id
stringlengths
17
17
sample_index
int64
1
1.2k
level
stringclasses
3 values
conversion_level
stringclasses
3 values
layout_family
stringclasses
3 values
camera_view
stringclasses
2 values
camera_viewpoint
stringclasses
2 values
prompt_mode
stringclasses
1 value
scene_slice
stringclasses
4 values
scene_context
stringclasses
4 values
FoR_prompt
stringlengths
250
509
Cam_prompt
stringlengths
241
471
original_FoR_prompt
stringlengths
250
509
original_Cam_prompt
stringlengths
241
471
layout
dict
layout_result
dict
layout_signature
dict
construction
unknown
objects
unknown
target_anchor_relation
stringclasses
4 values
target_image_relation
stringclasses
6 values
relationship_family
stringclasses
3 values
relation
stringclasses
4 values
object_orientation
stringclasses
6 values
orientation_rule
stringclasses
4 values
anchor_category
stringclasses
3 values
benchmark
stringclasses
1 value
split
stringclasses
1 value
license_note
stringclasses
1 value
FoR-T2I-v1-000301
301
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A shotgun is present, facing image-left. A flashlight is present. The flashlight faces the shotgun. The flashlight sits on the right-hand side of shotgun, using shotgun's own orientation. A mouse is present. The mouse is behind flashlight, opposite flashlight's own facing direction. All objec...
Create an eye-level scene. A shotgun is present, facing image-left. A flashlight is present. The flashlight is facing the viewer. From the viewer's perspective, flashlight is in the background relative to shotgun. A mouse is present. From the viewer's perspective, mouse appears farther away than flashlight. All objects...
Create an eye-level scene. A shotgun is present, facing image-left. A flashlight is present. The flashlight faces the shotgun. The flashlight sits on the right-hand side of shotgun, using shotgun's own orientation. A mouse is present. The mouse is behind flashlight, opposite flashlight's own facing direction. All objec...
Create an eye-level scene. A shotgun is present, facing image-left. A flashlight is present. The flashlight is facing the viewer. From the viewer's perspective, flashlight is in the background relative to shotgun. A mouse is present. From the viewer's perspective, mouse appears farther away than flashlight. All objects...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 128, "y": 240.64, "label": "shotgun", "direction": "facing_image_left", "is_a...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "shotgun", "x": 128, "y": 240.64, "direction": "facing_image_left", "is_a...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "shotgun", "x": 128, "y": 240.64, "direction": "facing_image_left", "is_a...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "mouse", "orientation_source_anchor": "shotgun", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_viewer", "second_anchor": "s...
{ "anchor": "flashlight", "orientation_source_anchor": "shotgun", "target": "mouse", "targets": [ "mouse" ], "distractors": [], "second_anchor": "shotgun" }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000302
302
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
furniture_layout
a simple interior layout scene
Create a top-down map. A chair is present, facing image-left. A key is present. The key sits on the forward side of chair, using chair's own orientation. A sofa is present. A sofa is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
Create a top-down map. A chair is present, facing image-left. A key is present. From the viewer's perspective, key is positioned left of chair. A sofa is present. A sofa is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwee...
Create a top-down map. A chair is present, facing image-left. A key is present. The key sits on the forward side of chair, using chair's own orientation. A sofa is present. A sofa is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
Create a top-down map. A chair is present, facing image-left. A key is present. From the viewer's perspective, key is positioned left of chair. A sofa is present. A sofa is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwee...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "chair", "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "chair", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "chair", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "key", "image_level_target_label": "sofa", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position independent of...
{ "anchor": "chair", "orientation_source_anchor": null, "target": "key", "targets": [ "key", "sofa" ], "distractors": [] }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
null
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000303
303
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
furniture_layout
a simple interior layout scene
Create a top-down map. A knife is present, facing image-right. A sofa is present. The sofa faces the opposite direction from the knife. From knife's perspective, sofa is directly in front of it. A boy is present. The boy is behind sofa, opposite sofa's own facing direction. All objects are shown at a similar visual siz...
Create a top-down map. A knife is present, facing image-right. A sofa is present. The sofa is facing image-left. From the viewer's perspective, sofa is positioned right of knife. A boy is present. Viewed directly, boy appears to the right of sofa. All objects are shown at a similar visual size, with small clear gaps be...
Create a top-down map. A knife is present, facing image-right. A sofa is present. The sofa faces the opposite direction from the knife. From knife's perspective, sofa is directly in front of it. A boy is present. The boy is behind sofa, opposite sofa's own facing direction. All objects are shown at a similar visual siz...
Create a top-down map. A knife is present, facing image-right. A sofa is present. The sofa is facing image-left. From the viewer's perspective, sofa is positioned right of knife. A boy is present. Viewed directly, boy appears to the right of sofa. All objects are shown at a similar visual size, with small clear gaps be...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "knife", "direction": "facing_image_right", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "knife", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "knife", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_anch...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "boy", "orientation_source_anchor": "knife", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_left", "second_anch...
{ "anchor": "sofa", "orientation_source_anchor": "knife", "target": "boy", "targets": [ "boy" ], "distractors": [], "second_anchor": "knife" }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
opposite_direction
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000304
304
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A kid is present, facing image-left. A suv is present. The suv faces away from the kid. The suv sits on the right-hand side of kid, using kid's own orientation. A television is present. The television sits on the left-hand side of suv, using suv's own orientation. All objects are shown at a s...
Create an eye-level scene. A kid is present, facing image-left. A suv is present. The suv is facing away from the viewer. From the viewer's perspective, suv is in the background relative to kid. A television is present. The television is to the left of suv from the viewer's perspective. All objects are shown at a simil...
Create an eye-level scene. A kid is present, facing image-left. A suv is present. The suv faces away from the kid. The suv sits on the right-hand side of kid, using kid's own orientation. A television is present. The television sits on the left-hand side of suv, using suv's own orientation. All objects are shown at a s...
Create an eye-level scene. A kid is present, facing image-left. A suv is present. The suv is facing away from the viewer. From the viewer's perspective, suv is in the background relative to kid. A television is present. The television is to the left of suv from the viewer's perspective. All objects are shown at a simil...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 128, "y": 240.64, "label": "kid", "direction": "facing_image_left", "is_ancho...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "kid", "x": 128, "y": 240.64, "direction": "facing_image_left", "is_ancho...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "kid", "x": 128, "y": 240.64, "direction": "facing_image_left", "is_ancho...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "television", "orientation_source_anchor": "kid", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_away_from_viewer", ...
{ "anchor": "suv", "orientation_source_anchor": "kid", "target": "television", "targets": [ "television" ], "distractors": [], "second_anchor": "kid" }
anchor_left
image_left
screen_left_right
anchor_left
facing_away_from_viewer
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000305
305
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A deer is present, facing the viewer. A turtle is present. The turtle is behind deer, opposite deer's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A deer is present, facing the viewer. A turtle is present. From the viewer's perspective, turtle appears farther away than deer. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A deer is present, facing the viewer. A turtle is present. The turtle is behind deer, opposite deer's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A deer is present, facing the viewer. A turtle is present. From the viewer's perspective, turtle appears farther away than deer. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "deer", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "deer", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "deer", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "turtle" }
{ "anchor": "deer", "orientation_source_anchor": null, "target": "turtle", "targets": [ "turtle" ], "distractors": [] }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000306
306
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A seahorse is present, facing image-left. A rabbit is present. The rabbit is behind seahorse, opposite seahorse's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A seahorse is present, facing image-left. A rabbit is present. From the viewer's perspective, rabbit is positioned right of seahorse. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A seahorse is present, facing image-left. A rabbit is present. The rabbit is behind seahorse, opposite seahorse's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A seahorse is present, facing image-left. A rabbit is present. From the viewer's perspective, rabbit is positioned right of seahorse. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "seahorse", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "seahorse", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "seahorse", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "rabbit" }
{ "anchor": "seahorse", "orientation_source_anchor": null, "target": "rabbit", "targets": [ "rabbit" ], "distractors": [] }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000307
307
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
vehicle_orientation
a clear vehicle or animal orientation scene
Create a top-down map. A bicycle is present, facing image-top. A horses is present. The horses is on bicycle's own right side, from bicycle's perspective. A librarian is present. A librarian is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small c...
Create a top-down map. A bicycle is present, facing image-top. A horses is present. Viewed directly, horses appears to the right of bicycle. A librarian is present. A librarian is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betw...
Create a top-down map. A bicycle is present, facing image-top. A horses is present. The horses is on bicycle's own right side, from bicycle's perspective. A librarian is present. A librarian is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small c...
Create a top-down map. A bicycle is present, facing image-top. A horses is present. Viewed directly, horses appears to the right of bicycle. A librarian is present. A librarian is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betw...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "bicycle", "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "bicycle", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "bicycle", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "horses", "image_level_target_label": "librarian", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independ...
{ "anchor": "bicycle", "orientation_source_anchor": null, "target": "horses", "targets": [ "horses", "librarian" ], "distractors": [] }
anchor_right
image_right
screen_left_right
anchor_right
facing_image_top
null
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000308
308
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A bird is present, facing image-left. A baristas is present. The baristas is behind bird, opposite bird's own facing direction. A barista is present. A barista is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gap...
Create a top-down map. A bird is present, facing image-left. A baristas is present. Viewed directly, baristas appears to the right of bird. A barista is present. A barista is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between t...
Create a top-down map. A bird is present, facing image-left. A baristas is present. The baristas is behind bird, opposite bird's own facing direction. A barista is present. A barista is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gap...
Create a top-down map. A bird is present, facing image-left. A baristas is present. Viewed directly, baristas appears to the right of bird. A barista is present. A barista is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between t...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "bird", "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "bird", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "bird", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "baristas", "image_level_target_label": "barista", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independe...
