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SubscribeOpenCity3D: What do Vision-Language Models know about Urban Environments?
Vision-language models (VLMs) show great promise for 3D scene understanding but are mainly applied to indoor spaces or autonomous driving, focusing on low-level tasks like segmentation. This work expands their use to urban-scale environments by leveraging 3D reconstructions from multi-view aerial imagery. We propose OpenCity3D, an approach that addresses high-level tasks, such as population density estimation, building age classification, property price prediction, crime rate assessment, and noise pollution evaluation. Our findings highlight OpenCity3D's impressive zero-shot and few-shot capabilities, showcasing adaptability to new contexts. This research establishes a new paradigm for language-driven urban analytics, enabling applications in planning, policy, and environmental monitoring. See our project page: opencity3d.github.io
FLAME: Learning to Navigate with Multimodal LLM in Urban Environments
Large Language Models (LLMs) have demonstrated potential in Vision-and-Language Navigation (VLN) tasks, yet current applications face challenges. While LLMs excel in general conversation scenarios, they struggle with specialized navigation tasks, yielding suboptimal performance compared to specialized VLN models. We introduce FLAME (FLAMingo-Architected Embodied Agent), a novel Multimodal LLM-based agent and architecture designed for urban VLN tasks that efficiently handles multiple observations. Our approach implements a three-phase tuning technique for effective adaptation to navigation tasks, including single perception tuning for street view description, multiple perception tuning for trajectory summarization, and end-to-end training on VLN datasets. The augmented datasets are synthesized automatically. Experimental results demonstrate FLAME's superiority over existing methods, surpassing state-of-the-art methods by a 7.3% increase in task completion rate on Touchdown dataset. This work showcases the potential of Multimodal LLMs (MLLMs) in complex navigation tasks, representing an advancement towards practical applications of MLLMs in embodied AI. Project page: https://flame-sjtu.github.io
Find n' Propagate: Open-Vocabulary 3D Object Detection in Urban Environments
In this work, we tackle the limitations of current LiDAR-based 3D object detection systems, which are hindered by a restricted class vocabulary and the high costs associated with annotating new object classes. Our exploration of open-vocabulary (OV) learning in urban environments aims to capture novel instances using pre-trained vision-language models (VLMs) with multi-sensor data. We design and benchmark a set of four potential solutions as baselines, categorizing them into either top-down or bottom-up approaches based on their input data strategies. While effective, these methods exhibit certain limitations, such as missing novel objects in 3D box estimation or applying rigorous priors, leading to biases towards objects near the camera or of rectangular geometries. To overcome these limitations, we introduce a universal Find n' Propagate approach for 3D OV tasks, aimed at maximizing the recall of novel objects and propagating this detection capability to more distant areas thereby progressively capturing more. In particular, we utilize a greedy box seeker to search against 3D novel boxes of varying orientations and depth in each generated frustum and ensure the reliability of newly identified boxes by cross alignment and density ranker. Additionally, the inherent bias towards camera-proximal objects is alleviated by the proposed remote simulator, which randomly diversifies pseudo-labeled novel instances in the self-training process, combined with the fusion of base samples in the memory bank. Extensive experiments demonstrate a 53% improvement in novel recall across diverse OV settings, VLMs, and 3D detectors. Notably, we achieve up to a 3.97-fold increase in Average Precision (AP) for novel object classes. The source code is made available at https://github.com/djamahl99/findnpropagate.
Active Scout: Multi-Target Tracking Using Neural Radiance Fields in Dense Urban Environments
We study pursuit-evasion games in highly occluded urban environments, e.g. tall buildings in a city, where a scout (quadrotor) tracks multiple dynamic targets on the ground. We show that we can build a neural radiance field (NeRF) representation of the city -- online -- using RGB and depth images from different vantage points. This representation is used to calculate the information gain to both explore unknown parts of the city and track the targets -- thereby giving a completely first-principles approach to actively tracking dynamic targets. We demonstrate, using a custom-built simulator using Open Street Maps data of Philadelphia and New York City, that we can explore and locate 20 stationary targets within 300 steps. This is slower than a greedy baseline, which does not use active perception. But for dynamic targets that actively hide behind occlusions, we show that our approach maintains, at worst, a tracking error of 200m; the greedy baseline can have a tracking error as large as 600m. We observe a number of interesting properties in the scout's policies, e.g., it switches its attention to track a different target periodically, as the quality of the NeRF representation improves over time, the scout also becomes better in terms of target tracking. Code is available at https://github.com/grasp-lyrl/ActiveScout.
VALERIE22 -- A photorealistic, richly metadata annotated dataset of urban environments
The VALERIE tool pipeline is a synthetic data generator developed with the goal to contribute to the understanding of domain-specific factors that influence perception performance of DNNs (deep neural networks). This work was carried out under the German research project KI Absicherung in order to develop a methodology for the validation of DNNs in the context of pedestrian detection in urban environments for automated driving. The VALERIE22 dataset was generated with the VALERIE procedural tools pipeline providing a photorealistic sensor simulation rendered from automatically synthesized scenes. The dataset provides a uniquely rich set of metadata, allowing extraction of specific scene and semantic features (like pixel-accurate occlusion rates, positions in the scene and distance + angle to the camera). This enables a multitude of possible tests on the data and we hope to stimulate research on understanding performance of DNNs. Based on performance metric a comparison with several other publicly available datasets is provided, demonstrating that VALERIE22 is one of best performing synthetic datasets currently available in the open domain.
CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos
Navigating dynamic urban environments presents significant challenges for embodied agents, requiring advanced spatial reasoning and adherence to common-sense norms. Despite progress, existing visual navigation methods struggle in map-free or off-street settings, limiting the deployment of autonomous agents like last-mile delivery robots. To overcome these obstacles, we propose a scalable, data-driven approach for human-like urban navigation by training agents on thousands of hours of in-the-wild city walking and driving videos sourced from the web. We introduce a simple and scalable data processing pipeline that extracts action supervision from these videos, enabling large-scale imitation learning without costly annotations. Our model learns sophisticated navigation policies to handle diverse challenges and critical scenarios. Experimental results show that training on large-scale, diverse datasets significantly enhances navigation performance, surpassing current methods. This work shows the potential of using abundant online video data to develop robust navigation policies for embodied agents in dynamic urban settings. Project homepage is at https://ai4ce.github.io/CityWalker/.
CitySim: Modeling Urban Behaviors and City Dynamics with Large-Scale LLM-Driven Agent Simulation
Modeling human behavior in urban environments is fundamental for social science, behavioral studies, and urban planning. Prior work often rely on rigid, hand-crafted rules, limiting their ability to simulate nuanced intentions, plans, and adaptive behaviors. Addressing these challenges, we envision an urban simulator (CitySim), capitalizing on breakthroughs in human-level intelligence exhibited by large language models. In CitySim, agents generate realistic daily schedules using a recursive value-driven approach that balances mandatory activities, personal habits, and situational factors. To enable long-term, lifelike simulations, we endow agents with beliefs, long-term goals, and spatial memory for navigation. CitySim exhibits closer alignment with real humans than prior work, both at micro and macro levels. Additionally, we conduct insightful experiments by modeling tens of thousands of agents and evaluating their collective behaviors under various real-world scenarios, including estimating crowd density, predicting place popularity, and assessing well-being. Our results highlight CitySim as a scalable, flexible testbed for understanding and forecasting urban phenomena.
UrbanNav: Learning Language-Guided Urban Navigation from Web-Scale Human Trajectories
Navigating complex urban environments using natural language instructions poses significant challenges for embodied agents, including noisy language instructions, ambiguous spatial references, diverse landmarks, and dynamic street scenes. Current visual navigation methods are typically limited to simulated or off-street environments, and often rely on precise goal formats, such as specific coordinates or images. This limits their effectiveness for autonomous agents like last-mile delivery robots navigating unfamiliar cities. To address these limitations, we introduce UrbanNav, a scalable framework that trains embodied agents to follow free-form language instructions in diverse urban settings. Leveraging web-scale city walking videos, we develop an scalable annotation pipeline that aligns human navigation trajectories with language instructions grounded in real-world landmarks. UrbanNav encompasses over 1,500 hours of navigation data and 3 million instruction-trajectory-landmark triplets, capturing a wide range of urban scenarios. Our model learns robust navigation policies to tackle complex urban scenarios, demonstrating superior spatial reasoning, robustness to noisy instructions, and generalization to unseen urban settings. Experimental results show that UrbanNav significantly outperforms existing methods, highlighting the potential of large-scale web video data to enable language-guided, real-world urban navigation for embodied agents.
SUDS: Scalable Urban Dynamic Scenes
We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons are that such methods (a) tend to scale linearly with the number of moving objects and input videos because a separate model is built for each and (b) tend to require supervision via 3D bounding boxes and panoptic labels, obtained manually or via category-specific models. As a step towards truly open-world reconstructions of dynamic cities, we introduce two key innovations: (a) we factorize the scene into three separate hash table data structures to efficiently encode static, dynamic, and far-field radiance fields, and (b) we make use of unlabeled target signals consisting of RGB images, sparse LiDAR, off-the-shelf self-supervised 2D descriptors, and most importantly, 2D optical flow. Operationalizing such inputs via photometric, geometric, and feature-metric reconstruction losses enables SUDS to decompose dynamic scenes into the static background, individual objects, and their motions. When combined with our multi-branch table representation, such reconstructions can be scaled to tens of thousands of objects across 1.2 million frames from 1700 videos spanning geospatial footprints of hundreds of kilometers, (to our knowledge) the largest dynamic NeRF built to date. We present qualitative initial results on a variety of tasks enabled by our representations, including novel-view synthesis of dynamic urban scenes, unsupervised 3D instance segmentation, and unsupervised 3D cuboid detection. To compare to prior work, we also evaluate on KITTI and Virtual KITTI 2, surpassing state-of-the-art methods that rely on ground truth 3D bounding box annotations while being 10x quicker to train.
UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos
Urban embodied AI agents, ranging from delivery robots to quadrupeds, are increasingly populating our cities, navigating chaotic streets to provide last-mile connectivity. Training such agents requires diverse, high-fidelity urban environments to scale, yet existing human-crafted or procedurally generated simulation scenes either lack scalability or fail to capture real-world complexity. We introduce UrbanVerse, a data-driven real-to-sim system that converts crowd-sourced city-tour videos into physics-aware, interactive simulation scenes. UrbanVerse consists of: (i) UrbanVerse-100K, a repository of 100k+ annotated urban 3D assets with semantic and physical attributes, and (ii) UrbanVerse-Gen, an automatic pipeline that extracts scene layouts from video and instantiates metric-scale 3D simulations using retrieved assets. Running in IsaacSim, UrbanVerse offers 160 high-quality constructed scenes from 24 countries, along with a curated benchmark of 10 artist-designed test scenes. Experiments show that UrbanVerse scenes preserve real-world semantics and layouts, achieving human-evaluated realism comparable to manually crafted scenes. In urban navigation, policies trained in UrbanVerse exhibit scaling power laws and strong generalization, improving success by +6.3% in simulation and +30.1% in zero-shot sim-to-real transfer comparing to prior methods, accomplishing a 300 m real-world mission with only two interventions.
Deep Umbra: A Generative Approach for Sunlight Access Computation in Urban Spaces
Sunlight and shadow play critical roles in how urban spaces are utilized, thrive, and grow. While access to sunlight is essential to the success of urban environments, shadows can provide shaded places to stay during the hot seasons, mitigate heat island effect, and increase pedestrian comfort levels. Properly quantifying sunlight access and shadows in large urban environments is key in tackling some of the important challenges facing cities today. In this paper, we propose Deep Umbra, a novel computational framework that enables the quantification of sunlight access and shadows at a global scale. Our framework is based on a conditional generative adversarial network that considers the physical form of cities to compute high-resolution spatial information of accumulated sunlight access for the different seasons of the year. We use data from seven different cities to train our model, and show, through an extensive set of experiments, its low overall RMSE (below 0.1) as well as its extensibility to cities that were not part of the training set. Additionally, we contribute a set of case studies and a comprehensive dataset with sunlight access information for more than 100 cities across six continents of the world. Deep Umbra is available at https://urbantk.org/shadows.
SensatUrban: Learning Semantics from Urban-Scale Photogrammetric Point Clouds
With the recent availability and affordability of commercial depth sensors and 3D scanners, an increasing number of 3D (i.e., RGBD, point cloud) datasets have been publicized to facilitate research in 3D computer vision. However, existing datasets either cover relatively small areas or have limited semantic annotations. Fine-grained understanding of urban-scale 3D scenes is still in its infancy. In this paper, we introduce SensatUrban, an urban-scale UAV photogrammetry point cloud dataset consisting of nearly three billion points collected from three UK cities, covering 7.6 km^2. Each point in the dataset has been labelled with fine-grained semantic annotations, resulting in a dataset that is three times the size of the previous existing largest photogrammetric point cloud dataset. In addition to the more commonly encountered categories such as road and vegetation, urban-level categories including rail, bridge, and river are also included in our dataset. Based on this dataset, we further build a benchmark to evaluate the performance of state-of-the-art segmentation algorithms. In particular, we provide a comprehensive analysis and identify several key challenges limiting urban-scale point cloud understanding. The dataset is available at http://point-cloud-analysis.cs.ox.ac.uk.
UrBench: A Comprehensive Benchmark for Evaluating Large Multimodal Models in Multi-View Urban Scenarios
Recent evaluations of Large Multimodal Models (LMMs) have explored their capabilities in various domains, with only few benchmarks specifically focusing on urban environments. Moreover, existing urban benchmarks have been limited to evaluating LMMs with basic region-level urban tasks under singular views, leading to incomplete evaluations of LMMs' abilities in urban environments. To address these issues, we present UrBench, a comprehensive benchmark designed for evaluating LMMs in complex multi-view urban scenarios. UrBench contains 11.6K meticulously curated questions at both region-level and role-level that cover 4 task dimensions: Geo-Localization, Scene Reasoning, Scene Understanding, and Object Understanding, totaling 14 task types. In constructing UrBench, we utilize data from existing datasets and additionally collect data from 11 cities, creating new annotations using a cross-view detection-matching method. With these images and annotations, we then integrate LMM-based, rule-based, and human-based methods to construct large-scale high-quality questions. Our evaluations on 21 LMMs show that current LMMs struggle in the urban environments in several aspects. Even the best performing GPT-4o lags behind humans in most tasks, ranging from simple tasks such as counting to complex tasks such as orientation, localization and object attribute recognition, with an average performance gap of 17.4%. Our benchmark also reveals that LMMs exhibit inconsistent behaviors with different urban views, especially with respect to understanding cross-view relations. UrBench datasets and benchmark results will be publicly available at https://opendatalab.github.io/UrBench/.
Wild-Places: A Large-Scale Dataset for Lidar Place Recognition in Unstructured Natural Environments
Many existing datasets for lidar place recognition are solely representative of structured urban environments, and have recently been saturated in performance by deep learning based approaches. Natural and unstructured environments present many additional challenges for the tasks of long-term localisation but these environments are not represented in currently available datasets. To address this we introduce Wild-Places, a challenging large-scale dataset for lidar place recognition in unstructured, natural environments. Wild-Places contains eight lidar sequences collected with a handheld sensor payload over the course of fourteen months, containing a total of 63K undistorted lidar submaps along with accurate 6DoF ground truth. Our dataset contains multiple revisits both within and between sequences, allowing for both intra-sequence (i.e. loop closure detection) and inter-sequence (i.e. re-localisation) place recognition. We also benchmark several state-of-the-art approaches to demonstrate the challenges that this dataset introduces, particularly the case of long-term place recognition due to natural environments changing over time. Our dataset and code will be available at https://csiro-robotics.github.io/Wild-Places.
OpenUrban3D: Annotation-Free Open-Vocabulary Semantic Segmentation of Large-Scale Urban Point Clouds
Open-vocabulary semantic segmentation enables models to recognize and segment objects from arbitrary natural language descriptions, offering the flexibility to handle novel, fine-grained, or functionally defined categories beyond fixed label sets. While this capability is crucial for large-scale urban point clouds that support applications such as digital twins, smart city management, and urban analytics, it remains largely unexplored in this domain. The main obstacles are the frequent absence of high-quality, well-aligned multi-view imagery in large-scale urban point cloud datasets and the poor generalization of existing three-dimensional (3D) segmentation pipelines across diverse urban environments with substantial variation in geometry, scale, and appearance. To address these challenges, we present OpenUrban3D, the first 3D open-vocabulary semantic segmentation framework for large-scale urban scenes that operates without aligned multi-view images, pre-trained point cloud segmentation networks, or manual annotations. Our approach generates robust semantic features directly from raw point clouds through multi-view, multi-granularity rendering, mask-level vision-language feature extraction, and sample-balanced fusion, followed by distillation into a 3D backbone model. This design enables zero-shot segmentation for arbitrary text queries while capturing both semantic richness and geometric priors. Extensive experiments on large-scale urban benchmarks, including SensatUrban and SUM, show that OpenUrban3D achieves significant improvements in both segmentation accuracy and cross-scene generalization over existing methods, demonstrating its potential as a flexible and scalable solution for 3D urban scene understanding.
UrbanSAM: Learning Invariance-Inspired Adapters for Segment Anything Models in Urban Construction
Object extraction and segmentation from remote sensing (RS) images is a critical yet challenging task in urban environment monitoring. Urban morphology is inherently complex, with irregular objects of diverse shapes and varying scales. These challenges are amplified by heterogeneity and scale disparities across RS data sources, including sensors, platforms, and modalities, making accurate object segmentation particularly demanding. While the Segment Anything Model (SAM) has shown significant potential in segmenting complex scenes, its performance in handling form-varying objects remains limited due to manual-interactive prompting. To this end, we propose UrbanSAM, a customized version of SAM specifically designed to analyze complex urban environments while tackling scaling effects from remotely sensed observations. Inspired by multi-resolution analysis (MRA) theory, UrbanSAM incorporates a novel learnable prompter equipped with a Uscaling-Adapter that adheres to the invariance criterion, enabling the model to capture multiscale contextual information of objects and adapt to arbitrary scale variations with theoretical guarantees. Furthermore, features from the Uscaling-Adapter and the trunk encoder are aligned through a masked cross-attention operation, allowing the trunk encoder to inherit the adapter's multiscale aggregation capability. This synergy enhances the segmentation performance, resulting in more powerful and accurate outputs, supported by the learned adapter. Extensive experimental results demonstrate the flexibility and superior segmentation performance of the proposed UrbanSAM on a global-scale dataset, encompassing scale-varying urban objects such as buildings, roads, and water.
Deep Learning based Computer Vision Methods for Complex Traffic Environments Perception: A Review
Computer vision applications in intelligent transportation systems (ITS) and autonomous driving (AD) have gravitated towards deep neural network architectures in recent years. While performance seems to be improving on benchmark datasets, many real-world challenges are yet to be adequately considered in research. This paper conducted an extensive literature review on the applications of computer vision in ITS and AD, and discusses challenges related to data, models, and complex urban environments. The data challenges are associated with the collection and labeling of training data and its relevance to real world conditions, bias inherent in datasets, the high volume of data needed to be processed, and privacy concerns. Deep learning (DL) models are commonly too complex for real-time processing on embedded hardware, lack explainability and generalizability, and are hard to test in real-world settings. Complex urban traffic environments have irregular lighting and occlusions, and surveillance cameras can be mounted at a variety of angles, gather dirt, shake in the wind, while the traffic conditions are highly heterogeneous, with violation of rules and complex interactions in crowded scenarios. Some representative applications that suffer from these problems are traffic flow estimation, congestion detection, autonomous driving perception, vehicle interaction, and edge computing for practical deployment. The possible ways of dealing with the challenges are also explored while prioritizing practical deployment.
Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments
We study the problem of jointly reasoning about language and vision through a navigation and spatial reasoning task. We introduce the Touchdown task and dataset, where an agent must first follow navigation instructions in a real-life visual urban environment, and then identify a location described in natural language to find a hidden object at the goal position. The data contains 9,326 examples of English instructions and spatial descriptions paired with demonstrations. Empirical analysis shows the data presents an open challenge to existing methods, and qualitative linguistic analysis shows that the data displays richer use of spatial reasoning compared to related resources.
Erasing the Ephemeral: Joint Camera Refinement and Transient Object Removal for Street View Synthesis
Synthesizing novel views for urban environments is crucial for tasks like autonomous driving and virtual tours. Compared to object-level or indoor situations, outdoor settings present unique challenges, such as inconsistency across frames due to moving vehicles and camera pose drift over lengthy sequences. In this paper, we introduce a method that tackles these challenges on view synthesis for outdoor scenarios. We employ a neural point light field scene representation and strategically detect and mask out dynamic objects to reconstruct novel scenes without artifacts. Moreover, we simultaneously optimize camera pose along with the view synthesis process, and thus, we simultaneously refine both elements. Through validation on real-world urban datasets, we demonstrate state-of-the-art results in synthesizing novel views of urban scenes.
Self-Supervised Point Cloud Completion via Inpainting
When navigating in urban environments, many of the objects that need to be tracked and avoided are heavily occluded. Planning and tracking using these partial scans can be challenging. The aim of this work is to learn to complete these partial point clouds, giving us a full understanding of the object's geometry using only partial observations. Previous methods achieve this with the help of complete, ground-truth annotations of the target objects, which are available only for simulated datasets. However, such ground truth is unavailable for real-world LiDAR data. In this work, we present a self-supervised point cloud completion algorithm, PointPnCNet, which is trained only on partial scans without assuming access to complete, ground-truth annotations. Our method achieves this via inpainting. We remove a portion of the input data and train the network to complete the missing region. As it is difficult to determine which regions were occluded in the initial cloud and which were synthetically removed, our network learns to complete the full cloud, including the missing regions in the initial partial cloud. We show that our method outperforms previous unsupervised and weakly-supervised methods on both the synthetic dataset, ShapeNet, and real-world LiDAR dataset, Semantic KITTI.
Learning A Universal Crime Predictor with Knowledge-guided Hypernetworks
Predicting crimes in urban environments is crucial for public safety, yet existing prediction methods often struggle to align the knowledge across diverse cities that vary dramatically in data availability of specific crime types. We propose HYpernetwork-enhanced Spatial Temporal Learning (HYSTL), a framework that can effectively train a unified, stronger crime predictor without assuming identical crime types in different cities' records. In HYSTL, instead of parameterising a dedicated predictor per crime type, a hypernetwork is designed to dynamically generate parameters for the prediction function conditioned on the crime type of interest. To bridge the semantic gap between different crime types, a structured crime knowledge graph is built, where the learned representations of crimes are used as the input to the hypernetwork to facilitate parameter generation. As such, when making predictions for each crime type, the predictor is additionally guided by its intricate association with other relevant crime types. Extensive experiments are performed on two cities with non-overlapping crime types, and the results demonstrate HYSTL outperforms state-of-the-art baselines.
DriveVLM: The Convergence of Autonomous Driving and Large Vision-Language Models
A primary hurdle of autonomous driving in urban environments is understanding complex and long-tail scenarios, such as challenging road conditions and delicate human behaviors. We introduce DriveVLM, an autonomous driving system leveraging Vision-Language Models (VLMs) for enhanced scene understanding and planning capabilities. DriveVLM integrates a unique combination of chain-of-thought (CoT) modules for scene description, scene analysis, and hierarchical planning. Furthermore, recognizing the limitations of VLMs in spatial reasoning and heavy computational requirements, we propose DriveVLM-Dual, a hybrid system that synergizes the strengths of DriveVLM with the traditional autonomous driving pipeline. DriveVLM-Dual achieves robust spatial understanding and real-time inference speed. Extensive experiments on both the nuScenes dataset and our SUP-AD dataset demonstrate the effectiveness of DriveVLM and the enhanced performance of DriveVLM-Dual, surpassing existing methods in complex and unpredictable driving conditions.
Self-Supervised Visual Terrain Classification from Unsupervised Acoustic Feature Learning
Mobile robots operating in unknown urban environments encounter a wide range of complex terrains to which they must adapt their planned trajectory for safe and efficient navigation. Most existing approaches utilize supervised learning to classify terrains from either an exteroceptive or a proprioceptive sensor modality. However, this requires a tremendous amount of manual labeling effort for each newly encountered terrain as well as for variations of terrains caused by changing environmental conditions. In this work, we propose a novel terrain classification framework leveraging an unsupervised proprioceptive classifier that learns from vehicle-terrain interaction sounds to self-supervise an exteroceptive classifier for pixel-wise semantic segmentation of images. To this end, we first learn a discriminative embedding space for vehicle-terrain interaction sounds from triplets of audio clips formed using visual features of the corresponding terrain patches and cluster the resulting embeddings. We subsequently use these clusters to label the visual terrain patches by projecting the traversed tracks of the robot into the camera images. Finally, we use the sparsely labeled images to train our semantic segmentation network in a weakly supervised manner. We present extensive quantitative and qualitative results that demonstrate that our proprioceptive terrain classifier exceeds the state-of-the-art among unsupervised methods and our self-supervised exteroceptive semantic segmentation model achieves a comparable performance to supervised learning with manually labeled data.
WIT-UAS: A Wildland-fire Infrared Thermal Dataset to Detect Crew Assets From Aerial Views
We present the Wildland-fire Infrared Thermal (WIT-UAS) dataset for long-wave infrared sensing of crew and vehicle assets amidst prescribed wildland fire environments. While such a dataset is crucial for safety monitoring in wildland fire applications, to the authors' awareness, no such dataset focusing on assets near fire is publicly available. Presumably, this is due to the barrier to entry of collaborating with fire management personnel. We present two related data subsets: WIT-UAS-ROS consists of full ROS bag files containing sensor and robot data of UAS flight over the fire, and WIT-UAS-Image contains hand-labeled long-wave infrared (LWIR) images extracted from WIT-UAS-ROS. Our dataset is the first to focus on asset detection in a wildland fire environment. We show that thermal detection models trained without fire data frequently detect false positives by classifying fire as people. By adding our dataset to training, we show that the false positive rate is reduced significantly. Yet asset detection in wildland fire environments is still significantly more challenging than detection in urban environments, due to dense obscuring trees, greater heat variation, and overbearing thermal signal of the fire. We publicize this dataset to encourage the community to study more advanced models to tackle this challenging environment. The dataset, code and pretrained models are available at https://github.com/castacks/WIT-UAS-Dataset.
Berlin V2X: A Machine Learning Dataset from Multiple Vehicles and Radio Access Technologies
The evolution of wireless communications into 6G and beyond is expected to rely on new machine learning (ML)-based capabilities. These can enable proactive decisions and actions from wireless-network components to sustain quality-of-service (QoS) and user experience. Moreover, new use cases in the area of vehicular and industrial communications will emerge. Specifically in the area of vehicle communication, vehicle-to-everything (V2X) schemes will benefit strongly from such advances. With this in mind, we have conducted a detailed measurement campaign that paves the way to a plethora of diverse ML-based studies. The resulting datasets offer GPS-located wireless measurements across diverse urban environments for both cellular (with two different operators) and sidelink radio access technologies, thus enabling a variety of different studies towards V2X. The datasets are labeled and sampled with a high time resolution. Furthermore, we make the data publicly available with all the necessary information to support the onboarding of new researchers. We provide an initial analysis of the data showing some of the challenges that ML needs to overcome and the features that ML can leverage, as well as some hints at potential research studies.
Real-time Kinematic Ground Truth for the Oxford RobotCar Dataset
We describe the release of reference data towards a challenging long-term localisation and mapping benchmark based on the large-scale Oxford RobotCar Dataset. The release includes 72 traversals of a route through Oxford, UK, gathered in all illumination, weather and traffic conditions, and is representative of the conditions an autonomous vehicle would be expected to operate reliably in. Using post-processed raw GPS, IMU, and static GNSS base station recordings, we have produced a globally-consistent centimetre-accurate ground truth for the entire year-long duration of the dataset. Coupled with a planned online benchmarking service, we hope to enable quantitative evaluation and comparison of different localisation and mapping approaches focusing on long-term autonomy for road vehicles in urban environments challenged by changing weather.
