| | """ |
| | Synapse-Base Main Search Engine |
| | State-of-the-art alpha-beta with advanced enhancements |
| | |
| | Research Implementation: |
| | - Alpha-Beta with PVS (Principal Variation Search) |
| | - Aspiration Windows |
| | - Null Move Pruning |
| | - Late Move Reductions (LMR) |
| | - Quiescence Search with SEE |
| | - Iterative Deepening |
| | - Transposition Table with Zobrist |
| | - Advanced Move Ordering |
| | """ |
| |
|
| | import chess |
| | import time |
| | import logging |
| | from typing import Optional, Tuple, List, Dict |
| |
|
| | from .evaluate import NeuralEvaluator |
| | from .transposition import TranspositionTable, NodeType |
| | from .move_ordering import MoveOrderer |
| | from .time_manager import TimeManager |
| | from .endgame import EndgameDetector |
| |
|
| | logger = logging.getLogger(__name__) |
| |
|
| |
|
| | class SynapseEngine: |
| | """ |
| | State-of-the-art chess engine with neural evaluation |
| | """ |
| | |
| | |
| | MATE_SCORE = 100000 |
| | MAX_PLY = 100 |
| | |
| | |
| | NULL_MOVE_REDUCTION = 2 |
| | NULL_MOVE_MIN_DEPTH = 3 |
| | |
| | |
| | LMR_MIN_DEPTH = 3 |
| | LMR_MOVE_THRESHOLD = 4 |
| | |
| | |
| | ASPIRATION_WINDOW = 50 |
| | |
| | def __init__(self, model_path: str, num_threads: int = 2): |
| | """Initialize engine components""" |
| | |
| | |
| | self.evaluator = NeuralEvaluator(model_path, num_threads) |
| | self.tt = TranspositionTable(size_mb=256) |
| | self.move_orderer = MoveOrderer() |
| | self.time_manager = TimeManager() |
| | self.endgame_detector = EndgameDetector() |
| | |
| | |
| | self.nodes_evaluated = 0 |
| | self.depth_reached = 0 |
| | self.sel_depth = 0 |
| | self.principal_variation = [] |
| | |
| | logger.info("🎯 Synapse-Base Engine initialized") |
| | logger.info(f" Model: {self.evaluator.get_model_size_mb():.2f} MB") |
| | logger.info(f" TT Size: 256 MB") |
| | |
| | def get_best_move( |
| | self, |
| | fen: str, |
| | depth: int = 5, |
| | time_limit: int = 5000 |
| | ) -> Dict: |
| | """ |
| | Main search entry point |
| | |
| | Args: |
| | fen: Position in FEN notation |
| | depth: Maximum search depth |
| | time_limit: Time limit in milliseconds |
| | |
| | Returns: |
| | Dictionary with best_move, evaluation, stats |
| | """ |
| | board = chess.Board(fen) |
| | |
| | |
| | self.nodes_evaluated = 0 |
| | self.depth_reached = 0 |
| | self.sel_depth = 0 |
| | self.principal_variation = [] |
| | |
| | |
| | time_limit_sec = time_limit / 1000.0 |
| | self.time_manager.start_search(time_limit_sec, time_limit_sec) |
| | |
| | |
| | self.move_orderer.age_history(0.95) |
| | self.tt.increment_age() |
| | |
| | |
| | legal_moves = list(board.legal_moves) |
| | if len(legal_moves) == 0: |
| | return self._no_legal_moves_result() |
| | |
| | if len(legal_moves) == 1: |
| | return self._single_move_result(board, legal_moves[0]) |
| | |
| | |
| | best_move = legal_moves[0] |
| | best_score = float('-inf') |
| | alpha = float('-inf') |
| | beta = float('inf') |
| | |
| | for current_depth in range(1, depth + 1): |
| | |
| | if self.time_manager.should_stop(current_depth): |
| | break |
| | |
| | |
| | if current_depth >= 4 and abs(best_score) < self.MATE_SCORE - 1000: |
| | alpha = best_score - self.ASPIRATION_WINDOW |
| | beta = best_score + self.ASPIRATION_WINDOW |
| | else: |
| | alpha = float('-inf') |
| | beta = float('inf') |
| | |
| | |
| | score, move, pv = self._search_root( |
| | board, current_depth, alpha, beta |
| | ) |
| | |
| | |
| | if score <= alpha or score >= beta: |
| | |
| | score, move, pv = self._search_root( |
| | board, current_depth, float('-inf'), float('inf') |
| | ) |
| | |
| | |
| | if move: |
| | best_move = move |
| | best_score = score |
| | self.depth_reached = current_depth |
| | self.principal_variation = pv |
| | |
| | logger.info( |
| | f"Depth {current_depth}: {move.uci()} " |
| | f"({score:+.2f}) | Nodes: {self.nodes_evaluated} | " |
