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https://create.roblox.com/docs/animation/capture
content/en-us/animation/capture.md
guide
2026-04-13T10:19:43.095031+00:00
# Capture You can record or upload video content to the [Animation Editor](../animation/editor.md) to quickly capture movement and expressions as animation keyframes. These tools can create unique and realistic animations within minutes while providing access to the animation keyframes for additional adjustments. The...
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c97942967410729b8be1f1574a4698b45b8c54d897bc222d2a3d9fbaf40fd396
https://create.roblox.com/docs/animation/events
content/en-us/animation/events.md
guide
2026-04-13T10:19:43.123050+00:00
# Events You can define animation **event markers** across the timeline span and use `Class.AnimationTrack:GetMarkerReachedSignal()|GetMarkerReachedSignal()` to detect those markers as the animation runs. ## Show events By default, the event track isn't visible. To show the event track: 1. Navigate to the right of ...
1,171
518685e9f78015cbd1e85eff86d2a24d11c5049abb3f5b78df2db5719429ca23
https://create.roblox.com/docs/animation
content/en-us/animation/index.md
guide
2026-04-13T10:19:43.144683+00:00
# Animation **Animation** is the process of applying motion to your characters, objects, and environments to create an engaging and dynamic experience. While there are many ways to make objects move and interact, animation in Roblox typically refers to customizing an expressive movement of a specific character, or gro...
637
898d115db3e02fd98ea3b193d3c87695a2e29d2bca03990aff7b747d7ebec9f8
https://create.roblox.com/docs/animation/editor
content/en-us/animation/editor.md
guide
2026-04-13T10:19:43.145595+00:00
# Editor The **Animation Editor**, accessible from Studio's **Avatar** tab or **Window** ⟩ **Avatar** menu, allows you to design and publish custom animations on rigs. A rig is an object with individual sections connected by joints. You can move these joints to [create poses](#create-poses) and then smoothly anim...
5,835
9ef2ac748490d9dfdd19f33862a42d031e7b7e87ad36c589624348fd5b289da2
https://create.roblox.com/docs/animation/curve-editor
content/en-us/animation/curve-editor.md
guide
2026-04-13T10:19:43.176651+00:00
# Curve Editor The **Curve Editor** is a curve-based animation editing interface within the [Animation Editor](../animation/editor.md) that allows you to see and modify how a rig's position and orientation changes between keyframes through color‑coded curve graphs. It allows you to define independent tracks for the **...
2,650
1f9ef50d7773ebd1af155b81a0779a210038be9369e12b6922fa4ce6cdbb9b4c
https://create.roblox.com/docs/ai-data-sharing
content/en-us/ai-data-sharing.md
guide
2026-04-13T10:19:43.204345+00:00
# Ai Data Sharing Roblox has a suite of AI-powered solutions, including [Code Assist](studio/script-editor.md#code-assist), [Material Generator](studio/material-generator.md), [Assistant](assistant/guide.md), in-experience chat translation, [Texture Generator](studio/texture-generator.md), and [Avatar Setup](/avatar-s...
1,403
566b429aef1510a736da81ba3505d53ec4863f4042be3cff19256e1149451541
https://create.roblox.com/docs/animation/graph-editor
content/en-us/animation/graph-editor.md
guide
2026-04-13T10:19:43.223036+00:00
# Graph Editor Animation graphs is currently in Studio Beta. To enable, navigate to **File** > **Beta Features** and enable **Animation graphs**. The **Animation Graph Editor** is a visual, node-based tool that empowers technical artists and animators to build complex animation logic directly within Roblox Studio. By...
8,347
c2854bdd7ab5b3362a57a30957743a8e63721ff4f8ced54565704a42eddf566d
https://create.roblox.com/docs/affiliates
content/en-us/affiliates.md
guide
2026-04-13T10:19:43.263270+00:00
# Affiliates Effective July 24, 2025, the Creator Affiliate program is deprecated and has been replaced by the [Creator Rewards](./creator-rewards.md) program. The [Creator Affiliate Program](https://create.roblox.com/affiliate) is a pilot program that lets you earn Robux using affiliate links. With it, you can: - G...
275
8a4cbb1a4f3f01acc8e4845839282648750c1cc664e7bbbc271108067a5ae8d4
https://create.roblox.com/docs/animation/inverse-kinematics
content/en-us/animation/inverse-kinematics.md
guide
2026-04-13T10:19:43.551187+00:00
# Inverse Kinematics [Inverse Kinematics](https://en.wikipedia.org/wiki/Inverse_kinematics) (IK) is a common technique in computer animation to efficiently make characters move and interact realistically with their environment. The process of creating a realistic movement for a character often requires many iterations...