ROVER: A Multi-Season Dataset for Visual SLAM
Robust SLAM is a crucial enabler for autonomous navigation in natural, semi-structured environments such as parks and gardens. However, these environments present unique challenges for SLAM due to frequent seasonal changes, varying light conditions, and dense vegetation. These factors often degrade the performance of visual SLAM algorithms originally developed for structured urban environments. To address this gap, we present ROVER, a comprehensive benchmark dataset tailored for evaluating visual SLAM algorithms under diverse environmental conditions and spatial configurations. We captured the dataset with a robotic platform equipped with monocular, stereo, and RGBD cameras, as well as inertial sensors. It covers 39 recordings across five outdoor locations, collected through all seasons and various lighting scenarios, i.e., day, dusk, and night with and without external lighting. With this novel dataset, we evaluate several traditional and deep learning-based SLAM methods and study their performance in diverse challenging conditions. The results demonstrate that while stereo-inertial and RGBD configurations generally perform better under favorable lighting and moderate vegetation, most SLAM systems perform poorly in low-light and high-vegetation scenarios, particularly during summer and autumn. Our analysis highlights the need for improved adaptability in visual SLAM algorithms for outdoor applications, as current systems struggle with dynamic environmental factors affecting scale, feature extraction, and trajectory consistency. This dataset provides a solid foundation for advancing visual SLAM research in real-world, semi-structured environments, fostering the development of more resilient SLAM systems for long-term outdoor localization and mapping. The dataset and the code of the benchmark are available under https://iis-esslingen.github.io/rover.
Outdoor-to-Indoor 28 GHz Wireless Measurements in Manhattan: Path Loss, Environmental Effects, and 90% Coverage
Outdoor-to-indoor (OtI) signal propagation further challenges the already tight link budgets at millimeter-wave (mmWave). To gain insight into OtI mmWave scenarios at 28 GHz, we conducted an extensive measurement campaign consisting of over 2,200 link measurements. In total, 43 OtI scenarios were measured in West Harlem, New York City, covering seven highly diverse buildings. The measured OtI path gain can vary by up to 40 dB for a given link distance, and the empirical path gain model for all data shows an average of 30 dB excess loss over free space at distances beyond 50 m, with an RMS fitting error of 11.7 dB. The type of glass is found to be the single dominant feature for OtI loss, with 20 dB observed difference between empirical path gain models for scenarios with low-loss and high-loss glass. The presence of scaffolding, tree foliage, or elevated subway tracks, as well as difference in floor height are each found to have an impact between 5-10 dB. We show that for urban buildings with high-loss glass, OtI coverage can support 500 Mbps for 90% of indoor user equipment (UEs) with a base station (BS) antenna placed up to 49 m away. For buildings with low-loss glass, such as our case study covering multiple classrooms of a public school, data rates over 2.5/1.2 Gbps are possible from a BS 68/175 m away from the school building, when a line-of-sight path is available. We expect these results to be useful for the deployment of mmWave networks in dense urban environments as well as the development of relevant scheduling and beam management algorithms.
LMNet: Real-time Multiclass Object Detection on CPU using 3D LiDAR
This paper describes an optimized single-stage deep convolutional neural network to detect objects in urban environments, using nothing more than point cloud data. This feature enables our method to work regardless the time of the day and the lighting conditions.The proposed network structure employs dilated convolutions to gradually increase the perceptive field as depth increases, this helps to reduce the computation time by about 30%. The network input consists of five perspective representations of the unorganized point cloud data. The network outputs an objectness map and the bounding box offset values for each point. Our experiments showed that using reflection, range, and the position on each of the three axes helped to improve the location and orientation of the output bounding box. We carried out quantitative evaluations with the help of the KITTI dataset evaluation server. It achieved the fastest processing speed among the other contenders, making it suitable for real-time applications. We implemented and tested it on a real vehicle with a Velodyne HDL-64 mounted on top of it. We achieved execution times as fast as 50 FPS using desktop GPUs, and up to 10 FPS on a single Intel Core i5 CPU. The deploy implementation is open-sourced and it can be found as a feature branch inside the autonomous driving framework Autoware. Code is available at: https://github.com/CPFL/Autoware/tree/feature/cnn_lidar_detection
U-ViLAR: Uncertainty-Aware Visual Localization for Autonomous Driving via Differentiable Association and Registration
Accurate localization using visual information is a critical yet challenging task, especially in urban environments where nearby buildings and construction sites significantly degrade GNSS (Global Navigation Satellite System) signal quality. This issue underscores the importance of visual localization techniques in scenarios where GNSS signals are unreliable. This paper proposes U-ViLAR, a novel uncertainty-aware visual localization framework designed to address these challenges while enabling adaptive localization using high-definition (HD) maps or navigation maps. Specifically, our method first extracts features from the input visual data and maps them into Bird's-Eye-View (BEV) space to enhance spatial consistency with the map input. Subsequently, we introduce: a) Perceptual Uncertainty-guided Association, which mitigates errors caused by perception uncertainty, and b) Localization Uncertainty-guided Registration, which reduces errors introduced by localization uncertainty. By effectively balancing the coarse-grained large-scale localization capability of association with the fine-grained precise localization capability of registration, our approach achieves robust and accurate localization. Experimental results demonstrate that our method achieves state-of-the-art performance across multiple localization tasks. Furthermore, our model has undergone rigorous testing on large-scale autonomous driving fleets and has demonstrated stable performance in various challenging urban scenarios.
Parallel Neural Computing for Scene Understanding from LiDAR Perception in Autonomous Racing
Autonomous driving in high-speed racing, as opposed to urban environments, presents significant challenges in scene understanding due to rapid changes in the track environment. Traditional sequential network approaches may struggle to meet the real-time knowledge and decision-making demands of an autonomous agent covering large displacements in a short time. This paper proposes a novel baseline architecture for developing sophisticated models capable of true hardware-enabled parallelism, achieving neural processing speeds that mirror the agent's high velocity. The proposed model (Parallel Perception Network (PPN)) consists of two independent neural networks, segmentation and reconstruction networks, running parallelly on separate accelerated hardware. The model takes raw 3D point cloud data from the LiDAR sensor as input and converts it into a 2D Bird's Eye View Map on both devices. Each network independently extracts its input features along space and time dimensions and produces outputs parallelly. The proposed method's model is trained on a system with two NVIDIA T4 GPUs, using a combination of loss functions, including edge preservation, and demonstrates a 2x speedup in model inference time compared to a sequential configuration. Implementation is available at: https://github.com/suwesh/Parallel-Perception-Network. Learned parameters of the trained networks are provided at: https://huggingface.co/suwesh/ParallelPerceptionNetwork.
CityDreamer: Compositional Generative Model of Unbounded 3D Cities
In recent years, extensive research has focused on 3D natural scene generation, but the domain of 3D city generation has not received as much exploration. This is due to the greater challenges posed by 3D city generation, mainly because humans are more sensitive to structural distortions in urban environments. Additionally, generating 3D cities is more complex than 3D natural scenes since buildings, as objects of the same class, exhibit a wider range of appearances compared to the relatively consistent appearance of objects like trees in natural scenes. To address these challenges, we propose CityDreamer, a compositional generative model designed specifically for unbounded 3D cities, which separates the generation of building instances from other background objects, such as roads, green lands, and water areas, into distinct modules. Furthermore, we construct two datasets, OSM and GoogleEarth, containing a vast amount of real-world city imagery to enhance the realism of the generated 3D cities both in their layouts and appearances. Through extensive experiments, CityDreamer has proven its superiority over state-of-the-art methods in generating a wide range of lifelike 3D cities.
Advanced computer vision for extracting georeferenced vehicle trajectories from drone imagery
This paper presents a framework for extracting georeferenced vehicle trajectories from high-altitude drone imagery, addressing key challenges in urban traffic monitoring and the limitations of traditional ground-based systems. Our approach integrates several novel contributions, including a tailored object detector optimized for high-altitude bird's-eye view perspectives, a unique track stabilization method that uses detected vehicle bounding boxes as exclusion masks during image registration, and an orthophoto and master frame-based georeferencing strategy that enhances consistent alignment across multiple drone viewpoints. Additionally, our framework features robust vehicle dimension estimation and detailed road segmentation, enabling comprehensive traffic analysis. Conducted in the Songdo International Business District, South Korea, the study utilized a multi-drone experiment covering 20 intersections, capturing approximately 12TB of 4K video data over four days. The framework produced two high-quality datasets: the Songdo Traffic dataset, comprising approximately 700,000 unique vehicle trajectories, and the Songdo Vision dataset, containing over 5,000 human-annotated images with about 300,000 vehicle instances in four classes. Comparisons with high-precision sensor data from an instrumented probe vehicle highlight the accuracy and consistency of our extraction pipeline in dense urban environments. The public release of Songdo Traffic and Songdo Vision, and the complete source code for the extraction pipeline, establishes new benchmarks in data quality, reproducibility, and scalability in traffic research. Results demonstrate the potential of integrating drone technology with advanced computer vision for precise and cost-effective urban traffic monitoring, providing valuable resources for developing intelligent transportation systems and enhancing traffic management strategies.
CityBench: Evaluating the Capabilities of Large Language Model as World Model
Large language models (LLMs) with powerful generalization ability has been widely used in many domains. A systematic and reliable evaluation of LLMs is a crucial step in their development and applications, especially for specific professional fields. In the urban domain, there have been some early explorations about the usability of LLMs, but a systematic and scalable evaluation benchmark is still lacking. The challenge in constructing a systematic evaluation benchmark for the urban domain lies in the diversity of data and scenarios, as well as the complex and dynamic nature of cities. In this paper, we propose CityBench, an interactive simulator based evaluation platform, as the first systematic evaluation benchmark for the capability of LLMs for urban domain. First, we build CitySim to integrate the multi-source data and simulate fine-grained urban dynamics. Based on CitySim, we design 7 tasks in 2 categories of perception-understanding and decision-making group to evaluate the capability of LLMs as city-scale world model for urban domain. Due to the flexibility and ease-of-use of CitySim, our evaluation platform CityBench can be easily extended to any city in the world. We evaluate 13 well-known LLMs including open source LLMs and commercial LLMs in 13 cities around the world. Extensive experiments demonstrate the scalability and effectiveness of proposed CityBench and shed lights for the future development of LLMs in urban domain. The dataset, benchmark and source codes are openly accessible to the research community via https://github.com/tsinghua-fib-lab/CityBench
IncidentNet: Traffic Incident Detection, Localization and Severity Estimation with Sparse Sensing
Prior art in traffic incident detection relies on high sensor coverage and is primarily based on decision-tree and random forest models that have limited representation capacity and, as a result, cannot detect incidents with high accuracy. This paper presents IncidentNet - a novel approach for classifying, localizing, and estimating the severity of traffic incidents using deep learning models trained on data captured from sparsely placed sensors in urban environments. Our model works on microscopic traffic data that can be collected using cameras installed at traffic intersections. Due to the unavailability of datasets that provide microscopic traffic details and traffic incident details simultaneously, we also present a methodology to generate a synthetic microscopic traffic dataset that matches given macroscopic traffic data. IncidentNet achieves a traffic incident detection rate of 98%, with false alarm rates of less than 7% in 197 seconds on average in urban environments with cameras on less than 20% of the traffic intersections.