{ "anchor": "bird", "orientation_source_anchor": null, "target": "baristas", "targets": [ "baristas", "barista" ], "distractors": [] }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000309
309
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A dinosaur is present, facing the viewer. A ticket attendant is present. The ticket attendant is on dinosaur's own right side, from dinosaur's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A dinosaur is present, facing the viewer. A ticket attendant is present. The ticket attendant is to the left of dinosaur from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A dinosaur is present, facing the viewer. A ticket attendant is present. The ticket attendant is on dinosaur's own right side, from dinosaur's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A dinosaur is present, facing the viewer. A ticket attendant is present. The ticket attendant is to the left of dinosaur from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "dinosaur", "direction": "facing_viewer", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "dinosaur", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "dinosaur", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "ticket attendant" }
{ "anchor": "dinosaur", "orientation_source_anchor": null, "target": "ticket attendant", "targets": [ "ticket attendant" ], "distractors": [] }
anchor_right
image_left
screen_left_right
anchor_right
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000310
310
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A dolphin is present, facing image-left. A vendor is present. The vendor is on dolphin's own right side, from dolphin's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A dolphin is present, facing image-left. A vendor is present. The vendor is above dolphin from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A dolphin is present, facing image-left. A vendor is present. The vendor is on dolphin's own right side, from dolphin's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A dolphin is present, facing image-left. A vendor is present. The vendor is above dolphin from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "dolphin", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "dolphin", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "dolphin", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "vendor" }
{ "anchor": "dolphin", "orientation_source_anchor": null, "target": "vendor", "targets": [ "vendor" ], "distractors": [] }
anchor_right
image_top
other
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000311
311
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A caterpillar is present, facing image-right. A dog is present. The dog sits on the left-hand side of caterpillar, using caterpillar's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A caterpillar is present, facing image-right. A dog is present. The dog is above caterpillar from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A caterpillar is present, facing image-right. A dog is present. The dog sits on the left-hand side of caterpillar, using caterpillar's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A caterpillar is present, facing image-right. A dog is present. The dog is above caterpillar from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "caterpillar", "direction": "facing_image_right", "is_anchor": tru...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "caterpillar", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tru...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "caterpillar", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": tru...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "dog" }
{ "anchor": "caterpillar", "orientation_source_anchor": null, "target": "dog", "targets": [ "dog" ], "distractors": [] }
anchor_left
image_top
other
anchor_left
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000312
312
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A statue is present, facing image-left. A couch is present. The couch is on statue's own right side, from statue's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A statue is present, facing image-left. A couch is present. The couch is above statue from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A statue is present, facing image-left. A couch is present. The couch is on statue's own right side, from statue's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A statue is present, facing image-left. A couch is present. The couch is above statue from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "statue", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "statue", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "statue", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "couch" }
{ "anchor": "statue", "orientation_source_anchor": null, "target": "couch", "targets": [ "couch" ], "distractors": [] }
anchor_right
image_top
other
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000313
313
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A submarine is present, facing image-right. An airplane is present. The airplane sits on the forward side of submarine, using submarine's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A submarine is present, facing image-right. An airplane is present. From the viewer's perspective, airplane is positioned right of submarine. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A submarine is present, facing image-right. An airplane is present. The airplane sits on the forward side of submarine, using submarine's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A submarine is present, facing image-right. An airplane is present. From the viewer's perspective, airplane is positioned right of submarine. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "submarine", "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "submarine", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "submarine", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "airplane" }
{ "anchor": "submarine", "orientation_source_anchor": null, "target": "airplane", "targets": [ "airplane" ], "distractors": [] }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000314
314
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A bear is present, facing image-left. A cell phone is present. The cell phone sits on the left-hand side of bear, using bear's own orientation. A horse is present. A horse is placed in the background, farther from the viewer, using the image frame. All objects are shown at a similar visual si...
Create an eye-level scene. A bear is present, facing image-left. A cell phone is present. From the viewer's perspective, cell phone appears closer than bear. A horse is present. A horse is placed in the background, farther from the viewer, using the image frame. All objects are shown at a similar visual size, with smal...
Create an eye-level scene. A bear is present, facing image-left. A cell phone is present. The cell phone sits on the left-hand side of bear, using bear's own orientation. A horse is present. A horse is placed in the background, farther from the viewer, using the image frame. All objects are shown at a similar visual si...
Create an eye-level scene. A bear is present, facing image-left. A cell phone is present. From the viewer's perspective, cell phone appears closer than bear. A horse is present. A horse is placed in the background, farther from the viewer, using the image frame. All objects are shown at a similar visual size, with smal...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "bear", "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "bear", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "bear", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "cell phone", "image_level_target_label": "horse", "image_level_position": "background", "image_level_constraint": "viewer/image-frame position independ...
{ "anchor": "bear", "orientation_source_anchor": null, "target": "cell phone", "targets": [ "cell phone", "horse" ], "distractors": [] }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000315
315
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A rhinoceros is present, facing image-right. A woman is present. The woman faces the rhinoceros. From rhinoceros's perspective, woman is directly in front of it. A sheep is present. The sheep is on woman's own right side, from woman's perspective. All objects are shown at a similar visual size, w...
Create a top-down map. A rhinoceros is present, facing image-right. A woman is present. The woman is facing image-left. From the viewer's perspective, woman is positioned right of rhinoceros. A sheep is present. The sheep is above woman from the viewer's perspective. All objects are shown at a similar visual size, with...
Create a top-down map. A rhinoceros is present, facing image-right. A woman is present. The woman faces the rhinoceros. From rhinoceros's perspective, woman is directly in front of it. A sheep is present. The sheep is on woman's own right side, from woman's perspective. All objects are shown at a similar visual size, w...
Create a top-down map. A rhinoceros is present, facing image-right. A woman is present. The woman is facing image-left. From the viewer's perspective, woman is positioned right of rhinoceros. A sheep is present. The sheep is above woman from the viewer's perspective. All objects are shown at a similar visual size, with...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "rhinoceros", "direction": "facing_image_right", "is...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "rhinoceros", "x": 15.36, "y": 128, "direction": "facing_image_right", "is...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "rhinoceros", "x": 15.36, "y": 128, "direction": "facing_image_right", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "sheep", "orientation_source_anchor": "rhinoceros", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_left", "second_an...
{ "anchor": "woman", "orientation_source_anchor": "rhinoceros", "target": "sheep", "targets": [ "sheep" ], "distractors": [], "second_anchor": "rhinoceros" }
anchor_right
image_top
other
anchor_right
facing_image_left
faces_source
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000316
316
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A falcon is present, facing image-left. A bird is present. The bird sits on the left-hand side of falcon, using falcon's own orientation. A cat is present. A cat is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
Create a top-down map. A falcon is present, facing image-left. A bird is present. From the viewer's perspective, bird is positioned below falcon. A cat is present. A cat is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between the...
Create a top-down map. A falcon is present, facing image-left. A bird is present. The bird sits on the left-hand side of falcon, using falcon's own orientation. A cat is present. A cat is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
Create a top-down map. A falcon is present, facing image-left. A bird is present. From the viewer's perspective, bird is positioned below falcon. A cat is present. A cat is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between the...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "falcon", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "falcon", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "falcon", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "bird", "image_level_target_label": "cat", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independent of th...
{ "anchor": "falcon", "orientation_source_anchor": null, "target": "bird", "targets": [ "bird", "cat" ], "distractors": [] }
anchor_left
image_bottom
other
anchor_left
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000317
317
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A camel is present, facing the viewer. A cow is present. The cow is behind camel, opposite camel's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A camel is present, facing the viewer. A cow is present. From the viewer's perspective, cow appears farther away than camel. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A camel is present, facing the viewer. A cow is present. The cow is behind camel, opposite camel's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A camel is present, facing the viewer. A cow is present. From the viewer's perspective, cow appears farther away than camel. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "camel", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "camel", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "camel", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "cow" }
{ "anchor": "camel", "orientation_source_anchor": null, "target": "cow", "targets": [ "cow" ], "distractors": [] }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000318
318
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A watercraft is present, facing the viewer. A cat is present. The cat faces the watercraft. The cat sits on the rear side of watercraft, using watercraft's own orientation. A chair is present. The chair is on cat's own right side, from cat's perspective. All objects are shown at a similar vis...
Create an eye-level scene. A watercraft is present, facing the viewer. A cat is present. The cat is facing the viewer. From the viewer's perspective, cat is in the background relative to watercraft. A chair is present. The chair is to the left of cat from the viewer's perspective. All objects are shown at a similar vis...
Create an eye-level scene. A watercraft is present, facing the viewer. A cat is present. The cat faces the watercraft. The cat sits on the rear side of watercraft, using watercraft's own orientation. A chair is present. The chair is on cat's own right side, from cat's perspective. All objects are shown at a similar vis...
Create an eye-level scene. A watercraft is present, facing the viewer. A cat is present. The cat is facing the viewer. From the viewer's perspective, cat is in the background relative to watercraft. A chair is present. The chair is to the left of cat from the viewer's perspective. All objects are shown at a similar vis...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 128, "y": 240.64, "label": "watercraft", "direction": "facing_viewer", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "watercraft", "x": 128, "y": 240.64, "direction": "facing_viewer", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "watercraft", "x": 128, "y": 240.64, "direction": "facing_viewer", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "chair", "orientation_source_anchor": "watercraft", "orientation_rule": "faces_source", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_viewer", "second_anchor": "w...
{ "anchor": "cat", "orientation_source_anchor": "watercraft", "target": "chair", "targets": [ "chair" ], "distractors": [], "second_anchor": "watercraft" }
anchor_right
image_left
screen_left_right
anchor_right
facing_viewer
faces_source
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000319
319
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A doll is present, facing image-left. A kite is present. The kite is on doll's own right side, from doll's perspective. A giraffe is present. A giraffe is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small clear ga...
Create an eye-level scene. A doll is present, facing image-left. A kite is present. From the viewer's perspective, kite appears farther away than doll. A giraffe is present. A giraffe is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small cle...
Create an eye-level scene. A doll is present, facing image-left. A kite is present. The kite is on doll's own right side, from doll's perspective. A giraffe is present. A giraffe is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small clear ga...
Create an eye-level scene. A doll is present, facing image-left. A kite is present. From the viewer's perspective, kite appears farther away than doll. A giraffe is present. A giraffe is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a similar visual size, with small cle...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "doll", "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "doll", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "doll", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "kite", "image_level_target_label": "giraffe", "image_level_position": "foreground", "image_level_constraint": "viewer/image-frame position independent...