| | f"Time: {self.time_manager.elapsed():.2f}s" |
| | ) |
| | |
| | |
| | return { |
| | 'best_move': best_move.uci(), |
| | 'evaluation': round(best_score / 100.0, 2), |
| | 'depth_searched': self.depth_reached, |
| | 'seldepth': self.sel_depth, |
| | 'nodes_evaluated': self.nodes_evaluated, |
| | 'time_taken': int(self.time_manager.elapsed() * 1000), |
| | 'pv': [m.uci() for m in self.principal_variation], |
| | 'nps': int(self.nodes_evaluated / max(self.time_manager.elapsed(), 0.001)), |
| | 'tt_stats': self.tt.get_stats(), |
| | 'move_ordering_stats': self.move_orderer.get_stats() |
| | } |
| | |
| | def _search_root( |
| | self, |
| | board: chess.Board, |
| | depth: int, |
| | alpha: float, |
| | beta: float |
| | ) -> Tuple[float, Optional[chess.Move], List[chess.Move]]: |
| | """Root node search with PVS""" |
| | |
| | legal_moves = list(board.legal_moves) |
| | |
| | |
| | zobrist_key = self.tt.compute_zobrist_key(board) |
| | tt_result = self.tt.probe(zobrist_key, depth, alpha, beta) |
| | tt_move = tt_result[1] if tt_result else None |
| | |
| | |
| | ordered_moves = self.move_orderer.order_moves( |
| | board, legal_moves, depth, tt_move |
| | ) |
| | |
| | best_move = ordered_moves[0] |
| | best_score = float('-inf') |
| | best_pv = [] |
| | |
| | for i, move in enumerate(ordered_moves): |
| | board.push(move) |
| | |
| | if i == 0: |
| | |
| | score, pv = self._pvs( |
| | board, depth - 1, -beta, -alpha, True |
| | ) |
| | score = -score |
| | else: |
| | |
| | score, _ = self._pvs( |
| | board, depth - 1, -alpha - 1, -alpha, False |
| | ) |
| | score = -score |
| | |
| | |
| | if alpha < score < beta: |
| | score, pv = self._pvs( |
| | board, depth - 1, -beta, -alpha, True |
| | ) |
| | score = -score |
| | else: |
| | pv = [] |
| | |
| | board.pop() |
| | |
| | |
| | if score > best_score: |
| | best_score = score |
| | best_move = move |
| | best_pv = [move] + pv |
| | |
| | |
| | if score > alpha: |
| | alpha = score |
| | |
| | |
| | if self.time_manager.should_stop(depth): |
| | break |
| | |
| | |
| | self.tt.store( |
| | zobrist_key, depth, best_score, |
| | NodeType.EXACT, best_move |
| | ) |
| | |
| | return best_score, best_move, best_pv |
| | |
| | def _pvs( |
| | self, |
| | board: chess.Board, |
| | depth: int, |
| | alpha: float, |
| | beta: float, |
| | do_null: bool |
| | ) -> Tuple[float, List[chess.Move]]: |
| | """ |
| | Principal Variation Search (PVS) with alpha-beta |
| | |
| | Enhanced with: |
| | - Null move pruning |
| | - Late move reductions |
| | - Transposition table |
| | """ |
| | self.sel_depth = max(self.sel_depth, self.MAX_PLY - depth) |
| | |
| | |
| | alpha = max(alpha, -self.MATE_SCORE + (self.MAX_PLY - depth)) |
| | beta = min(beta, self.MATE_SCORE - (self.MAX_PLY - depth) - 1) |
| | if alpha >= beta: |
| | return alpha, [] |
| | |
| | |
| | if board.is_repetition(2) or board.is_fifty_moves(): |
| | return 0, [] |
| | |
| | |
| | zobrist_key = self.tt.compute_zobrist_key(board) |
| | tt_result = self.tt.probe(zobrist_key, depth, alpha, beta) |
| | |
| | if tt_result and tt_result[0] is not None: |
| | return tt_result[0], [] |
| | |
| | tt_move = tt_result[1] if tt_result else None |
| | |
| | |
| | if depth <= 0: |
| | return self._quiescence(board, alpha, beta, 0), [] |
| | |
| | |
| | if (do_null and |
| | depth >= self.NULL_MOVE_MIN_DEPTH and |
| | not board.is_check() and |
| | self._has_non_pawn_material(board)): |
| | |
| | board.push(chess.Move.null()) |
| | score, _ = self._pvs( |
| | board, depth - 1 - self.NULL_MOVE_REDUCTION, |
| | -beta, -beta + 1, False |
| | ) |
| | score = -score |
| | board.pop() |
| | |
| | if score >= beta: |
| | return beta, [] |
| | |
| | |
| | legal_moves = list(board.legal_moves) |
| | if not legal_moves: |
| | if board.is_check(): |
| | return -self.MATE_SCORE + (self.MAX_PLY - depth), [] |
| | return 0, [] |
| | |
| | ordered_moves = self.move_orderer.order_moves( |