CityDreamer4D: Compositional Generative Model of Unbounded 4D Cities
3D scene generation has garnered growing attention in recent years and has made significant progress. Generating 4D cities is more challenging than 3D scenes due to the presence of structurally complex, visually diverse objects like buildings and vehicles, and heightened human sensitivity to distortions in urban environments. To tackle these issues, we propose CityDreamer4D, a compositional generative model specifically tailored for generating unbounded 4D cities. Our main insights are 1) 4D city generation should separate dynamic objects (e.g., vehicles) from static scenes (e.g., buildings and roads), and 2) all objects in the 4D scene should be composed of different types of neural fields for buildings, vehicles, and background stuff. Specifically, we propose Traffic Scenario Generator and Unbounded Layout Generator to produce dynamic traffic scenarios and static city layouts using a highly compact BEV representation. Objects in 4D cities are generated by combining stuff-oriented and instance-oriented neural fields for background stuff, buildings, and vehicles. To suit the distinct characteristics of background stuff and instances, the neural fields employ customized generative hash grids and periodic positional embeddings as scene parameterizations. Furthermore, we offer a comprehensive suite of datasets for city generation, including OSM, GoogleEarth, and CityTopia. The OSM dataset provides a variety of real-world city layouts, while the Google Earth and CityTopia datasets deliver large-scale, high-quality city imagery complete with 3D instance annotations. Leveraging its compositional design, CityDreamer4D supports a range of downstream applications, such as instance editing, city stylization, and urban simulation, while delivering state-of-the-art performance in generating realistic 4D cities.
RadioDiff-3D: A 3D$\times$3D Radio Map Dataset and Generative Diffusion Based Benchmark for 6G Environment-Aware Communication
Radio maps (RMs) serve as a critical foundation for enabling environment-aware wireless communication, as they provide the spatial distribution of wireless channel characteristics. Despite recent progress in RM construction using data-driven approaches, most existing methods focus solely on pathloss prediction in a fixed 2D plane, neglecting key parameters such as direction of arrival (DoA), time of arrival (ToA), and vertical spatial variations. Such a limitation is primarily due to the reliance on static learning paradigms, which hinder generalization beyond the training data distribution. To address these challenges, we propose UrbanRadio3D, a large-scale, high-resolution 3D RM dataset constructed via ray tracing in realistic urban environments. UrbanRadio3D is over 37times3 larger than previous datasets across a 3D space with 3 metrics as pathloss, DoA, and ToA, forming a novel 3Dtimes33D dataset with 7times3 more height layers than prior state-of-the-art (SOTA) dataset. To benchmark 3D RM construction, a UNet with 3D convolutional operators is proposed. Moreover, we further introduce RadioDiff-3D, a diffusion-model-based generative framework utilizing the 3D convolutional architecture. RadioDiff-3D supports both radiation-aware scenarios with known transmitter locations and radiation-unaware settings based on sparse spatial observations. Extensive evaluations on UrbanRadio3D validate that RadioDiff-3D achieves superior performance in constructing rich, high-dimensional radio maps under diverse environmental dynamics. This work provides a foundational dataset and benchmark for future research in 3D environment-aware communication. The dataset is available at https://github.com/UNIC-Lab/UrbanRadio3D.
VLP: Vision Language Planning for Autonomous Driving
Autonomous driving is a complex and challenging task that aims at safe motion planning through scene understanding and reasoning. While vision-only autonomous driving methods have recently achieved notable performance, through enhanced scene understanding, several key issues, including lack of reasoning, low generalization performance and long-tail scenarios, still need to be addressed. In this paper, we present VLP, a novel Vision-Language-Planning framework that exploits language models to bridge the gap between linguistic understanding and autonomous driving. VLP enhances autonomous driving systems by strengthening both the source memory foundation and the self-driving car's contextual understanding. VLP achieves state-of-the-art end-to-end planning performance on the challenging NuScenes dataset by achieving 35.9\% and 60.5\% reduction in terms of average L2 error and collision rates, respectively, compared to the previous best method. Moreover, VLP shows improved performance in challenging long-tail scenarios and strong generalization capabilities when faced with new urban environments.
SHINE: Deep Learning-Based Accessible Parking Management System
The ongoing expansion of urban areas facilitated by advancements in science and technology has resulted in a considerable increase in the number of privately owned vehicles worldwide, including in South Korea. However, this gradual increment in the number of vehicles has inevitably led to parking-related issues, including the abuse of disabled parking spaces (hereafter referred to as accessible parking spaces) designated for individuals with disabilities. Traditional license plate recognition (LPR) systems have proven inefficient in addressing such a problem in real-time due to the high frame rate of surveillance cameras, the presence of natural and artificial noise, and variations in lighting and weather conditions that impede detection and recognition by these systems. With the growing concept of parking 4.0, many sensors, IoT and deep learning-based approaches have been applied to automatic LPR and parking management systems. Nonetheless, the studies show a need for a robust and efficient model for managing accessible parking spaces in South Korea. To address this, we have proposed a novel system called, Shine, which uses the deep learning-based object detection algorithm for detecting the vehicle, license plate, and disability badges (referred to as cards, badges, or access badges hereafter) and verifies the rights of the driver to use accessible parking spaces by coordinating with the central server. Our model, which achieves a mean average precision of 92.16%, is expected to address the issue of accessible parking space abuse and contributes significantly towards efficient and effective parking management in urban environments.
Ford Multi-AV Seasonal Dataset
This paper presents a challenging multi-agent seasonal dataset collected by a fleet of Ford autonomous vehicles at different days and times during 2017-18. The vehicles traversed an average route of 66 km in Michigan that included a mix of driving scenarios such as the Detroit Airport, freeways, city-centers, university campus and suburban neighbourhoods, etc. Each vehicle used in this data collection is a Ford Fusion outfitted with an Applanix POS-LV GNSS system, four HDL-32E Velodyne 3D-lidar scanners, 6 Point Grey 1.3 MP Cameras arranged on the rooftop for 360-degree coverage and 1 Pointgrey 5 MP camera mounted behind the windshield for the forward field of view. We present the seasonal variation in weather, lighting, construction and traffic conditions experienced in dynamic urban environments. This dataset can help design robust algorithms for autonomous vehicles and multi-agent systems. Each log in the dataset is time-stamped and contains raw data from all the sensors, calibration values, pose trajectory, ground truth pose, and 3D maps. All data is available in Rosbag format that can be visualized, modified and applied using the open-source Robot Operating System (ROS). We also provide the output of state-of-the-art reflectivity-based localization for bench-marking purposes. The dataset can be freely downloaded at our website.
GPT-4 Enhanced Multimodal Grounding for Autonomous Driving: Leveraging Cross-Modal Attention with Large Language Models
In the field of autonomous vehicles (AVs), accurately discerning commander intent and executing linguistic commands within a visual context presents a significant challenge. This paper introduces a sophisticated encoder-decoder framework, developed to address visual grounding in AVs.Our Context-Aware Visual Grounding (CAVG) model is an advanced system that integrates five core encoders-Text, Image, Context, and Cross-Modal-with a Multimodal decoder. This integration enables the CAVG model to adeptly capture contextual semantics and to learn human emotional features, augmented by state-of-the-art Large Language Models (LLMs) including GPT-4. The architecture of CAVG is reinforced by the implementation of multi-head cross-modal attention mechanisms and a Region-Specific Dynamic (RSD) layer for attention modulation. This architectural design enables the model to efficiently process and interpret a range of cross-modal inputs, yielding a comprehensive understanding of the correlation between verbal commands and corresponding visual scenes. Empirical evaluations on the Talk2Car dataset, a real-world benchmark, demonstrate that CAVG establishes new standards in prediction accuracy and operational efficiency. Notably, the model exhibits exceptional performance even with limited training data, ranging from 50% to 75% of the full dataset. This feature highlights its effectiveness and potential for deployment in practical AV applications. Moreover, CAVG has shown remarkable robustness and adaptability in challenging scenarios, including long-text command interpretation, low-light conditions, ambiguous command contexts, inclement weather conditions, and densely populated urban environments. The code for the proposed model is available at our Github.
AnyLoc: Towards Universal Visual Place Recognition
Visual Place Recognition (VPR) is vital for robot localization. To date, the most performant VPR approaches are environment- and task-specific: while they exhibit strong performance in structured environments (predominantly urban driving), their performance degrades severely in unstructured environments, rendering most approaches brittle to robust real-world deployment. In this work, we develop a universal solution to VPR -- a technique that works across a broad range of structured and unstructured environments (urban, outdoors, indoors, aerial, underwater, and subterranean environments) without any re-training or fine-tuning. We demonstrate that general-purpose feature representations derived from off-the-shelf self-supervised models with no VPR-specific training are the right substrate upon which to build such a universal VPR solution. Combining these derived features with unsupervised feature aggregation enables our suite of methods, AnyLoc, to achieve up to 4X significantly higher performance than existing approaches. We further obtain a 6% improvement in performance by characterizing the semantic properties of these features, uncovering unique domains which encapsulate datasets from similar environments. Our detailed experiments and analysis lay a foundation for building VPR solutions that may be deployed anywhere, anytime, and across anyview. We encourage the readers to explore our project page and interactive demos: https://anyloc.github.io/.