{ "anchor": "doll", "orientation_source_anchor": null, "target": "kite", "targets": [ "kite", "giraffe" ], "distractors": [] }
anchor_right
background
depth_foreground_background
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000320
320
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A person is present, facing image-left. A motorcycle is present. The motorcycle is behind person, opposite person's own facing direction. A tv remote is present. A tv remote is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A person is present, facing image-left. A motorcycle is present. From the viewer's perspective, motorcycle is positioned right of person. A tv remote is present. A tv remote is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A person is present, facing image-left. A motorcycle is present. The motorcycle is behind person, opposite person's own facing direction. A tv remote is present. A tv remote is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A person is present, facing image-left. A motorcycle is present. From the viewer's perspective, motorcycle is positioned right of person. A tv remote is present. A tv remote is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, wi...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "person", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "person", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "person", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "motorcycle", "image_level_target_label": "tv remote", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position indep...
{ "anchor": "person", "orientation_source_anchor": null, "target": "motorcycle", "targets": [ "motorcycle", "tv remote" ], "distractors": [] }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
null
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000321
321
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A snake is present, facing image-bottom. A hair drier is present. The hair drier sits on the forward side of snake, using snake's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A snake is present, facing image-bottom. A hair drier is present. From the viewer's perspective, hair drier is positioned below snake. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A snake is present, facing image-bottom. A hair drier is present. The hair drier sits on the forward side of snake, using snake's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A snake is present, facing image-bottom. A hair drier is present. From the viewer's perspective, hair drier is positioned below snake. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "snake", "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "snake", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "snake", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "hair drier" }
{ "anchor": "snake", "orientation_source_anchor": null, "target": "hair drier", "targets": [ "hair drier" ], "distractors": [] }
anchor_front
image_bottom
other
anchor_front
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000322
322
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A machinery vehicle is present, facing the viewer. A train is present. The train is on machinery vehicle's own right side, from machinery vehicle's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A machinery vehicle is present, facing the viewer. A train is present. The train is to the left of machinery vehicle from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A machinery vehicle is present, facing the viewer. A train is present. The train is on machinery vehicle's own right side, from machinery vehicle's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A machinery vehicle is present, facing the viewer. A train is present. The train is to the left of machinery vehicle from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "machinery vehicle", "direction": "facing_viewer", "is_anchor": t...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "machinery vehicle", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": t...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "machinery vehicle", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": t...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "train" }
{ "anchor": "machinery vehicle", "orientation_source_anchor": null, "target": "train", "targets": [ "train" ], "distractors": [] }
anchor_right
image_left
screen_left_right
anchor_right
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000323
323
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A butterfly is present, facing image-right. A mule is present. The mule faces the opposite direction from the butterfly. From butterfly's perspective, mule is directly in front of it. A boat is present. The boat sits on the left-hand side of mule, using mule's own orientation. All objects are...
Create an eye-level scene. A butterfly is present, facing image-right. A mule is present. The mule is facing image-left. The mule is to the right of butterfly from the viewer's perspective. A boat is present. From the viewer's perspective, boat appears closer than mule. All objects are shown at a similar visual size, w...
Create an eye-level scene. A butterfly is present, facing image-right. A mule is present. The mule faces the opposite direction from the butterfly. From butterfly's perspective, mule is directly in front of it. A boat is present. The boat sits on the left-hand side of mule, using mule's own orientation. All objects are...
Create an eye-level scene. A butterfly is present, facing image-right. A mule is present. The mule is facing image-left. The mule is to the right of butterfly from the viewer's perspective. A boat is present. From the viewer's perspective, boat appears closer than mule. All objects are shown at a similar visual size, w...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "butterfly", "direction": "facing_image_right", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "butterfly", "x": 15.36, "y": 128, "direction": "facing_image_right", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "butterfly", "x": 15.36, "y": 128, "direction": "facing_image_right", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "boat", "orientation_source_anchor": "butterfly", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_left", "second...
{ "anchor": "mule", "orientation_source_anchor": "butterfly", "target": "boat", "targets": [ "boat" ], "distractors": [], "second_anchor": "butterfly" }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000324
324
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. An ostrich is present, facing image-right. A microwave is present. The microwave sits on the forward side of ostrich, using ostrich's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An ostrich is present, facing image-right. A microwave is present. Viewed directly, microwave appears to the right of ostrich. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An ostrich is present, facing image-right. A microwave is present. The microwave sits on the forward side of ostrich, using ostrich's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An ostrich is present, facing image-right. A microwave is present. Viewed directly, microwave appears to the right of ostrich. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "ostrich", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "ostrich", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "ostrich", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "microwave" }
{ "anchor": "ostrich", "orientation_source_anchor": null, "target": "microwave", "targets": [ "microwave" ], "distractors": [] }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000325
325
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A squirrel is present, facing away from the viewer. An elephant is present. The elephant sits on the forward side of squirrel, using squirrel's own orientation. A toothbrush is present. A toothbrush is placed in the foreground, closer to the viewer, using the image frame. All objects are show...
Create an eye-level scene. A squirrel is present, facing away from the viewer. An elephant is present. From the viewer's perspective, elephant appears farther away than squirrel. A toothbrush is present. A toothbrush is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a si...
Create an eye-level scene. A squirrel is present, facing away from the viewer. An elephant is present. The elephant sits on the forward side of squirrel, using squirrel's own orientation. A toothbrush is present. A toothbrush is placed in the foreground, closer to the viewer, using the image frame. All objects are show...
Create an eye-level scene. A squirrel is present, facing away from the viewer. An elephant is present. From the viewer's perspective, elephant appears farther away than squirrel. A toothbrush is present. A toothbrush is placed in the foreground, closer to the viewer, using the image frame. All objects are shown at a si...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "squirrel", "direction": "facing_away_from_viewer", "is_anchor": ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "squirrel", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "squirrel", "x": 128, "y": 128, "direction": "facing_away_from_viewer", "is_anchor": ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "elephant", "image_level_target_label": "toothbrush", "image_level_position": "foreground", "image_level_constraint": "viewer/image-frame position inde...
{ "anchor": "squirrel", "orientation_source_anchor": null, "target": "elephant", "targets": [ "elephant", "toothbrush" ], "distractors": [] }
anchor_front
background
depth_foreground_background
anchor_front
facing_away_from_viewer
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000326
326
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. An oven is present, facing image-left. A baby is present. The baby faces away from the oven. From oven's perspective, baby is directly in front of it. A bed is present. The bed sits on the left-hand side of baby, using baby's own orientation. All objects are shown at a similar visual size, wi...
Create an eye-level scene. An oven is present, facing image-left. A baby is present. The baby is facing image-left. Viewed directly, baby appears to the left of oven. A bed is present. From the viewer's perspective, bed appears closer than baby. All objects are shown at a similar visual size, with small clear gaps betw...
Create an eye-level scene. An oven is present, facing image-left. A baby is present. The baby faces away from the oven. From oven's perspective, baby is directly in front of it. A bed is present. The bed sits on the left-hand side of baby, using baby's own orientation. All objects are shown at a similar visual size, wi...
Create an eye-level scene. An oven is present, facing image-left. A baby is present. The baby is facing image-left. Viewed directly, baby appears to the left of oven. A bed is present. From the viewer's perspective, bed appears closer than baby. All objects are shown at a similar visual size, with small clear gaps betw...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "oven", "direction": "facing_image_left", "is_anch...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "oven", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_anch...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "oven", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_anch...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "bed", "orientation_source_anchor": "oven", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_left", "second_an...
{ "anchor": "baby", "orientation_source_anchor": "oven", "target": "bed", "targets": [ "bed" ], "distractors": [], "second_anchor": "oven" }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000327
327
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A lion is present, facing the viewer. A fork is present. The fork is behind lion, opposite lion's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A lion is present, facing the viewer. A fork is present. From the viewer's perspective, fork appears farther away than lion. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A lion is present, facing the viewer. A fork is present. The fork is behind lion, opposite lion's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A lion is present, facing the viewer. A fork is present. From the viewer's perspective, fork appears farther away than lion. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "lion", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "lion", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "lion", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "fork" }
{ "anchor": "lion", "orientation_source_anchor": null, "target": "fork", "targets": [ "fork" ], "distractors": [] }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000328
328
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A microwave is present, facing the viewer. A car is present. The car is on microwave's own right side, from microwave's perspective. A backpack is present. A backpack is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with smal...
Create an eye-level scene. A microwave is present, facing the viewer. A car is present. The car is to the left of microwave from the viewer's perspective. A backpack is present. A backpack is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
Create an eye-level scene. A microwave is present, facing the viewer. A car is present. The car is on microwave's own right side, from microwave's perspective. A backpack is present. A backpack is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with smal...
Create an eye-level scene. A microwave is present, facing the viewer. A car is present. The car is to the left of microwave from the viewer's perspective. A backpack is present. A backpack is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "microwave", "direction": "facing_viewer", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "microwave", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "microwave", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "car", "image_level_target_label": "backpack", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independent ...
{ "anchor": "microwave", "orientation_source_anchor": null, "target": "car", "targets": [ "car", "backpack" ], "distractors": [] }
anchor_right
image_left
screen_left_right
anchor_right
facing_viewer
null
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000329
329
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A headlight is present, facing image-right. A men is present. The men faces away from the headlight. From headlight's perspective, men is directly in front of it. A knife is present. The knife sits on the forward side of men, using men's own orientation. All objects are shown at a similar visual ...
Create a top-down map. A headlight is present, facing image-right. A men is present. The men is facing image-right. From the viewer's perspective, men is positioned right of headlight. A knife is present. Viewed directly, knife appears to the right of men. All objects are shown at a similar visual size, with small clea...
Create a top-down map. A headlight is present, facing image-right. A men is present. The men faces away from the headlight. From headlight's perspective, men is directly in front of it. A knife is present. The knife sits on the forward side of men, using men's own orientation. All objects are shown at a similar visual ...
Create a top-down map. A headlight is present, facing image-right. A men is present. The men is facing image-right. From the viewer's perspective, men is positioned right of headlight. A knife is present. Viewed directly, knife appears to the right of men. All objects are shown at a similar visual size, with small clea...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "headlight", "direction": "facing_image_right", "is_...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "headlight", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "headlight", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "knife", "orientation_source_anchor": "headlight", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_right", ...
