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| # Teacher Agent RL Verification | |
| ## β Confirmed: Teacher Agent is Using Reinforcement Learning | |
| The Teacher Agent uses the **Upper Confidence Bound (UCB)** multi-armed bandit algorithm, which is a well-established RL algorithm for exploration-exploitation trade-offs. | |
| ### How the Teacher Learns: | |
| 1. **Action Selection (UCB Algorithm)**: | |
| - Formula: `UCB(a) = estimated_reward(a) + exploration_bonus Γ sqrt(log(total_pulls) / pulls(a))` | |
| - Balances exploration (trying new actions) vs exploitation (using known-good actions) | |
| - Tracks reward estimates for each of 30 possible actions | |
| 2. **Policy Update (Reward-Based Learning)**: | |
| - After each action, teacher receives a reward based on student improvement | |
| - Updates running average reward for that action: `new_avg = old_avg + (reward - old_avg) / count` | |
| - This is standard **reward-based learning** in RL | |
| 3. **Learning Loop**: | |
| ``` | |
| For each iteration: | |
| 1. Teacher selects action using UCB (based on current reward estimates) | |
| 2. Student performs task | |
| 3. Teacher receives reward (based on student improvement) | |
| 4. Teacher updates its policy (updates reward estimates for that action) | |
| 5. Next action selection uses updated estimates | |
| ``` | |
| ### Verification Results: | |
| From `verify_teacher_learning.py`: | |
| β **Rewards Improve Over Time**: +0.433 (early: 1.682 β late: 2.115) | |
| β **Teacher Explores**: Tries all 30 actions | |
| β **Teacher Exploits**: Shows preference for high-reward actions | |
| β **Student Improves**: Accuracy increases significantly (0.527 β 0.862) | |
| ### Evidence of Learning: | |
| 1. **Reward Increase**: Teacher's average reward increases from 1.682 to 2.115 | |
| 2. **Action Preference**: Teacher learns to prefer high-reward actions: | |
| - Top action: `current_events-hard-R` (avg_reward=2.423) | |
| - Frequently selected in late phase (42 times) | |
| 3. **Strategic Behavior**: Teacher discovers optimal curriculum: | |
| - Prefers hard difficulty tasks (higher reward) | |
| - Uses reviews strategically (spaced repetition) | |
| ### RL Components Present: | |
| - β **State Space**: 30 actions (5 topics Γ 3 difficulties Γ 2 options) | |
| - β **Action Space**: Teacher selects curriculum actions | |
| - β **Reward Function**: Based on student improvement + difficulty + review bonuses | |
| - β **Policy**: UCB algorithm that selects actions | |
| - β **Learning**: Updates policy based on rewards (running average) | |
| - β **Exploration-Exploitation Trade-off**: UCB balances trying new vs using known-good actions | |
| ### Conclusion: | |
| **The Teacher Agent is a valid RL agent** using the UCB multi-armed bandit algorithm. It: | |
| - Learns from rewards | |
| - Improves its policy over time | |
| - Balances exploration and exploitation | |
| - Achieves better student outcomes through learned curriculum | |
| This is a **meta-RL** system where: | |
| - **Inner Loop**: Student learns from tasks (supervised learning) | |
| - **Outer Loop**: Teacher learns optimal curriculum (RL via UCB) | |