Do Pedestrians Pay Attention? Eye Contact Detection in the Wild
In urban or crowded environments, humans rely on eye contact for fast and efficient communication with nearby people. Autonomous agents also need to detect eye contact to interact with pedestrians and safely navigate around them. In this paper, we focus on eye contact detection in the wild, i.e., real-world scenarios for autonomous vehicles with no control over the environment or the distance of pedestrians. We introduce a model that leverages semantic keypoints to detect eye contact and show that this high-level representation (i) achieves state-of-the-art results on the publicly-available dataset JAAD, and (ii) conveys better generalization properties than leveraging raw images in an end-to-end network. To study domain adaptation, we create LOOK: a large-scale dataset for eye contact detection in the wild, which focuses on diverse and unconstrained scenarios for real-world generalization. The source code and the LOOK dataset are publicly shared towards an open science mission.
HOTFormerLoc: Hierarchical Octree Transformer for Versatile Lidar Place Recognition Across Ground and Aerial Views
We present HOTFormerLoc, a novel and versatile Hierarchical Octree-based TransFormer, for large-scale 3D place recognition in both ground-to-ground and ground-to-aerial scenarios across urban and forest environments. We propose an octree-based multi-scale attention mechanism that captures spatial and semantic features across granularities. To address the variable density of point distributions from spinning lidar, we present cylindrical octree attention windows to reflect the underlying distribution during attention. We introduce relay tokens to enable efficient global-local interactions and multi-scale representation learning at reduced computational cost. Our pyramid attentional pooling then synthesises a robust global descriptor for end-to-end place recognition in challenging environments. In addition, we introduce CS-Wild-Places, a novel 3D cross-source dataset featuring point cloud data from aerial and ground lidar scans captured in dense forests. Point clouds in CS-Wild-Places contain representational gaps and distinctive attributes such as varying point densities and noise patterns, making it a challenging benchmark for cross-view localisation in the wild. HOTFormerLoc achieves a top-1 average recall improvement of 5.5% - 11.5% on the CS-Wild-Places benchmark. Furthermore, it consistently outperforms SOTA 3D place recognition methods, with an average performance gain of 4.9% on well-established urban and forest datasets. The code and CS-Wild-Places benchmark is available at https://csiro-robotics.github.io/HOTFormerLoc.
OAM-TCD: A globally diverse dataset of high-resolution tree cover maps
Accurately quantifying tree cover is an important metric for ecosystem monitoring and for assessing progress in restored sites. Recent works have shown that deep learning-based segmentation algorithms are capable of accurately mapping trees at country and continental scales using high-resolution aerial and satellite imagery. Mapping at high (ideally sub-meter) resolution is necessary to identify individual trees, however there are few open-access datasets containing instance level annotations and those that exist are small or not geographically diverse. We present a novel open-access dataset for individual tree crown delineation (TCD) in high-resolution aerial imagery sourced from OpenAerialMap (OAM). Our dataset, OAM-TCD, comprises 5072 2048x2048 px images at 10 cm/px resolution with associated human-labeled instance masks for over 280k individual and 56k groups of trees. By sampling imagery from around the world, we are able to better capture the diversity and morphology of trees in different terrestrial biomes and in both urban and natural environments. Using our dataset, we train reference instance and semantic segmentation models that compare favorably to existing state-of-the-art models. We assess performance through k-fold cross-validation and comparison with existing datasets; additionally we demonstrate compelling results on independent aerial imagery captured over Switzerland and compare to municipal tree inventories and LIDAR-derived canopy maps in the city of Zurich. Our dataset, models and training/benchmark code are publicly released under permissive open-source licenses: Creative Commons (majority CC BY 4.0), and Apache 2.0 respectively.
Computer Vision for Clinical Gait Analysis: A Gait Abnormality Video Dataset
Clinical gait analysis (CGA) using computer vision is an emerging field in artificial intelligence that faces barriers of accessible, real-world data, and clear task objectives. This paper lays the foundation for current developments in CGA as well as vision-based methods and datasets suitable for gait analysis. We introduce The Gait Abnormality in Video Dataset (GAVD) in response to our review of over 150 current gait-related computer vision datasets, which highlighted the need for a large and accessible gait dataset clinically annotated for CGA. GAVD stands out as the largest video gait dataset, comprising 1874 sequences of normal, abnormal and pathological gaits. Additionally, GAVD includes clinically annotated RGB data sourced from publicly available content on online platforms. It also encompasses over 400 subjects who have undergone clinical grade visual screening to represent a diverse range of abnormal gait patterns, captured in various settings, including hospital clinics and urban uncontrolled outdoor environments. We demonstrate the validity of the dataset and utility of action recognition models for CGA using pretrained models Temporal Segment Networks(TSN) and SlowFast network to achieve video abnormality detection of 94% and 92% respectively when tested on GAVD dataset. A GitHub repository https://github.com/Rahmyyy/GAVD consisting of convenient URL links, and clinically relevant annotation for CGA is provided for over 450 online videos, featuring diverse subjects performing a range of normal, pathological, and abnormal gait patterns.
RoDUS: Robust Decomposition of Static and Dynamic Elements in Urban Scenes
The task of separating dynamic objects from static environments using NeRFs has been widely studied in recent years. However, capturing large-scale scenes still poses a challenge due to their complex geometric structures and unconstrained dynamics. Without the help of 3D motion cues, previous methods often require simplified setups with slow camera motion and only a few/single dynamic actors, leading to suboptimal solutions in most urban setups. To overcome such limitations, we present RoDUS, a pipeline for decomposing static and dynamic elements in urban scenes, with thoughtfully separated NeRF models for moving and non-moving components. Our approach utilizes a robust kernel-based initialization coupled with 4D semantic information to selectively guide the learning process. This strategy enables accurate capturing of the dynamics in the scene, resulting in reduced artifacts caused by NeRF on background reconstruction, all by using self-supervision. Notably, experimental evaluations on KITTI-360 and Pandaset datasets demonstrate the effectiveness of our method in decomposing challenging urban scenes into precise static and dynamic components.
Climate-sensitive Urban Planning through Optimization of Tree Placements
Climate change is increasing the intensity and frequency of many extreme weather events, including heatwaves, which results in increased thermal discomfort and mortality rates. While global mitigation action is undoubtedly necessary, so is climate adaptation, e.g., through climate-sensitive urban planning. Among the most promising strategies is harnessing the benefits of urban trees in shading and cooling pedestrian-level environments. Our work investigates the challenge of optimal placement of such trees. Physical simulations can estimate the radiative and thermal impact of trees on human thermal comfort but induce high computational costs. This rules out optimization of tree placements over large areas and considering effects over longer time scales. Hence, we employ neural networks to simulate the point-wise mean radiant temperatures--a driving factor of outdoor human thermal comfort--across various time scales, spanning from daily variations to extended time scales of heatwave events and even decades. To optimize tree placements, we harness the innate local effect of trees within the iterated local search framework with tailored adaptations. We show the efficacy of our approach across a wide spectrum of study areas and time scales. We believe that our approach is a step towards empowering decision-makers, urban designers and planners to proactively and effectively assess the potential of urban trees to mitigate heat stress.
CARLA: An Open Urban Driving Simulator
We introduce CARLA, an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous urban driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites and environmental conditions. We use CARLA to study the performance of three approaches to autonomous driving: a classic modular pipeline, an end-to-end model trained via imitation learning, and an end-to-end model trained via reinforcement learning. The approaches are evaluated in controlled scenarios of increasing difficulty, and their performance is examined via metrics provided by CARLA, illustrating the platform's utility for autonomous driving research. The supplementary video can be viewed at https://youtu.be/Hp8Dz-Zek2E
UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban Spaces
Large multimodal models exhibit remarkable intelligence, yet their embodied cognitive abilities during motion in open-ended urban 3D space remain to be explored. We introduce a benchmark to evaluate whether video-large language models (Video-LLMs) can naturally process continuous first-person visual observations like humans, enabling recall, perception, reasoning, and navigation. We have manually control drones to collect 3D embodied motion video data from real-world cities and simulated environments, resulting in 1.5k video clips. Then we design a pipeline to generate 5.2k multiple-choice questions. Evaluations of 17 widely-used Video-LLMs reveal current limitations in urban embodied cognition. Correlation analysis provides insight into the relationships between different tasks, showing that causal reasoning has a strong correlation with recall, perception, and navigation, while the abilities for counterfactual and associative reasoning exhibit lower correlation with other tasks. We also validate the potential for Sim-to-Real transfer in urban embodiment through fine-tuning.
Turin3D: Evaluating Adaptation Strategies under Label Scarcity in Urban LiDAR Segmentation with Semi-Supervised Techniques
3D semantic segmentation plays a critical role in urban modelling, enabling detailed understanding and mapping of city environments. In this paper, we introduce Turin3D: a new aerial LiDAR dataset for point cloud semantic segmentation covering an area of around 1.43 km2 in the city centre of Turin with almost 70M points. We describe the data collection process and compare Turin3D with others previously proposed in the literature. We did not fully annotate the dataset due to the complexity and time-consuming nature of the process; however, a manual annotation process was performed on the validation and test sets, to enable a reliable evaluation of the proposed techniques. We first benchmark the performances of several point cloud semantic segmentation models, trained on the existing datasets, when tested on Turin3D, and then improve their performances by applying a semi-supervised learning technique leveraging the unlabelled training set. The dataset will be publicly available to support research in outdoor point cloud segmentation, with particular relevance for self-supervised and semi-supervised learning approaches given the absence of ground truth annotations for the training set.