{ "anchor": "men", "orientation_source_anchor": "headlight", "target": "knife", "targets": [ "knife" ], "distractors": [], "second_anchor": "headlight" }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000330
330
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A tank is present, facing image-bottom. A person is present. The person sits on the forward side of tank, using tank's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A tank is present, facing image-bottom. A person is present. From the viewer's perspective, person is positioned below tank. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A tank is present, facing image-bottom. A person is present. The person sits on the forward side of tank, using tank's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A tank is present, facing image-bottom. A person is present. From the viewer's perspective, person is positioned below tank. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "tank", "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "tank", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "tank", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "person" }
{ "anchor": "tank", "orientation_source_anchor": null, "target": "person", "targets": [ "person" ], "distractors": [] }
anchor_front
image_bottom
other
anchor_front
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000331
331
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A beetle is present, facing image-bottom. A man is present. The man faces the beetle. From beetle's perspective, man is to its left. A scissors is present. The scissors is behind man, opposite man's own facing direction. All objects are shown at a similar visual size, with small clear gaps betwee...
Create a top-down map. A beetle is present, facing image-bottom. A man is present. The man is facing image-left. From the viewer's perspective, man is positioned right of beetle. A scissors is present. Viewed directly, scissors appears to the right of man. All objects are shown at a similar visual size, with small clea...
Create a top-down map. A beetle is present, facing image-bottom. A man is present. The man faces the beetle. From beetle's perspective, man is to its left. A scissors is present. The scissors is behind man, opposite man's own facing direction. All objects are shown at a similar visual size, with small clear gaps betwee...
Create a top-down map. A beetle is present, facing image-bottom. A man is present. The man is facing image-left. From the viewer's perspective, man is positioned right of beetle. A scissors is present. Viewed directly, scissors appears to the right of man. All objects are shown at a similar visual size, with small clea...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "beetle", "direction": "facing_image_bottom", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "beetle", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "beetle", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "scissors", "orientation_source_anchor": "beetle", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_left", "second_anc...
{ "anchor": "man", "orientation_source_anchor": "beetle", "target": "scissors", "targets": [ "scissors" ], "distractors": [], "second_anchor": "beetle" }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
faces_source
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000332
332
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A goldfish is present, facing image-left. A truck is present. The truck sits on the forward side of goldfish, using goldfish's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A goldfish is present, facing image-left. A truck is present. The truck is to the left of goldfish from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A goldfish is present, facing image-left. A truck is present. The truck sits on the forward side of goldfish, using goldfish's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A goldfish is present, facing image-left. A truck is present. The truck is to the left of goldfish from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "goldfish", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "goldfish", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "goldfish", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "truck" }
{ "anchor": "goldfish", "orientation_source_anchor": null, "target": "truck", "targets": [ "truck" ], "distractors": [] }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000333
333
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A leopard is present, facing image-top. A laptop is present. The laptop is behind leopard, opposite leopard's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A leopard is present, facing image-top. A laptop is present. From the viewer's perspective, laptop is positioned below leopard. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A leopard is present, facing image-top. A laptop is present. The laptop is behind leopard, opposite leopard's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A leopard is present, facing image-top. A laptop is present. From the viewer's perspective, laptop is positioned below leopard. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "leopard", "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "leopard", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "leopard", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "laptop" }
{ "anchor": "leopard", "orientation_source_anchor": null, "target": "laptop", "targets": [ "laptop" ], "distractors": [] }
anchor_back
image_bottom
other
anchor_back
facing_image_top
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000334
334
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A wheelchair is present, facing image-left. A ladle is present. The ladle faces the opposite direction from the wheelchair. The ladle sits on the rear side of wheelchair, using wheelchair's own orientation. A bear is present. The bear is on ladle's own right side, from ladle's perspective. Al...
Create an eye-level scene. A wheelchair is present, facing image-left. A ladle is present. The ladle is facing image-right. The ladle is to the right of wheelchair from the viewer's perspective. A bear is present. From the viewer's perspective, bear appears closer than ladle. All objects are shown at a similar visual s...
Create an eye-level scene. A wheelchair is present, facing image-left. A ladle is present. The ladle faces the opposite direction from the wheelchair. The ladle sits on the rear side of wheelchair, using wheelchair's own orientation. A bear is present. The bear is on ladle's own right side, from ladle's perspective. Al...
Create an eye-level scene. A wheelchair is present, facing image-left. A ladle is present. The ladle is facing image-right. The ladle is to the right of wheelchair from the viewer's perspective. A bear is present. From the viewer's perspective, bear appears closer than ladle. All objects are shown at a similar visual s...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "wheelchair", "direction": "facing_image_left", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "wheelchair", "x": 15.36, "y": 128, "direction": "facing_image_left", "is...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "wheelchair", "x": 15.36, "y": 128, "direction": "facing_image_left", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "bear", "orientation_source_anchor": "wheelchair", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "seco...
{ "anchor": "ladle", "orientation_source_anchor": "wheelchair", "target": "bear", "targets": [ "bear" ], "distractors": [], "second_anchor": "wheelchair" }
anchor_right
foreground
depth_foreground_background
anchor_right
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000335
335
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A brown bear is present, facing image-left. A bicycle is present. The bicycle is behind brown bear, opposite brown bear's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A brown bear is present, facing image-left. A bicycle is present. Viewed directly, bicycle appears to the right of brown bear. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A brown bear is present, facing image-left. A bicycle is present. The bicycle is behind brown bear, opposite brown bear's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A brown bear is present, facing image-left. A bicycle is present. Viewed directly, bicycle appears to the right of brown bear. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "brown bear", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "brown bear", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "brown bear", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "bicycle" }
{ "anchor": "brown bear", "orientation_source_anchor": null, "target": "bicycle", "targets": [ "bicycle" ], "distractors": [] }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000336
336
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A camera is present, facing away from the viewer. An umpire is present. The umpire faces the opposite direction from the camera. The umpire sits on the right-hand side of camera, using camera's own orientation. A tv is present. The tv is behind umpire, opposite umpire's own facing direction. ...
Create an eye-level scene. A camera is present, facing away from the viewer. An umpire is present. The umpire is facing the viewer. The umpire is to the right of camera from the viewer's perspective. A tv is present. From the viewer's perspective, tv appears farther away than umpire. All objects are shown at a similar ...
Create an eye-level scene. A camera is present, facing away from the viewer. An umpire is present. The umpire faces the opposite direction from the camera. The umpire sits on the right-hand side of camera, using camera's own orientation. A tv is present. The tv is behind umpire, opposite umpire's own facing direction. ...
Create an eye-level scene. A camera is present, facing away from the viewer. An umpire is present. The umpire is facing the viewer. The umpire is to the right of camera from the viewer's perspective. A tv is present. From the viewer's perspective, tv appears farther away than umpire. All objects are shown at a similar ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "camera", "direction": "facing_away_from_viewer", "...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "camera", "x": 15.36, "y": 128, "direction": "facing_away_from_viewer", "...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "camera", "x": 15.36, "y": 128, "direction": "facing_away_from_viewer", "...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "tv", "orientation_source_anchor": "camera", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_away_from_viewer", "resolved_anchor_direction": "facing_viewer", "second_anc...
{ "anchor": "umpire", "orientation_source_anchor": "camera", "target": "tv", "targets": [ "tv" ], "distractors": [], "second_anchor": "camera" }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000337
337
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A hedgehog is present, facing image-top. An oven is present. The oven sits on the forward side of hedgehog, using hedgehog's own orientation. A teddy bear is present. A teddy bear is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual s...
Create a top-down map. A hedgehog is present, facing image-top. An oven is present. The oven is above hedgehog from the viewer's perspective. A teddy bear is present. A teddy bear is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
Create a top-down map. A hedgehog is present, facing image-top. An oven is present. The oven sits on the forward side of hedgehog, using hedgehog's own orientation. A teddy bear is present. A teddy bear is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual s...
Create a top-down map. A hedgehog is present, facing image-top. An oven is present. The oven is above hedgehog from the viewer's perspective. A teddy bear is present. A teddy bear is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear g...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "hedgehog", "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hedgehog", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hedgehog", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "oven", "image_level_target_label": "teddy bear", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position indepen...
{ "anchor": "hedgehog", "orientation_source_anchor": null, "target": "oven", "targets": [ "oven", "teddy bear" ], "distractors": [] }
anchor_front
image_top
other
anchor_front
facing_image_top
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000338
338
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A giraffe is present, facing the viewer. A raccoon is present. The raccoon faces the giraffe. From giraffe's perspective, raccoon is directly in front of it. A bus is present. The bus is behind raccoon, opposite raccoon's own facing direction. All objects are shown at a similar visual size, w...
Create an eye-level scene. A giraffe is present, facing the viewer. A raccoon is present. The raccoon is facing away from the viewer. From the viewer's perspective, raccoon is in the foreground relative to giraffe. A bus is present. From the viewer's perspective, bus appears closer than raccoon. All objects are shown a...
Create an eye-level scene. A giraffe is present, facing the viewer. A raccoon is present. The raccoon faces the giraffe. From giraffe's perspective, raccoon is directly in front of it. A bus is present. The bus is behind raccoon, opposite raccoon's own facing direction. All objects are shown at a similar visual size, w...
Create an eye-level scene. A giraffe is present, facing the viewer. A raccoon is present. The raccoon is facing away from the viewer. From the viewer's perspective, raccoon is in the foreground relative to giraffe. A bus is present. From the viewer's perspective, bus appears closer than raccoon. All objects are shown a...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 128, "y": 15.36, "label": "giraffe", "direction": "facing_viewer", "is_anchor...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "giraffe", "x": 128, "y": 15.36, "direction": "facing_viewer", "is_anchor...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "giraffe", "x": 128, "y": 15.36, "direction": "facing_viewer", "is_anchor...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "bus", "orientation_source_anchor": "giraffe", "orientation_rule": "faces_source", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_away_from_viewer", "second_anchor"...
