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Nora
thelovelynora
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I built/building a small neural Raytracing/Projective-dynamics (PD)/Physics engine from scratch The idea I wanted to test: in a projective-dynamics solver, could you replace each hand-derived local constraint projection with a learned one, while keeping the analytic parts (rotations, the global solve) exactly as they are? It's one tiny network, shared across every element and across constraint types through material tokens. A new material isn't a new network, just a new token row. Fluids fall out of the same idea, with water treated as one more token. A few things held up in testing: one tied projector matched five separate per-material solutions, the neural fluid tracked the exact analytic solver closely on a dam-break sim, and a learned warm-start trimmed solver iterations without touching correctness. Try it here: (Projective-dynamics) Dam Break Demo: https://quazim0t0-neural-physics-engine-demo.hf.space/ FPS Shooter Demo: https://quazim0t0-neural-combat-evolved.hf.space/ (Raytracing) Voxel World: https://quazim0t0-neural-world.static.hf.space/index.html (Rigid Body) https://quazim0t0-ashendepths.static.hf.space/ Model Repo: https://huggingface.co/Quazim0t0/neural-physics-engine https://huggingface.co/Quazim0t0/neural-raytracing https://huggingface.co/Quazim0t0/physgait-weights
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I built/building a small neural Raytracing/Projective-dynamics (PD)/Physics engine from scratch The idea I wanted to test: in a projective-dynamics solver, could you replace each hand-derived local constraint projection with a learned one, while keeping the analytic parts (rotations, the global solve) exactly as they are? It's one tiny network, shared across every element and across constraint types through material tokens. A new material isn't a new network, just a new token row. Fluids fall out of the same idea, with water treated as one more token. A few things held up in testing: one tied projector matched five separate per-material solutions, the neural fluid tracked the exact analytic solver closely on a dam-break sim, and a learned warm-start trimmed solver iterations without touching correctness. Try it here: (Projective-dynamics) Dam Break Demo: https://quazim0t0-neural-physics-engine-demo.hf.space/ FPS Shooter Demo: https://quazim0t0-neural-combat-evolved.hf.space/ (Raytracing) Voxel World: https://quazim0t0-neural-world.static.hf.space/index.html (Rigid Body) https://quazim0t0-ashendepths.static.hf.space/ Model Repo: https://huggingface.co/Quazim0t0/neural-physics-engine https://huggingface.co/Quazim0t0/neural-raytracing https://huggingface.co/Quazim0t0/physgait-weights
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Some notes on swapping out the "important" parts of neural nets
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