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values | crawled_at stringlengths 32 32 | content stringlengths 81 142k | tokens int64 23 44.3k | content_hash stringlengths 64 64 |
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https://create.roblox.com/docs/animation/capture | content/en-us/animation/capture.md | guide | 2026-04-13T10:19:43.095031+00:00 | # Capture
You can record or upload video content to the [Animation Editor](../animation/editor.md) to quickly capture movement and expressions as animation keyframes. These tools can create unique and realistic animations within minutes while providing access to the animation keyframes for additional adjustments.
The... | 1,066 | c97942967410729b8be1f1574a4698b45b8c54d897bc222d2a3d9fbaf40fd396 |
https://create.roblox.com/docs/animation/events | content/en-us/animation/events.md | guide | 2026-04-13T10:19:43.123050+00:00 | # Events
You can define animation **event markers** across the timeline span and use
`Class.AnimationTrack:GetMarkerReachedSignal()|GetMarkerReachedSignal()`
to detect those markers as the animation runs.
## Show events
By default, the event track isn't visible. To show the event track:
1. Navigate to the right of ... | 1,171 | 518685e9f78015cbd1e85eff86d2a24d11c5049abb3f5b78df2db5719429ca23 |
https://create.roblox.com/docs/animation | content/en-us/animation/index.md | guide | 2026-04-13T10:19:43.144683+00:00 | # Animation
**Animation** is the process of applying motion to your characters, objects, and environments to create an engaging and dynamic experience. While there are many ways to make objects move and interact, animation in Roblox typically refers to customizing an expressive movement of a specific character, or gro... | 637 | 898d115db3e02fd98ea3b193d3c87695a2e29d2bca03990aff7b747d7ebec9f8 |
https://create.roblox.com/docs/animation/editor | content/en-us/animation/editor.md | guide | 2026-04-13T10:19:43.145595+00:00 | # Editor
The **Animation Editor**, accessible from Studio's **Avatar** tab or **Window** ⟩ **Avatar** menu, allows you to design and publish custom animations on rigs. A rig is an object with individual sections connected by joints. You can move these joints to [create poses](#create-poses) and then smoothly anim... | 5,835 | 9ef2ac748490d9dfdd19f33862a42d031e7b7e87ad36c589624348fd5b289da2 |
https://create.roblox.com/docs/animation/curve-editor | content/en-us/animation/curve-editor.md | guide | 2026-04-13T10:19:43.176651+00:00 | # Curve Editor
The **Curve Editor** is a curve-based animation editing interface within the [Animation Editor](../animation/editor.md) that allows you to see and modify how a rig's position and orientation changes between keyframes through color‑coded curve graphs. It allows you to define independent tracks for the **... | 2,650 | 1f9ef50d7773ebd1af155b81a0779a210038be9369e12b6922fa4ce6cdbb9b4c |
https://create.roblox.com/docs/ai-data-sharing | content/en-us/ai-data-sharing.md | guide | 2026-04-13T10:19:43.204345+00:00 | # Ai Data Sharing
Roblox has a suite of AI-powered solutions, including [Code Assist](studio/script-editor.md#code-assist), [Material Generator](studio/material-generator.md), [Assistant](assistant/guide.md), in-experience chat translation, [Texture Generator](studio/texture-generator.md), and [Avatar Setup](/avatar-s... | 1,403 | 566b429aef1510a736da81ba3505d53ec4863f4042be3cff19256e1149451541 |
https://create.roblox.com/docs/animation/graph-editor | content/en-us/animation/graph-editor.md | guide | 2026-04-13T10:19:43.223036+00:00 | # Graph Editor
Animation graphs is currently in Studio Beta. To enable, navigate to **File** > **Beta Features** and enable **Animation graphs**.
The **Animation Graph Editor** is a visual, node-based tool that empowers technical artists and animators to build complex animation logic directly within Roblox Studio. By... | 8,347 | c2854bdd7ab5b3362a57a30957743a8e63721ff4f8ced54565704a42eddf566d |
https://create.roblox.com/docs/affiliates | content/en-us/affiliates.md | guide | 2026-04-13T10:19:43.263270+00:00 | # Affiliates
Effective July 24, 2025, the Creator Affiliate program is deprecated and has been replaced by the [Creator Rewards](./creator-rewards.md) program.