{ "anchor": "raccoon", "orientation_source_anchor": "giraffe", "target": "bus", "targets": [ "bus" ], "distractors": [], "second_anchor": "giraffe" }
anchor_back
foreground
depth_foreground_background
anchor_back
facing_away_from_viewer
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000339
339
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A blue jay is present, facing image-left. A clock is present. The clock sits on the forward side of blue jay, using blue jay's own orientation. A spoon is present. A spoon is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, wit...
Create a top-down map. A blue jay is present, facing image-left. A clock is present. From the viewer's perspective, clock is positioned left of blue jay. A spoon is present. A spoon is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear...
Create a top-down map. A blue jay is present, facing image-left. A clock is present. The clock sits on the forward side of blue jay, using blue jay's own orientation. A spoon is present. A spoon is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, wit...
Create a top-down map. A blue jay is present, facing image-left. A clock is present. From the viewer's perspective, clock is positioned left of blue jay. A spoon is present. A spoon is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "blue jay", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "blue jay", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "blue jay", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "clock", "image_level_target_label": "spoon", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position independent...
{ "anchor": "blue jay", "orientation_source_anchor": null, "target": "clock", "targets": [ "clock", "spoon" ], "distractors": [] }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000340
340
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A dinosaur is present, facing image-left. A chicken is present. The chicken is on dinosaur's own right side, from dinosaur's perspective. A pig is present. A pig is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
Create an eye-level scene. A dinosaur is present, facing image-left. A chicken is present. From the viewer's perspective, chicken appears farther away than dinosaur. A pig is present. A pig is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cl...
Create an eye-level scene. A dinosaur is present, facing image-left. A chicken is present. The chicken is on dinosaur's own right side, from dinosaur's perspective. A pig is present. A pig is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
Create an eye-level scene. A dinosaur is present, facing image-left. A chicken is present. From the viewer's perspective, chicken appears farther away than dinosaur. A pig is present. A pig is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cl...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "dinosaur", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "dinosaur", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "dinosaur", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "chicken", "image_level_target_label": "pig", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independent o...
{ "anchor": "dinosaur", "orientation_source_anchor": null, "target": "chicken", "targets": [ "chicken", "pig" ], "distractors": [] }
anchor_right
background
depth_foreground_background
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000341
341
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A high heels is present, facing image-top. A phone is present. The phone is behind high heels, opposite high heels's own facing direction. A computer is present. A computer is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, wit...
Create a top-down map. A high heels is present, facing image-top. A phone is present. From the viewer's perspective, phone is positioned below high heels. A computer is present. A computer is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small...
Create a top-down map. A high heels is present, facing image-top. A phone is present. The phone is behind high heels, opposite high heels's own facing direction. A computer is present. A computer is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, wit...
Create a top-down map. A high heels is present, facing image-top. A phone is present. From the viewer's perspective, phone is positioned below high heels. A computer is present. A computer is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "high heels", "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "high heels", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "high heels", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "phone", "image_level_target_label": "computer", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position independen...
{ "anchor": "high heels", "orientation_source_anchor": null, "target": "phone", "targets": [ "phone", "computer" ], "distractors": [] }
anchor_back
image_bottom
other
anchor_back
facing_image_top
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000342
342
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A red panda is present, facing image-left. A girl is present. The girl is on red panda's own right side, from red panda's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A red panda is present, facing image-left. A girl is present. From the viewer's perspective, girl appears farther away than red panda. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A red panda is present, facing image-left. A girl is present. The girl is on red panda's own right side, from red panda's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A red panda is present, facing image-left. A girl is present. From the viewer's perspective, girl appears farther away than red panda. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "red panda", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "red panda", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "red panda", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "girl" }
{ "anchor": "red panda", "orientation_source_anchor": null, "target": "girl", "targets": [ "girl" ], "distractors": [] }
anchor_right
background
depth_foreground_background
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000343
343
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A van is present, facing image-right. A man is present. The man sits on the forward side of van, using van's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A van is present, facing image-right. A man is present. From the viewer's perspective, man is positioned right of van. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A van is present, facing image-right. A man is present. The man sits on the forward side of van, using van's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A van is present, facing image-right. A man is present. From the viewer's perspective, man is positioned right of van. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "van", "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "van", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "van", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "man" }
{ "anchor": "van", "orientation_source_anchor": null, "target": "man", "targets": [ "man" ], "distractors": [] }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000344
344
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A microwave is present, facing image-left. A mouse is present. The mouse is behind microwave, opposite microwave's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A microwave is present, facing image-left. A mouse is present. Viewed directly, mouse appears to the right of microwave. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A microwave is present, facing image-left. A mouse is present. The mouse is behind microwave, opposite microwave's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A microwave is present, facing image-left. A mouse is present. Viewed directly, mouse appears to the right of microwave. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "microwave", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "microwave", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "microwave", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "mouse" }
{ "anchor": "microwave", "orientation_source_anchor": null, "target": "mouse", "targets": [ "mouse" ], "distractors": [] }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
null
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000345
345
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A paint brush is present, facing image-bottom. A wild bird is present. The wild bird faces the same direction as the paint brush. From paint brush's perspective, wild bird is to its left. A key is present. The key is behind wild bird, opposite wild bird's own facing direction. All objects are sho...
Create a top-down map. A paint brush is present, facing image-bottom. A wild bird is present. The wild bird is facing image-bottom. From the viewer's perspective, wild bird is positioned right of paint brush. A key is present. The key is above wild bird from the viewer's perspective. All objects are shown at a similar ...
Create a top-down map. A paint brush is present, facing image-bottom. A wild bird is present. The wild bird faces the same direction as the paint brush. From paint brush's perspective, wild bird is to its left. A key is present. The key is behind wild bird, opposite wild bird's own facing direction. All objects are sho...
Create a top-down map. A paint brush is present, facing image-bottom. A wild bird is present. The wild bird is facing image-bottom. From the viewer's perspective, wild bird is positioned right of paint brush. A key is present. The key is above wild bird from the viewer's perspective. All objects are shown at a similar ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "paint brush", "direction": "facing_image_bottom", "...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "paint brush", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "paint brush", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "key", "orientation_source_anchor": "paint brush", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_bottom", "second...
{ "anchor": "wild bird", "orientation_source_anchor": "paint brush", "target": "key", "targets": [ "key" ], "distractors": [], "second_anchor": "paint brush" }
anchor_back
image_top
other
anchor_back
facing_image_bottom
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000346
346
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. An otter is present, facing image-left. A boy is present. The boy sits on the forward side of otter, using otter's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An otter is present, facing image-left. A boy is present. From the viewer's perspective, boy is positioned left of otter. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An otter is present, facing image-left. A boy is present. The boy sits on the forward side of otter, using otter's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An otter is present, facing image-left. A boy is present. From the viewer's perspective, boy is positioned left of otter. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "otter", "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "otter", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "otter", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "boy" }
{ "anchor": "otter", "orientation_source_anchor": null, "target": "boy", "targets": [ "boy" ], "distractors": [] }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000347
347
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A tv is present, facing image-left. A statue is present. The statue faces the opposite direction from the tv. The statue sits on the rear side of tv, using tv's own orientation. A sofa is present. The sofa is on statue's own right side, from statue's perspective. All objects are shown at a simila...
Create a top-down map. A tv is present, facing image-left. A statue is present. The statue is facing image-right. From the viewer's perspective, statue is positioned right of tv. A sofa is present. From the viewer's perspective, sofa is positioned below statue. All objects are shown at a similar visual size, with small...
Create a top-down map. A tv is present, facing image-left. A statue is present. The statue faces the opposite direction from the tv. The statue sits on the rear side of tv, using tv's own orientation. A sofa is present. The sofa is on statue's own right side, from statue's perspective. All objects are shown at a simila...
Create a top-down map. A tv is present, facing image-left. A statue is present. The statue is facing image-right. From the viewer's perspective, statue is positioned right of tv. A sofa is present. From the viewer's perspective, sofa is positioned below statue. All objects are shown at a similar visual size, with small...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "tv", "direction": "facing_image_left", "is_anchor":...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "tv", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anchor":...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "tv", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anchor":...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "sofa", "orientation_source_anchor": "tv", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_ancho...
{ "anchor": "statue", "orientation_source_anchor": "tv", "target": "sofa", "targets": [ "sofa" ], "distractors": [], "second_anchor": "tv" }
anchor_right
image_bottom
other
anchor_right
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000348
348
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A boots is present, facing the viewer. A rabbit is present. The rabbit sits on the forward side of boots, using boots's own orientation. A butterfly is present. A butterfly is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size...
Create an eye-level scene. A boots is present, facing the viewer. A rabbit is present. From the viewer's perspective, rabbit appears closer than boots. A butterfly is present. A butterfly is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small...
Create an eye-level scene. A boots is present, facing the viewer. A rabbit is present. The rabbit sits on the forward side of boots, using boots's own orientation. A butterfly is present. A butterfly is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size...
Create an eye-level scene. A boots is present, facing the viewer. A rabbit is present. From the viewer's perspective, rabbit appears closer than boots. A butterfly is present. A butterfly is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "boots", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "boots", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "boots", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "rabbit", "image_level_target_label": "butterfly", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position indepe...
{ "anchor": "boots", "orientation_source_anchor": null, "target": "rabbit", "targets": [ "rabbit", "butterfly" ], "distractors": [] }
anchor_front
foreground
depth_foreground_background
anchor_front
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000349
349
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A birds is present, facing image-bottom. A turtle is present. The turtle sits on the forward side of birds, using birds's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A birds is present, facing image-bottom. A turtle is present. From the viewer's perspective, turtle is positioned below birds. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A birds is present, facing image-bottom. A turtle is present. The turtle sits on the forward side of birds, using birds's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A birds is present, facing image-bottom. A turtle is present. From the viewer's perspective, turtle is positioned below birds. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "birds", "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "birds", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "birds", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "turtle" }
{ "anchor": "birds", "orientation_source_anchor": null, "target": "turtle", "targets": [ "turtle" ], "distractors": [] }
anchor_front
image_bottom
other
anchor_front
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000350
350
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A boat is present, facing image-bottom. A raven is present. The raven faces the same direction as the boat. From boat's perspective, raven is to its left. A librarian is present. The librarian sits on the left-hand side of raven, using raven's own orientation. All objects are shown at a similar v...
