinates, raw HID deltas, button state), and active window info—all with nanosecond timestamps synchronized to video frames.
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  - **[OWAMcap](https://open-world-agents.github.io/open-world-agents/data/getting-started/why-owamcap/) format**: Built on [MCAP](https://mcap.dev/) (widely adopted in robotics). Indexed for fast random access, crash-safe writes, and standardized message schemas that work across different datasets without custom parsing.
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- **Recommended for:** Training game agents with vision-action trajectories, pretraining vision-action models for transfer to embodied AI (robotic manipulation, navigation), or world model / video generation training (use [D2E-Original](https://huggingface.co/datasets/open-world-agents/D2E-Original) for HD/QHD).
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- > ⚠️ **December 1, 2025**: Dataset revised due to sync issues. Re-download if you obtained data before this date.
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  ## Visualize
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  Genres: FPS (Apex Legends, PUBG), open-world (Cyberpunk 2077, GTA V), simulation (Euro Truck Simulator 2), sandbox (Minecraft), roguelike (Brotato, Vampire Survivors), and more. 29 games released (267h) from 31 games collected (335h) after privacy filtering.
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- | Game | Hours | Sessions |
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- | ---------------------- | ----: | -------: |
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- | Apex Legends | 25.6 | 36 |
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- | Euro Truck Simulator 2 | 19.6 | 14 |
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- | Eternal Return | 17.1 | 31 |
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- | Stardew Valley | 14.6 | 10 |
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- | Cyberpunk 2077 | 14.2 | 7 |
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- | MapleStory Worlds | 14.1 | 8 |
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- | Rainbow Six | 13.7 | 11 |
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- | Grand Theft Auto V | 11.8 | 11 |
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- | Slime Rancher | 10.7 | 9 |
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- | Dinkum | 10.4 | 9 |
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- | Medieval Dynasty | 10.3 | 3 |
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- | Raft | 10.0 | 5 |
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- | Counter-Strike 2 | 9.9 | 10 |
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- | Satisfactory | 9.8 | 4 |
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- | Grounded | 9.7 | 4 |
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- | Ready Or Not | 9.6 | 11 |
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- | Barony | 9.3 | 10 |
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- | Core Keeper | 9.0 | 7 |
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- | Minecraft | 8.6 | 8 |
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- | Monster Hunter Wilds | 8.3 | 5 |
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- | Brotato | 6.0 | 13 |
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- | PUBG | 4.9 | 7 |
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- | Vampire Survivors | 2.8 | 2 |
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- | Battlefield 6 | 2.2 | 7 |
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- | Skul | 2.0 | 1 |
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- | PEAK | 1.8 | 2 |
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- | OguForest | 0.8 | 1 |
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- | Super Bunny Man | 0.7 | 2 |
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- | VALORANT | 0.3 | 1 |
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- For HD/QHD resolution, see [D2E-Original](https://huggingface.co/datasets/open-world-agents/D2E-Original).
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  ## Citation
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  [Project Page](https://worv-ai.github.io/d2e/) · [Paper (arXiv)](https://arxiv.org/abs/2510.05684) · [GitHub](https://github.com/worv-ai/D2E) · [OWA Toolkit Documentation](https://open-world-agents.github.io/open-world-agents/)
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+ This is the dataset for [**D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI**](https://worv-ai.github.io/d2e/). **268.7 hours** of synchronized video, audio, and input events from **29 PC games** across diverse genres (FPS, open-world, sandbox, and more), for training vision-action models and game agents.
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  **What's included:**
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  - **Input events**: Keyboard (press/release + key state), mouse (clicks, screen coordinates, raw HID deltas, button state), and active window info—all with nanosecond timestamps synchronized to video frames.
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  - **[OWAMcap](https://open-world-agents.github.io/open-world-agents/data/getting-started/why-owamcap/) format**: Built on [MCAP](https://mcap.dev/) (widely adopted in robotics). Indexed for fast random access, crash-safe writes, and standardized message schemas that work across different datasets without custom parsing.
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+ **Recommended for:** Training game agents with vision-action trajectories, pretraining vision-action models for transfer to embodied AI (robotic manipulation, navigation), or world model / video generation training (use [D2E-Original](https://huggingface.co/datasets/open-world-agents/D2E-Original) for FHD/QHD).
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+ > ⚠️ **December 18, 2025**: Dataset revised due to some broken file issues. Re-download if you obtained data before this date.
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  ## Visualize
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  Genres: FPS (Apex Legends, PUBG), open-world (Cyberpunk 2077, GTA V), simulation (Euro Truck Simulator 2), sandbox (Minecraft), roguelike (Brotato, Vampire Survivors), and more. 29 games released (267h) from 31 games collected (335h) after privacy filtering.
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+ | Game | Hours |
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+ | ---------------------- | ----: |
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+ | Apex Legends | 25.6 |
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+ | Euro Truck Simulator 2 | 19.6 |
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+ | Eternal Return | 17.1 |
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+ | Stardew Valley | 14.6 |
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+ | Cyberpunk 2077 | 14.2 |
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+ | MapleStory Worlds | 14.1 |
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+ | Rainbow Six | 13.7 |
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+ | Grand Theft Auto V | 12.9 |
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+ | Slime Rancher | 10.7 |
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+ | Dinkum | 10.4 |
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+ | Medieval Dynasty | 10.9 |
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+ | Raft | 10.8 |
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+ | Counter-Strike 2 | 9.9 |
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+ | Satisfactory | 9.8 |
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+ | Grounded | 9.7 |
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+ | Ready Or Not | 9.6 |
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+ | Barony | 9.3 |
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+ | Core Keeper | 8.9 |
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+ | Minecraft | 8.6 |
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+ | Monster Hunter Wilds | 7.9 |
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+ | Brotato | 6.0 |
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+ | PUBG | 4.9 |
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+ | Vampire Survivors | 2.8 |
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+ | Battlefield 6 | 2.2 |
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+ | Skul | 2.0 |
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+ | PEAK | 1.8 |
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+ | OguForest | 0.8 |
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+ | Super Bunny Man | 0.7 |
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+ | VALORANT | 0.3 |
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+
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+ For FHD/QHD resolution, see [D2E-Original](https://huggingface.co/datasets/open-world-agents/D2E-Original).
 
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  ## Citation
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