The [Creator Affiliate Program](https://create.roblox.com/affiliate) is a pilot program that lets you earn Robux using affiliate links. With it, you can:
- G... | 275 | 8a4cbb1a4f3f01acc8e4845839282648750c1cc664e7bbbc271108067a5ae8d4 |
https://create.roblox.com/docs/animation/inverse-kinematics | content/en-us/animation/inverse-kinematics.md | guide | 2026-04-13T10:19:43.551187+00:00 | # Inverse Kinematics
[Inverse Kinematics](https://en.wikipedia.org/wiki/Inverse_kinematics) (IK) is a common technique in computer animation to efficiently make characters move and interact realistically with their environment. The process of creating a realistic movement for a character often requires many iterations... | 3,054 | 6524592d5403facb4291a24edbc4b417c647fee136f4d3c31774e373f53ddc75 |
https://create.roblox.com/docs/art/accessories/accessory-fitting-tool | content/en-us/art/accessories/accessory-fitting-tool.md | guide | 2026-04-13T10:19:43.571541+00:00 | # Accessory Fitting Tool
The **Accessory Fitting Tool** (AFT) is a built-in Studio tool that allows you to test your custom models on multiple combinations of character bodies, animations, and accessories before generating the final `Class.Accessory` object. When testing your accessories, you can make minor fit and po... | 3,302 | 79a09b7e51ea5ada8adc5c548e017e64db5311a4fb800a8cb15b6f64d527d0fe |
https://create.roblox.com/docs/animation/using | content/en-us/animation/using.md | guide | 2026-04-13T10:19:43.602708+00:00 | # Using
Once you have [created an animation](../animation/editor.md), you need to use scripts to include them in your experience. You can either [play animations manually](#play-animations-from-scripts) from scripts or [replace default animations](#replace-default-animations) for player characters.
## Play animations... | 5,207 | d15e60fefdd5755053c659468f7d6f973da273699c577354227067757c648c7f |
https://create.roblox.com/docs/art/accessories/body-scale | content/en-us/art/accessories/body-scale.md | guide | 2026-04-13T10:19:43.641435+00:00 | # Body Scale
Roblox supports three common avatar sizes, known as **Classic**, **Rthro**, and **Rthro Slender**. This standard sizing helps keep avatar characters consistent, allowing developers to create experiences and environments that can fit commonly sized character models.
When modeling rigid accessories, like a... | 659 | 0e7fb6e238221205be675adf7ff105d324ec7213abb075afec473da6da763c1a |
https://create.roblox.com/docs/art/accessories/automatic-skinning-transfer | content/en-us/art/accessories/automatic-skinning-transfer.md | guide | 2026-04-13T10:19:43.647741+00:00 | # Automatic Skinning Transfer
**Automatic Skinning Transfer** allows layered clothing and facial accessories to deform accurately along with the character model it's attached to without having to skin the accessory itself. Instead of the complex task of manually [rigging and skinning](../../art/modeling/rigging.md) mo... | 2,729 | 9658bd5cf60b3df2920df12ddffaab82b3e35b1f025a80bad59b3216e3e7d692 |
https://create.roblox.com/docs/art/accessories/caging-best-practices | content/en-us/art/accessories/caging-best-practices.md | guide | 2026-04-13T10:19:43.684861+00:00 | # Caging Best Practices
<iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/QwZaA9Gc-WQ" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe>
<br /><br />
Caging is a complex process requi... | 3,079 | b5161921b004374dc4e3f9df79b931a0d6c95c8bf27030522a2a0355e40f004d |
https://create.roblox.com/docs/art/accessories/clothing-specifications | content/en-us/art/accessories/clothing-specifications.md | guide | 2026-04-13T10:19:43.703733+00:00 | # Clothing Specifications
When creating clothing for Roblox, it's important to meet specific technical requirements to ensure compatibility and optimize for performance and quality. Many of these requirements must be applied when designing and modeling your asset in a third-party modeling application.
Although [rigid... | 2,658 | b5d31cc035219efff4447ca66ee4aefbc44d15eb82185a611eaa28ab717bf3bb |
https://create.roblox.com/docs/art/accessories/clothing-export-settings | content/en-us/art/accessories/clothing-export-settings.md | guide | 2026-04-13T10:19:43.715062+00:00 | # Clothing Export Settings
Export your mesh or model as a `.fbx` or `.gltf` to take advantage of all of Studio's 3D import features. When rigging or skinning a layerable model, these file types contain all the mesh and texture data, including the rig and influence data, you need to later [import](../../studio/importer... | 1,126 | ed730f8f177c85fcdfdd1695f151cdf16797da2fcf6f3cd598582660b5bd0734 |
https://create.roblox.com/docs/art/accessories/creating-rigid/importing | content/en-us/art/accessories/creating-rigid/importing.md | guide | 2026-04-13T10:19:44.012941+00:00 | # Importing
<video controls src="../../../assets/art/accessories/creating-rigid/Importing.mp4" width="100%"></video>
Studio's Importer provides a quick and easy way to import third-party 3D `.fbx` or `.gltf` assets into your projects. The importer provides object previews and error-checking to ensure that your asset ... | 407 | a408e45016d9696c92fd9c5a7041ea043efbd94a1f678e51169e37f9f6285aa8 |
https://create.roblox.com/docs/art/accessories/creating-rigid/converting | content/en-us/art/accessories/creating-rigid/converting.md | guide | 2026-04-13T10:19:44.017739+00:00 | # Converting
After importing your asset into Studio, you can begin **fitting** your imported object to a mannequin and **converting** the `Class.Model` object into a `Class.Accessory`. When fitting and converting your accessory it's important to use the [Accessory Fitting Tool](../../../art/accessories/accessory-fitti... | 659 | 53add20d2326501d957e1ab1a44676b3b4752e23aa471e4bd6d005a98b9b2c3e |
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