Create a top-down map. A boat is present, facing image-bottom. A raven is present. The raven is facing image-bottom. From the viewer's perspective, raven is positioned right of boat. A librarian is present. Viewed directly, librarian appears to the right of raven. All objects are shown at a similar visual size, with sm...
Create a top-down map. A boat is present, facing image-bottom. A raven is present. The raven faces the same direction as the boat. From boat's perspective, raven is to its left. A librarian is present. The librarian sits on the left-hand side of raven, using raven's own orientation. All objects are shown at a similar v...
Create a top-down map. A boat is present, facing image-bottom. A raven is present. The raven is facing image-bottom. From the viewer's perspective, raven is positioned right of boat. A librarian is present. Viewed directly, librarian appears to the right of raven. All objects are shown at a similar visual size, with sm...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "boat", "direction": "facing_image_bottom", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "boat", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_anch...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "boat", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_anch...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "librarian", "orientation_source_anchor": "boat", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_bottom", "second_...
{ "anchor": "raven", "orientation_source_anchor": "boat", "target": "librarian", "targets": [ "librarian" ], "distractors": [], "second_anchor": "boat" }
anchor_left
image_right
screen_left_right
anchor_left
facing_image_bottom
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000351
351
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A pencil sharpener is present, facing image-right. A pickup truck is present. The pickup truck faces away from the pencil sharpener. The pickup truck sits on the rear side of pencil sharpener, using pencil sharpener's own orientation. A vendor is present. The vendor is on pickup truck's own right...
Create a top-down map. A pencil sharpener is present, facing image-right. A pickup truck is present. The pickup truck is facing image-left. The pickup truck is to the left of pencil sharpener from the viewer's perspective. A vendor is present. The vendor is above pickup truck from the viewer's perspective. All objects ...
Create a top-down map. A pencil sharpener is present, facing image-right. A pickup truck is present. The pickup truck faces away from the pencil sharpener. The pickup truck sits on the rear side of pencil sharpener, using pencil sharpener's own orientation. A vendor is present. The vendor is on pickup truck's own right...
Create a top-down map. A pencil sharpener is present, facing image-right. A pickup truck is present. The pickup truck is facing image-left. The pickup truck is to the left of pencil sharpener from the viewer's perspective. A vendor is present. The vendor is above pickup truck from the viewer's perspective. All objects ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "pencil sharpener", "direction": "facing_image_right", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "pencil sharpener", "x": 240.64, "y": 128, "direction": "facing_image_right", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "pencil sharpener", "x": 240.64, "y": 128, "direction": "facing_image_right", ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "vendor", "orientation_source_anchor": "pencil sharpener", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_le...
{ "anchor": "pickup truck", "orientation_source_anchor": "pencil sharpener", "target": "vendor", "targets": [ "vendor" ], "distractors": [], "second_anchor": "pencil sharpener" }
anchor_right
image_top
other
anchor_right
facing_image_left
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000352
352
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A tortoise is present, facing image-right. A horses is present. The horses sits on the left-hand side of tortoise, using tortoise's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A tortoise is present, facing image-right. A horses is present. From the viewer's perspective, horses appears farther away than tortoise. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A tortoise is present, facing image-right. A horses is present. The horses sits on the left-hand side of tortoise, using tortoise's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A tortoise is present, facing image-right. A horses is present. From the viewer's perspective, horses appears farther away than tortoise. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "tortoise", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "tortoise", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "tortoise", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "horses" }
{ "anchor": "tortoise", "orientation_source_anchor": null, "target": "horses", "targets": [ "horses" ], "distractors": [] }
anchor_left
background
depth_foreground_background
anchor_left
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000353
353
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A crowd is present, facing the viewer. A baristas is present. The baristas is behind crowd, opposite crowd's own facing direction. A barista is present. A barista is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small...
Create an eye-level scene. A crowd is present, facing the viewer. A baristas is present. From the viewer's perspective, baristas appears farther away than crowd. A barista is present. A barista is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with s...
Create an eye-level scene. A crowd is present, facing the viewer. A baristas is present. The baristas is behind crowd, opposite crowd's own facing direction. A barista is present. A barista is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small...
Create an eye-level scene. A crowd is present, facing the viewer. A baristas is present. From the viewer's perspective, baristas appears farther away than crowd. A barista is present. A barista is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with s...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "crowd", "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "crowd", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "crowd", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true }, ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "baristas", "image_level_target_label": "barista", "image_level_position": "image_bottom", "image_level_constraint": "viewer/image-frame position indepe...
{ "anchor": "crowd", "orientation_source_anchor": null, "target": "baristas", "targets": [ "baristas", "barista" ], "distractors": [] }
anchor_back
background
depth_foreground_background
anchor_back
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000354
354
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. An armadillo is present, facing image-right. A ticket attendant is present. The ticket attendant is behind armadillo, opposite armadillo's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An armadillo is present, facing image-right. A ticket attendant is present. From the viewer's perspective, ticket attendant is positioned left of armadillo. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An armadillo is present, facing image-right. A ticket attendant is present. The ticket attendant is behind armadillo, opposite armadillo's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An armadillo is present, facing image-right. A ticket attendant is present. From the viewer's perspective, ticket attendant is positioned left of armadillo. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "armadillo", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "armadillo", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "armadillo", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "ticket attendant" }
{ "anchor": "armadillo", "orientation_source_anchor": null, "target": "ticket attendant", "targets": [ "ticket attendant" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000355
355
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A hippopotamus is present, facing image-bottom. A heavy truck is present. The heavy truck faces away from the hippopotamus. From hippopotamus's perspective, heavy truck is to its left. A dog is present. The dog sits on the forward side of heavy truck, using heavy truck's own orientation. All obje...
Create a top-down map. A hippopotamus is present, facing image-bottom. A heavy truck is present. The heavy truck is facing image-right. From the viewer's perspective, heavy truck is positioned right of hippopotamus. A dog is present. Viewed directly, dog appears to the right of heavy truck. All objects are shown at a s...
Create a top-down map. A hippopotamus is present, facing image-bottom. A heavy truck is present. The heavy truck faces away from the hippopotamus. From hippopotamus's perspective, heavy truck is to its left. A dog is present. The dog sits on the forward side of heavy truck, using heavy truck's own orientation. All obje...
Create a top-down map. A hippopotamus is present, facing image-bottom. A heavy truck is present. The heavy truck is facing image-right. From the viewer's perspective, heavy truck is positioned right of hippopotamus. A dog is present. Viewed directly, dog appears to the right of heavy truck. All objects are shown at a s...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "hippopotamus", "direction": "facing_image_bottom", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "hippopotamus", "x": 15.36, "y": 128, "direction": "facing_image_bottom", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "hippopotamus", "x": 15.36, "y": 128, "direction": "facing_image_bottom", ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "dog", "orientation_source_anchor": "hippopotamus", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_right", ...
{ "anchor": "heavy truck", "orientation_source_anchor": "hippopotamus", "target": "dog", "targets": [ "dog" ], "distractors": [], "second_anchor": "hippopotamus" }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000356
356
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A parrot is present, facing image-top. A couch is present. The couch sits on the left-hand side of parrot, using parrot's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A parrot is present, facing image-top. A couch is present. From the viewer's perspective, couch is positioned left of parrot. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A parrot is present, facing image-top. A couch is present. The couch sits on the left-hand side of parrot, using parrot's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A parrot is present, facing image-top. A couch is present. From the viewer's perspective, couch is positioned left of parrot. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "parrot", "direction": "facing_image_top", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "parrot", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "parrot", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true }...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "couch" }
{ "anchor": "parrot", "orientation_source_anchor": null, "target": "couch", "targets": [ "couch" ], "distractors": [] }
anchor_left
image_left
screen_left_right
anchor_left
facing_image_top
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000357
357
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A panda is present, facing image-right. An airplane is present. The airplane is behind panda, opposite panda's own facing direction. A cell phone is present. A cell phone is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A panda is present, facing image-right. An airplane is present. The airplane is to the left of panda from the viewer's perspective. A cell phone is present. A cell phone is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, wit...
Create an eye-level scene. A panda is present, facing image-right. An airplane is present. The airplane is behind panda, opposite panda's own facing direction. A cell phone is present. A cell phone is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A panda is present, facing image-right. An airplane is present. The airplane is to the left of panda from the viewer's perspective. A cell phone is present. A cell phone is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, wit...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "panda", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "panda", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "panda", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "airplane", "image_level_target_label": "cell phone", "image_level_position": "image_bottom", "image_level_constraint": "viewer/image-frame position ind...
{ "anchor": "panda", "orientation_source_anchor": null, "target": "airplane", "targets": [ "airplane", "cell phone" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000358
358
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A frog is present, facing image-left. A turtle is present. The turtle faces the frog. From frog's perspective, turtle is directly in front of it. A sheep is present. The sheep is behind turtle, opposite turtle's own facing direction. All objects are shown at a similar visual size, with small clea...
Create a top-down map. A frog is present, facing image-left. A turtle is present. The turtle is facing image-right. The turtle is to the left of frog from the viewer's perspective. A sheep is present. From the viewer's perspective, sheep is positioned left of turtle. All objects are shown at a similar visual size, with...
Create a top-down map. A frog is present, facing image-left. A turtle is present. The turtle faces the frog. From frog's perspective, turtle is directly in front of it. A sheep is present. The sheep is behind turtle, opposite turtle's own facing direction. All objects are shown at a similar visual size, with small clea...
Create a top-down map. A frog is present, facing image-left. A turtle is present. The turtle is facing image-right. The turtle is to the left of frog from the viewer's perspective. A sheep is present. From the viewer's perspective, sheep is positioned left of turtle. All objects are shown at a similar visual size, with...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "frog", "direction": "facing_image_left", "is_ancho...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "frog", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_ancho...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "frog", "x": 240.64, "y": 128, "direction": "facing_image_left", "is_ancho...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "sheep", "orientation_source_anchor": "frog", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_anchor": ...
