Pixal3D β€” image-to-3D with PBR materials (full precision)

High-fidelity image-to-mesh with material baked in. β‰ˆ85–120 s per asset on an RTX 5090, returning β‰ˆ15–17 MB .glb files that already carry shading.

What this repo is: the Pixal3D pipeline at full precision β€” the three 1.3B transformers as β‰ˆ5.5 GB bf16 safetensors under ckpts/. Weights only, not a retrain. A GGUF build of the same weights (β‰ˆ2.7 GB per transformer) lives in ChrisColeTech/Pixal3D-GGUF.


Samples

Single image in, textured mesh out. Source images were rendered with Z-Image Turbo; the meshes are Blender Workbench renders of the raw .glb β€” no cleanup, no retopology, no separate paint stage.

Note on these samples: they were rendered from the GGUF build of these weights, not from the full-precision files in this repo. Timings and mesh sizes come from that run. The architecture and settings are identical; expect the full-precision path to differ only marginally, but the numbers below are not measured on it.

source photograph of a retro robot toygenerated mesh with baked material
**source** β€” `a cute chunky retro robot toy standing upright, rounded metal body, simple friendly face, studio product photograph on a plain white background`**mesh** β€” 17.1 MB `.glb`, generated in 119 s, seed 42
source photograph of a porcelain teapotgenerated mesh with baked material
**source** β€” `an ornate ceramic teapot with a curved spout and handle, glazed blue and white porcelain, studio product photograph`**mesh** β€” 15.5 MB `.glb`, generated in 85 s, seed 42

Turntable

Four views, 90Β° apart.

robot turntable

teapot turntable

The chest display and dial, the ear knobs and the boot flare all survive, and the surface reads as brushed metal β€” material is produced with the geometry rather than in a later pass.

Recommended settings

Parameter Production value Meaning
seed any Deterministic per seed
input one RGB(A) image Centred subject, plain background
output .glb Mesh with baked material

Supported modes: img2mesh, txt2mesh, and the _textured variants

Notes and gotchas

  • ⚠ Meshes export rotated 180Β° relative to some other generators. Pixal3D puts the subject's front along the opposite axis from TripoSG/TRELLIS.2, so a fixed camera that frames those correctly will render Pixal3D output from behind. If you batch-render thumbnails, orbit the camera 180Β° (or check one contact sheet per model before trusting a shared preset).
  • Material comes for free β€” no separate paint stage needed, which is the main reason to choose this over a geometry-only model.
  • Loads in a low-VRAM mode by default, reporting β‰ˆ0 GiB resident after load and streaming weights in as it runs. Generation still wants the card largely to itself; sharing a GPU with another model-serving process produces failures that look like crashes rather than clean OOM errors.
  • Sparse-conv backend β€” logs [SPARSE] Conv backend: flex_gemm; Attention backend: flash_attn on load and pulls a valeoai/NAF estimator from torch.hub on first run, so a fresh machine needs network access.

Files

Path Size Role
ckpts/slat_flow_img2shape_dit_1_3B_1024_bf16.safetensors 5.55 GB shape DiT, 1024 latents
ckpts/slat_flow_img2shape_dit_1_3B_512_bf16.safetensors 5.55 GB shape DiT, 512 latents
ckpts/slat_flow_imgshape2tex_dit_1_3B_1024_bf16.safetensors 5.55 GB texture DiT
ckpts/ss_flow_img_dit_1_3B_64_bf16.safetensors 5.36 GB sparse-structure DiT
ckpts/shape_dec_next_dc_f16c32_fp16.safetensors 948 MB shape decoder
ckpts/tex_dec_next_dc_f16c32_fp16.safetensors 948 MB texture decoder
ckpts/ss_dec_conv3d_16l8_fp16.safetensors 148 MB sparse-structure decoder

For roughly half the download and resident footprint, use the GGUF build: ChrisColeTech/Pixal3D-GGUF.


Provenance

  • Upstream base model: Pixal3D (TencentARC)
  • This build: redistributed as-is at full precision. Weights are not retrained here.
  • License: MIT, per upstream.
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