#2: enforce ordered waypoints (stateful waypoint_sequence) + two-path medium + scouted hard b165246 yxc20098 commited on 13 days ago
action-sequenced-execution: timeout/attrition overrun is a LOSS, not a draw 01e12d1 yxc20098 commited on 13 days ago
hard: enemy_building_spotted interrupt closes the coordinate-blind feedback loop d58c824 yxc20098 commited on 13 days ago
hard: anchor relative objective on the named enemy building type per direction 36bbbc9 yxc20098 commited on 13 days ago