3,054
6524592d5403facb4291a24edbc4b417c647fee136f4d3c31774e373f53ddc75
https://create.roblox.com/docs/art/accessories/accessory-fitting-tool
content/en-us/art/accessories/accessory-fitting-tool.md
guide
2026-04-13T10:19:43.571541+00:00
# Accessory Fitting Tool The **Accessory Fitting Tool** (AFT) is a built-in Studio tool that allows you to test your custom models on multiple combinations of character bodies, animations, and accessories before generating the final `Class.Accessory` object. When testing your accessories, you can make minor fit and po...
3,302
79a09b7e51ea5ada8adc5c548e017e64db5311a4fb800a8cb15b6f64d527d0fe
https://create.roblox.com/docs/animation/using
content/en-us/animation/using.md
guide
2026-04-13T10:19:43.602708+00:00
# Using Once you have [created an animation](../animation/editor.md), you need to use scripts to include them in your experience. You can either [play animations manually](#play-animations-from-scripts) from scripts or [replace default animations](#replace-default-animations) for player characters. ## Play animations...
5,207
d15e60fefdd5755053c659468f7d6f973da273699c577354227067757c648c7f
https://create.roblox.com/docs/art/accessories/body-scale
content/en-us/art/accessories/body-scale.md
guide
2026-04-13T10:19:43.641435+00:00
# Body Scale Roblox supports three common avatar sizes, known as **Classic**, **Rthro**, and **Rthro Slender**. This standard sizing helps keep avatar characters consistent, allowing developers to create experiences and environments that can fit commonly sized character models. When modeling rigid accessories, like a...
659
0e7fb6e238221205be675adf7ff105d324ec7213abb075afec473da6da763c1a
https://create.roblox.com/docs/art/accessories/automatic-skinning-transfer
content/en-us/art/accessories/automatic-skinning-transfer.md
guide
2026-04-13T10:19:43.647741+00:00
# Automatic Skinning Transfer **Automatic Skinning Transfer** allows layered clothing and facial accessories to deform accurately along with the character model it's attached to without having to skin the accessory itself. Instead of the complex task of manually [rigging and skinning](../../art/modeling/rigging.md) mo...
2,729
9658bd5cf60b3df2920df12ddffaab82b3e35b1f025a80bad59b3216e3e7d692
https://create.roblox.com/docs/art/accessories/caging-best-practices
content/en-us/art/accessories/caging-best-practices.md
guide
2026-04-13T10:19:43.684861+00:00
# Caging Best Practices <iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/QwZaA9Gc-WQ" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe> <br /><br /> Caging is a complex process requi...
3,079
b5161921b004374dc4e3f9df79b931a0d6c95c8bf27030522a2a0355e40f004d
https://create.roblox.com/docs/art/accessories/clothing-specifications
content/en-us/art/accessories/clothing-specifications.md
guide
2026-04-13T10:19:43.703733+00:00
# Clothing Specifications When creating clothing for Roblox, it's important to meet specific technical requirements to ensure compatibility and optimize for performance and quality. Many of these requirements must be applied when designing and modeling your asset in a third-party modeling application. Although [rigid...
2,658
b5d31cc035219efff4447ca66ee4aefbc44d15eb82185a611eaa28ab717bf3bb
https://create.roblox.com/docs/art/accessories/clothing-export-settings
content/en-us/art/accessories/clothing-export-settings.md
guide
2026-04-13T10:19:43.715062+00:00
# Clothing Export Settings Export your mesh or model as a `.fbx` or `.gltf` to take advantage of all of Studio's 3D import features. When rigging or skinning a layerable model, these file types contain all the mesh and texture data, including the rig and influence data, you need to later [import](../../studio/importer...
1,126
ed730f8f177c85fcdfdd1695f151cdf16797da2fcf6f3cd598582660b5bd0734
https://create.roblox.com/docs/art/accessories/creating-rigid/importing
content/en-us/art/accessories/creating-rigid/importing.md
guide
2026-04-13T10:19:44.012941+00:00
# Importing <video controls src="../../../assets/art/accessories/creating-rigid/Importing.mp4" width="100%"></video> Studio's Importer provides a quick and easy way to import third-party 3D `.fbx` or `.gltf` assets into your projects. The importer provides object previews and error-checking to ensure that your asset ...
407
a408e45016d9696c92fd9c5a7041ea043efbd94a1f678e51169e37f9f6285aa8
https://create.roblox.com/docs/art/accessories/creating-rigid/converting
content/en-us/art/accessories/creating-rigid/converting.md
guide
2026-04-13T10:19:44.017739+00:00
# Converting After importing your asset into Studio, you can begin **fitting** your imported object to a mannequin and **converting** the `Class.Model` object into a `Class.Accessory`. When fitting and converting your accessory it's important to use the [Accessory Fitting Tool](../../../art/accessories/accessory-fitti...
659
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