SINDy-RL: Interpretable and Efficient Model-Based Reinforcement Learning
Deep reinforcement learning (DRL) has shown significant promise for uncovering sophisticated control policies that interact in environments with complicated dynamics, such as stabilizing the magnetohydrodynamics of a tokamak fusion reactor or minimizing the drag force exerted on an object in a fluid flow. However, these algorithms require an abundance of training examples and may become prohibitively expensive for many applications. In addition, the reliance on deep neural networks often results in an uninterpretable, black-box policy that may be too computationally expensive to use with certain embedded systems. Recent advances in sparse dictionary learning, such as the sparse identification of nonlinear dynamics (SINDy), have shown promise for creating efficient and interpretable data-driven models in the low-data regime. In this work we introduce SINDy-RL, a unifying framework for combining SINDy and DRL to create efficient, interpretable, and trustworthy representations of the dynamics model, reward function, and control policy. We demonstrate the effectiveness of our approaches on benchmark control environments and challenging fluids problems. SINDy-RL achieves comparable performance to state-of-the-art DRL algorithms using significantly fewer interactions in the environment and results in an interpretable control policy orders of magnitude smaller than a deep neural network policy.
A Multi-Layer Blockchain Simulator and Performance Evaluation of Social Internet of Vehicles with Multi-Connectivity Management
The evolution of vehicle-to-everything (V2X) communication brings significant challenges, such as data integrity and vulnerabilities stemming from centralized management. This paper presents an innovative integration of decentralized blockchain technology with V2X communication through a multi-layered architecture that combines the Simulation of Urban Mobility (SUMO) traffic simulator and the BlockSim blockchain simulator. In addition, as the Social Internet of Vehicles (SIoV) emerges, efficient resource management becomes indispensable for ensuring seamless communication. We also propose a reference multi-connectivity management method named Enhanced MAX-SINR, designed to advance research in blockchain-specific approaches, taking into account retransmission successfull rates. We evaluate blockchain performance in diverse environments such as urban, suburban, and rural areas, demonstrating that enhancing the success rate of retransmitted blockchain-related messages significantly boosts blockchain transaction performance and provides a foundation for developing intelligent SIoV systems.
AirV2X: Unified Air-Ground Vehicle-to-Everything Collaboration
While multi-vehicular collaborative driving demonstrates clear advantages over single-vehicle autonomy, traditional infrastructure-based V2X systems remain constrained by substantial deployment costs and the creation of "uncovered danger zones" in rural and suburban areas. We present AirV2X-Perception, a large-scale dataset that leverages Unmanned Aerial Vehicles (UAVs) as a flexible alternative or complement to fixed Road-Side Units (RSUs). Drones offer unique advantages over ground-based perception: complementary bird's-eye-views that reduce occlusions, dynamic positioning capabilities that enable hovering, patrolling, and escorting navigation rules, and significantly lower deployment costs compared to fixed infrastructure. Our dataset comprises 6.73 hours of drone-assisted driving scenarios across urban, suburban, and rural environments with varied weather and lighting conditions. The AirV2X-Perception dataset facilitates the development and standardized evaluation of Vehicle-to-Drone (V2D) algorithms, addressing a critical gap in the rapidly expanding field of aerial-assisted autonomous driving systems. The dataset and development kits are open-sourced at https://github.com/taco-group/AirV2X-Perception.
4Seasons: A Cross-Season Dataset for Multi-Weather SLAM in Autonomous Driving
We present a novel dataset covering seasonal and challenging perceptual conditions for autonomous driving. Among others, it enables research on visual odometry, global place recognition, and map-based re-localization tracking. The data was collected in different scenarios and under a wide variety of weather conditions and illuminations, including day and night. This resulted in more than 350 km of recordings in nine different environments ranging from multi-level parking garage over urban (including tunnels) to countryside and highway. We provide globally consistent reference poses with up-to centimeter accuracy obtained from the fusion of direct stereo visual-inertial odometry with RTK-GNSS. The full dataset is available at https://go.vision.in.tum.de/4seasons.
One Stack to Rule them All: To Drive Automated Vehicles, and Reach for the 4th level
Most automated driving functions are designed for a specific task or vehicle. Most often, the underlying architecture is fixed to specific algorithms to increase performance. Therefore, it is not possible to deploy new modules and algorithms easily. In this paper, we present our automated driving stack which combines both scalability and adaptability. Due to the modular design, our stack allows for a fast integration and testing of novel and state-of-the-art research approaches. Furthermore, it is flexible to be used for our different testing vehicles, including modified EasyMile EZ10 shuttles and different passenger cars. These vehicles differ in multiple ways, e.g. sensor setups, control systems, maximum speed, or steering angle limitations. Finally, our stack is deployed in real world environments, including passenger transport in urban areas. Our stack includes all components needed for operating an autonomous vehicle, including localization, perception, planning, controller, and additional safety modules. Our stack is developed, tested, and evaluated in real world traffic in multiple test sites, including the Test Area Autonomous Driving Baden-W\"urttemberg.
ROMAN: Open-Set Object Map Alignment for Robust View-Invariant Global Localization
Global localization is a fundamental capability required for long-term and drift-free robot navigation. However, current methods fail to relocalize when faced with significantly different viewpoints. We present ROMAN (Robust Object Map Alignment Anywhere), a global localization method capable of localizing in challenging and diverse environments by creating and aligning maps of open-set and view-invariant objects. ROMAN formulates and solves a registration problem between object submaps using a unified graph-theoretic global data association approach with a novel incorporation of a gravity direction prior and object shape and semantic similarity. This work's open-set object mapping and information-rich object association algorithm enables global localization, even in instances when maps are created from robots traveling in opposite directions. Through a set of challenging global localization experiments in indoor, urban, and unstructured/forested environments, we demonstrate that ROMAN achieves higher relative pose estimation accuracy than other image-based pose estimation methods or segment-based registration methods. Additionally, we evaluate ROMAN as a loop closure module in large-scale multi-robot SLAM and show a 35% improvement in trajectory estimation error compared to standard SLAM systems using visual features for loop closures. Code and videos can be found at https://acl.mit.edu/roman.
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats
Tracking and mapping in large-scale, unbounded outdoor environments using only monocular RGB input presents substantial challenges for existing SLAM systems. Traditional Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) SLAM methods are typically limited to small, bounded indoor settings. To overcome these challenges, we introduce GigaSLAM, the first RGB NeRF / 3DGS-based SLAM framework for kilometer-scale outdoor environments, as demonstrated on the KITTI, KITTI 360, 4 Seasons and A2D2 datasets. Our approach employs a hierarchical sparse voxel map representation, where Gaussians are decoded by neural networks at multiple levels of detail. This design enables efficient, scalable mapping and high-fidelity viewpoint rendering across expansive, unbounded scenes. For front-end tracking, GigaSLAM utilizes a metric depth model combined with epipolar geometry and PnP algorithms to accurately estimate poses, while incorporating a Bag-of-Words-based loop closure mechanism to maintain robust alignment over long trajectories. Consequently, GigaSLAM delivers high-precision tracking and visually faithful rendering on urban outdoor benchmarks, establishing a robust SLAM solution for large-scale, long-term scenarios, and significantly extending the applicability of Gaussian Splatting SLAM systems to unbounded outdoor environments. GitHub: https://github.com/DengKaiCQ/GigaSLAM.
4Seasons: Benchmarking Visual SLAM and Long-Term Localization for Autonomous Driving in Challenging Conditions
In this paper, we present a novel visual SLAM and long-term localization benchmark for autonomous driving in challenging conditions based on the large-scale 4Seasons dataset. The proposed benchmark provides drastic appearance variations caused by seasonal changes and diverse weather and illumination conditions. While significant progress has been made in advancing visual SLAM on small-scale datasets with similar conditions, there is still a lack of unified benchmarks representative of real-world scenarios for autonomous driving. We introduce a new unified benchmark for jointly evaluating visual odometry, global place recognition, and map-based visual localization performance which is crucial to successfully enable autonomous driving in any condition. The data has been collected for more than one year, resulting in more than 300 km of recordings in nine different environments ranging from a multi-level parking garage to urban (including tunnels) to countryside and highway. We provide globally consistent reference poses with up to centimeter-level accuracy obtained from the fusion of direct stereo-inertial odometry with RTK GNSS. We evaluate the performance of several state-of-the-art visual odometry and visual localization baseline approaches on the benchmark and analyze their properties. The experimental results provide new insights into current approaches and show promising potential for future research. Our benchmark and evaluation protocols will be available at https://go.vision.in.tum.de/4seasons.
Whole-body Motion Control of an Omnidirectional Wheel-Legged Mobile Manipulator via Contact-Aware Dynamic Optimization
Wheel-legged robots with integrated manipulators hold great promise for mobile manipulation in logistics, industrial automation, and human-robot collaboration. However, unified control of such systems remains challenging due to the redundancy in degrees of freedom, complex wheel-ground contact dynamics, and the need for seamless coordination between locomotion and manipulation. In this work, we present the design and whole-body motion control of an omnidirectional wheel-legged quadrupedal robot equipped with a dexterous manipulator. The proposed platform incorporates independently actuated steering modules and hub-driven wheels, enabling agile omnidirectional locomotion with high maneuverability in structured environments. To address the challenges of contact-rich interaction, we develop a contact-aware whole-body dynamic optimization framework that integrates point-contact modeling for manipulation with line-contact modeling for wheel-ground interactions. A warm-start strategy is introduced to accelerate online optimization, ensuring real-time feasibility for high-dimensional control. Furthermore, a unified kinematic model tailored for the robot's 4WIS-4WID actuation scheme eliminates the need for mode switching across different locomotion strategies, improving control consistency and robustness. Simulation and experimental results validate the effectiveness of the proposed framework, demonstrating agile terrain traversal, high-speed omnidirectional mobility, and precise manipulation under diverse scenarios, underscoring the system's potential for factory automation, urban logistics, and service robotics in semi-structured environments.