| | board, legal_moves, depth, tt_move |
| | ) |
| | |
| | |
| | best_score = float('-inf') |
| | best_pv = [] |
| | node_type = NodeType.UPPER_BOUND |
| | moves_searched = 0 |
| | |
| | for move in ordered_moves: |
| | board.push(move) |
| | |
| | |
| | reduction = 0 |
| | if (moves_searched >= self.LMR_MOVE_THRESHOLD and |
| | depth >= self.LMR_MIN_DEPTH and |
| | not board.is_check() and |
| | not board.is_capture(board.peek())): |
| | reduction = 1 |
| | |
| | |
| | if moves_searched == 0: |
| | score, pv = self._pvs( |
| | board, depth - 1, -beta, -alpha, True |
| | ) |
| | score = -score |
| | else: |
| | |
| | score, _ = self._pvs( |
| | board, depth - 1 - reduction, -alpha - 1, -alpha, True |
| | ) |
| | score = -score |
| | |
| | |
| | if alpha < score < beta: |
| | score, pv = self._pvs( |
| | board, depth - 1, -beta, -alpha, True |
| | ) |
| | score = -score |
| | else: |
| | pv = [] |
| | |
| | board.pop() |
| | moves_searched += 1 |
| | |
| | |
| | if score > best_score: |
| | best_score = score |
| | best_pv = [move] + pv |
| | |
| | if score > alpha: |
| | alpha = score |
| | node_type = NodeType.EXACT |
| | |
| | |
| | if not board.is_capture(move): |
| | self.move_orderer.update_history(move, depth, True) |
| | self.move_orderer.update_killer_move(move, depth) |
| | |
| | if score >= beta: |
| | node_type = NodeType.LOWER_BOUND |
| | break |
| | |
| | |
| | self.tt.store(zobrist_key, depth, best_score, node_type, best_pv[0] if best_pv else None) |
| | |
| | return best_score, best_pv |
| | |
| | def _quiescence( |
| | self, |
| | board: chess.Board, |
| | alpha: float, |
| | beta: float, |
| | qs_depth: int |
| | ) -> float: |
| | """ |
| | Quiescence search to resolve tactical sequences |
| | Only searches captures and checks |
| | """ |
| | self.nodes_evaluated += 1 |
| | |
| | |
| | stand_pat = self.evaluator.evaluate_hybrid(board) |
| | stand_pat = self.endgame_detector.adjust_evaluation(board, stand_pat) |
| | |
| | if stand_pat >= beta: |
| | return beta |
| | if alpha < stand_pat: |
| | alpha = stand_pat |
| | |
| | |
| | if qs_depth >= 8: |
| | return stand_pat |
| | |
| | |
| | tactical_moves = [ |
| | move for move in board.legal_moves |
| | if board.is_capture(move) or board.gives_check(move) |
| | ] |
| | |
| | if not tactical_moves: |
| | return stand_pat |
| | |
| | |
| | tactical_moves = self.move_orderer.order_moves( |
| | board, tactical_moves, 0 |
| | ) |
| | |
| | for move in tactical_moves: |
| | board.push(move) |
| | score = -self._quiescence(board, -beta, -alpha, qs_depth + 1) |
| | board.pop() |
| | |
| | if score >= beta: |
| | return beta |
| | if score > alpha: |
| | alpha = score |
| | |
| | return alpha |
| | |
| | def _has_non_pawn_material(self, board: chess.Board) -> bool: |
| | """Check if side to move has non-pawn material""" |
| | for piece_type in [chess.KNIGHT, chess.BISHOP, chess.ROOK, chess.QUEEN]: |
| | if board.pieces(piece_type, board.turn): |
| | return True |
| | return False |
| | |
| | def _no_legal_moves_result(self) -> Dict: |
| | """Result when no legal moves""" |
| | return { |
| | 'best_move': '0000', |
| | 'evaluation': 0.0, |
| | 'depth_searched': 0, |
| | 'nodes_evaluated': 0, |
| | 'time_taken': 0 |
| | } |
| | |
| | def _single_move_result(self, board: chess.Board, move: chess.Move) -> Dict: |
| | """Result when only one legal move""" |
| | eval_score = self.evaluator.evaluate_hybrid(board) |
| | |
| | return { |
| | 'best_move': move.uci(), |
| | 'evaluation': round(eval_score / 100.0, 2), |
| | 'depth_searched': 0, |
| | 'nodes_evaluated': 1, |
| | 'time_taken': 0, |
| | 'pv': [move.uci()] |
| | } |
| | |
| | def validate_fen(self, fen: str) -> bool: |
| | """Validate FEN string""" |
| | try: |
| | chess.Board(fen) |
| | return True |
| | except: |
| | return False |
| | |
| | def get_model_size(self) -> float: |
| | """Get model size in MB""" |
| | return self.evaluator.get_model_size_mb() |