{ "anchor": "turtle", "orientation_source_anchor": "frog", "target": "sheep", "targets": [ "sheep" ], "distractors": [], "second_anchor": "frog" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
faces_source
stable_side_axis_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000359
359
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. An arrow is present, facing image-left. A flashlight is present. The flashlight faces the opposite direction from the arrow. The flashlight sits on the rear side of arrow, using arrow's own orientation. A cat is present. The cat is behind flashlight, opposite flashlight's own facing direction...
Create an eye-level scene. An arrow is present, facing image-left. A flashlight is present. The flashlight is facing image-right. The flashlight is to the right of arrow from the viewer's perspective. A cat is present. The cat is to the left of flashlight from the viewer's perspective. All objects are shown at a simila...
Create an eye-level scene. An arrow is present, facing image-left. A flashlight is present. The flashlight faces the opposite direction from the arrow. The flashlight sits on the rear side of arrow, using arrow's own orientation. A cat is present. The cat is behind flashlight, opposite flashlight's own facing direction...
Create an eye-level scene. An arrow is present, facing image-left. A flashlight is present. The flashlight is facing image-right. The flashlight is to the right of arrow from the viewer's perspective. A cat is present. The cat is to the left of flashlight from the viewer's perspective. All objects are shown at a simila...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "arrow", "direction": "facing_image_left", "is_anch...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "arrow", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anch...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "arrow", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anch...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "cat", "orientation_source_anchor": "arrow", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_anch...
{ "anchor": "flashlight", "orientation_source_anchor": "arrow", "target": "cat", "targets": [ "cat" ], "distractors": [], "second_anchor": "arrow" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000360
360
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A pig is present, facing image-right. A cow is present. The cow sits on the left-hand side of pig, using pig's own orientation. A bird is present. A bird is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps...
Create a top-down map. A pig is present, facing image-right. A cow is present. The cow is above pig from the viewer's perspective. A bird is present. A bird is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between them so non...
Create a top-down map. A pig is present, facing image-right. A cow is present. The cow sits on the left-hand side of pig, using pig's own orientation. A bird is present. A bird is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps...
Create a top-down map. A pig is present, facing image-right. A cow is present. The cow is above pig from the viewer's perspective. A bird is present. A bird is placed on the right side of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between them so non...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "pig", "direction": "facing_image_right", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pig", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pig", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true },...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "cow", "image_level_target_label": "bird", "image_level_position": "image_right", "image_level_constraint": "viewer/image-frame position independent of ...
{ "anchor": "pig", "orientation_source_anchor": null, "target": "cow", "targets": [ "cow", "bird" ], "distractors": [] }
anchor_left
image_top
other
anchor_left
facing_image_right
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000361
361
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A digital clock is present, facing image-right. A stuffed toy is present. The stuffed toy faces the digital clock. From digital clock's perspective, stuffed toy is directly in front of it. A chair is present. The chair is on stuffed toy's own right side, from stuffed toy's perspective. All object...
Create a top-down map. A digital clock is present, facing image-right. A stuffed toy is present. The stuffed toy is facing image-left. From the viewer's perspective, stuffed toy is positioned right of digital clock. A chair is present. The chair is above stuffed toy from the viewer's perspective. All objects are shown ...
Create a top-down map. A digital clock is present, facing image-right. A stuffed toy is present. The stuffed toy faces the digital clock. From digital clock's perspective, stuffed toy is directly in front of it. A chair is present. The chair is on stuffed toy's own right side, from stuffed toy's perspective. All object...
Create a top-down map. A digital clock is present, facing image-right. A stuffed toy is present. The stuffed toy is facing image-left. From the viewer's perspective, stuffed toy is positioned right of digital clock. A chair is present. The chair is above stuffed toy from the viewer's perspective. All objects are shown ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "digital clock", "direction": "facing_image_right", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "digital clock", "x": 15.36, "y": 128, "direction": "facing_image_right", ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "digital clock", "x": 15.36, "y": 128, "direction": "facing_image_right", ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "chair", "orientation_source_anchor": "digital clock", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_left", "second...
{ "anchor": "stuffed toy", "orientation_source_anchor": "digital clock", "target": "chair", "targets": [ "chair" ], "distractors": [], "second_anchor": "digital clock" }
anchor_right
image_top
other
anchor_right
facing_image_left
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000362
362
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. A bird is present, facing image-right. A kite is present. The kite sits on the left-hand side of bird, using bird's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A bird is present, facing image-right. A kite is present. The kite is above bird from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A bird is present, facing image-right. A kite is present. The kite sits on the left-hand side of bird, using bird's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A bird is present, facing image-right. A kite is present. The kite is above bird from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "bird", "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "bird", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "bird", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true }...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "kite" }
{ "anchor": "bird", "orientation_source_anchor": null, "target": "kite", "targets": [ "kite" ], "distractors": [] }
anchor_left
image_top
other
anchor_left
facing_image_right
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000363
363
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A hamster is present, facing image-top. A motorcycle is present. The motorcycle sits on the forward side of hamster, using hamster's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A hamster is present, facing image-top. A motorcycle is present. The motorcycle is above hamster from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A hamster is present, facing image-top. A motorcycle is present. The motorcycle sits on the forward side of hamster, using hamster's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A hamster is present, facing image-top. A motorcycle is present. The motorcycle is above hamster from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "hamster", "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hamster", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hamster", "x": 128, "y": 128, "direction": "facing_image_top", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "motorcycle" }
{ "anchor": "hamster", "orientation_source_anchor": null, "target": "motorcycle", "targets": [ "motorcycle" ], "distractors": [] }
anchor_front
image_top
other
anchor_front
facing_image_top
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000364
364
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A boot is present, facing image-right. A giraffe is present. The giraffe sits on the left-hand side of boot, using boot's own orientation. A train is present. A train is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with smal...
Create an eye-level scene. A boot is present, facing image-right. A giraffe is present. From the viewer's perspective, giraffe appears farther away than boot. A train is present. A train is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear...
Create an eye-level scene. A boot is present, facing image-right. A giraffe is present. The giraffe sits on the left-hand side of boot, using boot's own orientation. A train is present. A train is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with smal...
Create an eye-level scene. A boot is present, facing image-right. A giraffe is present. From the viewer's perspective, giraffe appears farther away than boot. A train is present. A train is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "boot", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "boot", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "boot", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "giraffe", "image_level_target_label": "train", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independent ...
{ "anchor": "boot", "orientation_source_anchor": null, "target": "giraffe", "targets": [ "giraffe", "train" ], "distractors": [] }
anchor_left
background
depth_foreground_background
anchor_left
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000365
365
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A yak is present, facing the viewer. A doll is present. The doll faces away from the yak. From yak's perspective, doll is to its left. A tv remote is present. The tv remote is behind doll, opposite doll's own facing direction. All objects are shown at a similar visual size, with small clear g...
Create an eye-level scene. A yak is present, facing the viewer. A doll is present. The doll is facing image-right. The doll is to the right of yak from the viewer's perspective. A tv remote is present. The tv remote is to the left of doll from the viewer's perspective. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A yak is present, facing the viewer. A doll is present. The doll faces away from the yak. From yak's perspective, doll is to its left. A tv remote is present. The tv remote is behind doll, opposite doll's own facing direction. All objects are shown at a similar visual size, with small clear g...
Create an eye-level scene. A yak is present, facing the viewer. A doll is present. The doll is facing image-right. The doll is to the right of yak from the viewer's perspective. A tv remote is present. The tv remote is to the left of doll from the viewer's perspective. All objects are shown at a similar visual size, wi...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "yak", "direction": "facing_viewer", "is_anchor": t...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "yak", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor": t...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "yak", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor": t...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "tv remote", "orientation_source_anchor": "yak", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_image_right", "second_...
{ "anchor": "doll", "orientation_source_anchor": "yak", "target": "tv remote", "targets": [ "tv remote" ], "distractors": [], "second_anchor": "yak" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000366
366
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A rickshaw is present, facing image-left. A boat is present. The boat sits on the left-hand side of rickshaw, using rickshaw's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A rickshaw is present, facing image-left. A boat is present. From the viewer's perspective, boat is positioned below rickshaw. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A rickshaw is present, facing image-left. A boat is present. The boat sits on the left-hand side of rickshaw, using rickshaw's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A rickshaw is present, facing image-left. A boat is present. From the viewer's perspective, boat is positioned below rickshaw. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "rickshaw", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "rickshaw", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "rickshaw", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "boat" }
{ "anchor": "rickshaw", "orientation_source_anchor": null, "target": "boat", "targets": [ "boat" ], "distractors": [] }
anchor_left
image_bottom
other
anchor_left
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000367
367
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. An ant is present, facing image-right. An elephant is present. The elephant is behind ant, opposite ant's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An ant is present, facing image-right. An elephant is present. From the viewer's perspective, elephant is positioned left of ant. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An ant is present, facing image-right. An elephant is present. The elephant is behind ant, opposite ant's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An ant is present, facing image-right. An elephant is present. From the viewer's perspective, elephant is positioned left of ant. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "ant", "direction": "facing_image_right", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "ant", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true },...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "ant", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true },...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "elephant" }
{ "anchor": "ant", "orientation_source_anchor": null, "target": "elephant", "targets": [ "elephant" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000368
368
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A falcon is present, facing image-bottom. A zebra is present. The zebra is on falcon's own right side, from falcon's perspective. A microwave is present. A microwave is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
Create a top-down map. A falcon is present, facing image-bottom. A zebra is present. From the viewer's perspective, zebra is positioned left of falcon. A microwave is present. A microwave is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clea...
Create a top-down map. A falcon is present, facing image-bottom. A zebra is present. The zebra is on falcon's own right side, from falcon's perspective. A microwave is present. A microwave is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small cle...
Create a top-down map. A falcon is present, facing image-bottom. A zebra is present. From the viewer's perspective, zebra is positioned left of falcon. A microwave is present. A microwave is placed near the top of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clea...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "falcon", "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "falcon", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "falcon", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_right" ], "image_level_target_id": "target_2", "for_target_label": "zebra", "image_level_target_label": "microwave", "image_level_position": "image_top", "image_level_constraint": "viewer/image-frame position independe...