RoundaboutHD: High-Resolution Real-World Urban Environment Benchmark for Multi-Camera Vehicle Tracking
The multi-camera vehicle tracking (MCVT) framework holds significant potential for smart city applications, including anomaly detection, traffic density estimation, and suspect vehicle tracking. However, current publicly available datasets exhibit limitations, such as overly simplistic scenarios, low-resolution footage, and insufficiently diverse conditions, creating a considerable gap between academic research and real-world scenario. To fill this gap, we introduce RoundaboutHD, a comprehensive, high-resolution multi-camera vehicle tracking benchmark dataset specifically designed to represent real-world roundabout scenarios. RoundaboutHD provides a total of 40 minutes of labelled video footage captured by four non-overlapping, high-resolution (4K resolution, 15 fps) cameras. In total, 512 unique vehicle identities are annotated across different camera views, offering rich cross-camera association data. RoundaboutHD offers temporal consistency video footage and enhanced challenges, including increased occlusions and nonlinear movement inside the roundabout. In addition to the full MCVT dataset, several subsets are also available for object detection, single camera tracking, and image-based vehicle re-identification (ReID) tasks. Vehicle model information and camera modelling/ geometry information are also included to support further analysis. We provide baseline results for vehicle detection, single-camera tracking, image-based vehicle re-identification, and multi-camera tracking. The dataset and the evaluation code are publicly available at: https://github.com/siri-rouser/RoundaboutHD.git
SUM: A Benchmark Dataset of Semantic Urban Meshes
Recent developments in data acquisition technology allow us to collect 3D texture meshes quickly. Those can help us understand and analyse the urban environment, and as a consequence are useful for several applications like spatial analysis and urban planning. Semantic segmentation of texture meshes through deep learning methods can enhance this understanding, but it requires a lot of labelled data. The contributions of this work are threefold: (1) a new benchmark dataset of semantic urban meshes, (2) a novel semi-automatic annotation framework, and (3) an annotation tool for 3D meshes. In particular, our dataset covers about 4 km2 in Helsinki (Finland), with six classes, and we estimate that we save about 600 hours of labelling work using our annotation framework, which includes initial segmentation and interactive refinement. We also compare the performance of several state-of-theart 3D semantic segmentation methods on the new benchmark dataset. Other researchers can use our results to train their networks: the dataset is publicly available, and the annotation tool is released as open-source.
UrbanLLaVA: A Multi-modal Large Language Model for Urban Intelligence with Spatial Reasoning and Understanding
Urban research involves a wide range of scenarios and tasks that require the understanding of multi-modal data. Current methods often focus on specific data types and lack a unified framework in urban field for processing them comprehensively. The recent success of multi-modal large language models (MLLMs) presents a promising opportunity to overcome this limitation. In this paper, we introduce UrbanLLaVA, a multi-modal large language model designed to process these four types of data simultaneously and achieve strong performance across diverse urban tasks compared with general MLLMs. In UrbanLLaVA, we first curate a diverse urban instruction dataset encompassing both single-modal and cross-modal urban data, spanning from location view to global view of urban environment. Additionally, we propose a multi-stage training framework that decouples spatial reasoning enhancement from domain knowledge learning, thereby improving the compatibility and downstream performance of UrbanLLaVA across diverse urban tasks. Finally, we also extend existing benchmark for urban research to assess the performance of MLLMs across a wide range of urban tasks. Experimental results from three cities demonstrate that UrbanLLaVA outperforms open-source and proprietary MLLMs in both single-modal tasks and complex cross-modal tasks and shows robust generalization abilities across cities. Source codes and data are openly accessible to the research community via https://github.com/tsinghua-fib-lab/UrbanLLaVA.
Supervised domain adaptation for building extraction from off-nadir aerial images
Building extraction - needed for inventory management and planning of urban environment - is affected by the misalignment between labels and off-nadir source imagery in training data. Teacher-Student learning of noise-tolerant convolutional neural networks (CNNs) is the existing solution, but the Student networks typically have lower accuracy and cannot surpass the Teacher's performance. This paper proposes a supervised domain adaptation (SDA) of encoder-decoder networks (EDNs) between noisy and clean datasets to tackle the problem. EDNs are configured with high-performing lightweight encoders such as EfficientNet, ResNeSt, and MobileViT. The proposed method is compared against the existing Teacher-Student learning methods like knowledge distillation (KD) and deep mutual learning (DML) with three newly developed datasets. The methods are evaluated for different urban buildings (low-rise, mid-rise, high-rise, and skyscrapers), where misalignment increases with the increase in building height and spatial resolution. For a robust experimental design, 43 lightweight CNNs, five optimisers, nine loss functions, and seven EDNs are benchmarked to obtain the best-performing EDN for SDA. The SDA of the best-performing EDN from our study significantly outperformed KD and DML with up to 0.943, 0.868, 0.912, and 0.697 F1 scores in the low-rise, mid-rise, high-rise, and skyscrapers respectively. The proposed method and the experimental findings will be beneficial in training robust CNNs for building extraction.
A Bayesian Approach to Reinforcement Learning of Vision-Based Vehicular Control
In this paper, we present a state-of-the-art reinforcement learning method for autonomous driving. Our approach employs temporal difference learning in a Bayesian framework to learn vehicle control signals from sensor data. The agent has access to images from a forward facing camera, which are preprocessed to generate semantic segmentation maps. We trained our system using both ground truth and estimated semantic segmentation input. Based on our observations from a large set of experiments, we conclude that training the system on ground truth input data leads to better performance than training the system on estimated input even if estimated input is used for evaluation. The system is trained and evaluated in a realistic simulated urban environment using the CARLA simulator. The simulator also contains a benchmark that allows for comparing to other systems and methods. The required training time of the system is shown to be lower and the performance on the benchmark superior to competing approaches.
Millimeter Wave Channel Modeling via Generative Neural Networks
Statistical channel models are instrumental to design and evaluate wireless communication systems. In the millimeter wave bands, such models become acutely challenging; they must capture the delay, directions, and path gains, for each link and with high resolution. This paper presents a general modeling methodology based on training generative neural networks from data. The proposed generative model consists of a two-stage structure that first predicts the state of each link (line-of-sight, non-line-of-sight, or outage), and subsequently feeds this state into a conditional variational autoencoder that generates the path losses, delays, and angles of arrival and departure for all its propagation paths. Importantly, minimal prior assumptions are made, enabling the model to capture complex relationships within the data. The methodology is demonstrated for 28GHz air-to-ground channels in an urban environment, with training datasets produced by means of ray tracing.
Predicting city safety perception based on visual image content
Safety perception measurement has been a subject of interest in many cities of the world. This is due to its social relevance, and to its effect on some local economic activities. Even though people safety perception is a subjective topic, sometimes it is possible to find out common patterns given a restricted geographical and sociocultural context. This paper presents an approach that makes use of image processing and machine learning techniques to detect with high accuracy urban environment patterns that could affect citizen's safety perception.
Perceive, Reflect, and Plan: Designing LLM Agent for Goal-Directed City Navigation without Instructions
This paper considers a scenario in city navigation: an AI agent is provided with language descriptions of the goal location with respect to some well-known landmarks; By only observing the scene around, including recognizing landmarks and road network connections, the agent has to make decisions to navigate to the goal location without instructions. This problem is very challenging, because it requires agent to establish self-position and acquire spatial representation of complex urban environment, where landmarks are often invisible. In the absence of navigation instructions, such abilities are vital for the agent to make high-quality decisions in long-range city navigation. With the emergent reasoning ability of large language models (LLMs), a tempting baseline is to prompt LLMs to "react" on each observation and make decisions accordingly. However, this baseline has very poor performance that the agent often repeatedly visits same locations and make short-sighted, inconsistent decisions. To address these issues, this paper introduces a novel agentic workflow featured by its abilities to perceive, reflect and plan. Specifically, we find LLaVA-7B can be fine-tuned to perceive the direction and distance of landmarks with sufficient accuracy for city navigation. Moreover, reflection is achieved through a memory mechanism, where past experiences are stored and can be retrieved with current perception for effective decision argumentation. Planning uses reflection results to produce long-term plans, which can avoid short-sighted decisions in long-range navigation. We show the designed workflow significantly improves navigation ability of the LLM agent compared with the state-of-the-art baselines.
DVI: Depth Guided Video Inpainting for Autonomous Driving
To get clear street-view and photo-realistic simulation in autonomous driving, we present an automatic video inpainting algorithm that can remove traffic agents from videos and synthesize missing regions with the guidance of depth/point cloud. By building a dense 3D map from stitched point clouds, frames within a video are geometrically correlated via this common 3D map. In order to fill a target inpainting area in a frame, it is straightforward to transform pixels from other frames into the current one with correct occlusion. Furthermore, we are able to fuse multiple videos through 3D point cloud registration, making it possible to inpaint a target video with multiple source videos. The motivation is to solve the long-time occlusion problem where an occluded area has never been visible in the entire video. To our knowledge, we are the first to fuse multiple videos for video inpainting. To verify the effectiveness of our approach, we build a large inpainting dataset in the real urban road environment with synchronized images and Lidar data including many challenge scenes, e.g., long time occlusion. The experimental results show that the proposed approach outperforms the state-of-the-art approaches for all the criteria, especially the RMSE (Root Mean Squared Error) has been reduced by about 13%.