{ "anchor": "falcon", "orientation_source_anchor": null, "target": "zebra", "targets": [ "zebra", "microwave" ], "distractors": [] }
anchor_right
image_left
screen_left_right
anchor_right
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000369
369
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
furniture_layout
a simple interior layout scene
Create an eye-level scene. A cabinet is present, facing image-left. A bed is present. The bed is on cabinet's own right side, from cabinet's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A cabinet is present, facing image-left. A bed is present. From the viewer's perspective, bed appears farther away than cabinet. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A cabinet is present, facing image-left. A bed is present. The bed is on cabinet's own right side, from cabinet's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A cabinet is present, facing image-left. A bed is present. From the viewer's perspective, bed appears farther away than cabinet. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "cabinet", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "cabinet", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "cabinet", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "bed" }
{ "anchor": "cabinet", "orientation_source_anchor": null, "target": "bed", "targets": [ "bed" ], "distractors": [] }
anchor_right
background
depth_foreground_background
anchor_right
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000370
370
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A sneakers is present, facing image-top. A kid is present. The kid faces the sneakers. The kid sits on the right-hand side of sneakers, using sneakers's own orientation. A fork is present. The fork is behind kid, opposite kid's own facing direction. All objects are shown at a similar visual size,...
Create a top-down map. A sneakers is present, facing image-top. A kid is present. The kid is facing image-left. From the viewer's perspective, kid is positioned right of sneakers. A fork is present. Viewed directly, fork appears to the right of kid. All objects are shown at a similar visual size, with small clear gaps ...
Create a top-down map. A sneakers is present, facing image-top. A kid is present. The kid faces the sneakers. The kid sits on the right-hand side of sneakers, using sneakers's own orientation. A fork is present. The fork is behind kid, opposite kid's own facing direction. All objects are shown at a similar visual size,...
Create a top-down map. A sneakers is present, facing image-top. A kid is present. The kid is facing image-left. From the viewer's perspective, kid is positioned right of sneakers. A fork is present. Viewed directly, fork appears to the right of kid. All objects are shown at a similar visual size, with small clear gaps ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "sneakers", "direction": "facing_image_top", "is_anc...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "sneakers", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anc...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "sneakers", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anc...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "fork", "orientation_source_anchor": "sneakers", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_top", "resolved_anchor_direction": "facing_image_left", "second_anchor":...
{ "anchor": "kid", "orientation_source_anchor": "sneakers", "target": "fork", "targets": [ "fork" ], "distractors": [], "second_anchor": "sneakers" }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000371
371
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. An elephant is present, facing image-right. A polar bear is present. The polar bear faces the opposite direction from the elephant. From elephant's perspective, polar bear is directly in front of it. A car is present. The car is behind polar bear, opposite polar bear's own facing direction. All o...
Create a top-down map. An elephant is present, facing image-right. A polar bear is present. The polar bear is facing image-left. From the viewer's perspective, polar bear is positioned right of elephant. A car is present. Viewed directly, car appears to the right of polar bear. All objects are shown at a similar visual...
Create a top-down map. An elephant is present, facing image-right. A polar bear is present. The polar bear faces the opposite direction from the elephant. From elephant's perspective, polar bear is directly in front of it. A car is present. The car is behind polar bear, opposite polar bear's own facing direction. All o...
Create a top-down map. An elephant is present, facing image-right. A polar bear is present. The polar bear is facing image-left. From the viewer's perspective, polar bear is positioned right of elephant. A car is present. Viewed directly, car appears to the right of polar bear. All objects are shown at a similar visual...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "elephant", "direction": "facing_image_right", "is_a...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "elephant", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_a...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "elephant", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_a...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "car", "orientation_source_anchor": "elephant", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_left", "second_a...
{ "anchor": "polar bear", "orientation_source_anchor": "elephant", "target": "car", "targets": [ "car" ], "distractors": [], "second_anchor": "elephant" }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000372
372
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A dog is present, facing image-right. A fire truck is present. The fire truck faces the same direction as the dog. From dog's perspective, fire truck is directly in front of it. A computer keyboard is present. The computer keyboard is behind fire truck, opposite fire truck's own facing direct...
Create an eye-level scene. A dog is present, facing image-right. A fire truck is present. The fire truck is facing image-right. The fire truck is to the right of dog from the viewer's perspective. A computer keyboard is present. The computer keyboard is to the left of fire truck from the viewer's perspective. All objec...
Create an eye-level scene. A dog is present, facing image-right. A fire truck is present. The fire truck faces the same direction as the dog. From dog's perspective, fire truck is directly in front of it. A computer keyboard is present. The computer keyboard is behind fire truck, opposite fire truck's own facing direct...
Create an eye-level scene. A dog is present, facing image-right. A fire truck is present. The fire truck is facing image-right. The fire truck is to the right of dog from the viewer's perspective. A computer keyboard is present. The computer keyboard is to the left of fire truck from the viewer's perspective. All objec...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "dog", "direction": "facing_image_right", "is_ancho...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "dog", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_ancho...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "dog", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_ancho...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "computer keyboard", "orientation_source_anchor": "dog", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_right", "se...
{ "anchor": "fire truck", "orientation_source_anchor": "dog", "target": "computer keyboard", "targets": [ "computer keyboard" ], "distractors": [], "second_anchor": "dog" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000373
373
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A shotgun is present, facing image-right. A backpack is present. The backpack is behind shotgun, opposite shotgun's own facing direction. A person is present. A person is placed in the background, farther from the viewer, using the image frame. All objects are shown at a similar visual size, ...
Create an eye-level scene. A shotgun is present, facing image-right. A backpack is present. The backpack is to the left of shotgun from the viewer's perspective. A person is present. A person is placed in the background, farther from the viewer, using the image frame. All objects are shown at a similar visual size, wit...
Create an eye-level scene. A shotgun is present, facing image-right. A backpack is present. The backpack is behind shotgun, opposite shotgun's own facing direction. A person is present. A person is placed in the background, farther from the viewer, using the image frame. All objects are shown at a similar visual size, ...
Create an eye-level scene. A shotgun is present, facing image-right. A backpack is present. The backpack is to the left of shotgun from the viewer's perspective. A person is present. A person is placed in the background, farther from the viewer, using the image frame. All objects are shown at a similar visual size, wit...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "shotgun", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "shotgun", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "shotgun", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "backpack", "image_level_target_label": "person", "image_level_position": "background", "image_level_constraint": "viewer/image-frame position independe...
{ "anchor": "shotgun", "orientation_source_anchor": null, "target": "backpack", "targets": [ "backpack", "person" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000374
374
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A suv is present, facing image-bottom. A knife is present. The knife is behind suv, opposite suv's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A suv is present, facing image-bottom. A knife is present. The knife is above suv from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A suv is present, facing image-bottom. A knife is present. The knife is behind suv, opposite suv's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A suv is present, facing image-bottom. A knife is present. The knife is above suv from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "suv", "direction": "facing_image_bottom", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "suv", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true }...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "suv", "x": 128, "y": 128, "direction": "facing_image_bottom", "is_anchor": true }...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "knife" }
{ "anchor": "suv", "orientation_source_anchor": null, "target": "knife", "targets": [ "knife" ], "distractors": [] }
anchor_back
image_top
other
anchor_back
facing_image_bottom
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000375
375
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create a top-down map. An airplane is present, facing image-bottom. A boy is present. The boy faces away from the airplane. The boy sits on the right-hand side of airplane, using airplane's own orientation. A book is present. The book sits on the forward side of boy, using boy's own orientation. All objects are shown a...
Create a top-down map. An airplane is present, facing image-bottom. A boy is present. The boy is facing image-left. The boy is to the left of airplane from the viewer's perspective. A book is present. From the viewer's perspective, book is positioned left of boy. All objects are shown at a similar visual size, with sma...
Create a top-down map. An airplane is present, facing image-bottom. A boy is present. The boy faces away from the airplane. The boy sits on the right-hand side of airplane, using airplane's own orientation. A book is present. The book sits on the forward side of boy, using boy's own orientation. All objects are shown a...
Create a top-down map. An airplane is present, facing image-bottom. A boy is present. The boy is facing image-left. The boy is to the left of airplane from the viewer's perspective. A book is present. From the viewer's perspective, book is positioned left of boy. All objects are shown at a similar visual size, with sma...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "airplane", "direction": "facing_image_bottom", "is...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "airplane", "x": 240.64, "y": 128, "direction": "facing_image_bottom", "is...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "airplane", "x": 240.64, "y": 128, "direction": "facing_image_bottom", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "book", "orientation_source_anchor": "airplane", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_left", "s...
{ "anchor": "boy", "orientation_source_anchor": "airplane", "target": "book", "targets": [ "book" ], "distractors": [], "second_anchor": "airplane" }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
faces_away_from_source
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000376
376
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. An eagle is present, facing image-right. A truck is present. The truck is behind eagle, opposite eagle's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An eagle is present, facing image-right. A truck is present. From the viewer's perspective, truck is positioned left of eagle. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An eagle is present, facing image-right. A truck is present. The truck is behind eagle, opposite eagle's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. An eagle is present, facing image-right. A truck is present. From the viewer's perspective, truck is positioned left of eagle. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "eagle", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "eagle", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "eagle", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "truck" }
{ "anchor": "eagle", "orientation_source_anchor": null, "target": "truck", "targets": [ "truck" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000377
377
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A glasses is present, facing image-left. A megaphone is present. The megaphone faces the same direction as the glasses. The megaphone sits on the rear side of glasses, using glasses's own orientation. A laptop is present. The laptop is behind megaphone, opposite megaphone's own facing directi...
Create an eye-level scene. A glasses is present, facing image-left. A megaphone is present. The megaphone is facing image-left. The megaphone is to the right of glasses from the viewer's perspective. A laptop is present. From the viewer's perspective, laptop is positioned right of megaphone. All objects are shown at a ...
Create an eye-level scene. A glasses is present, facing image-left. A megaphone is present. The megaphone faces the same direction as the glasses. The megaphone sits on the rear side of glasses, using glasses's own orientation. A laptop is present. The laptop is behind megaphone, opposite megaphone's own facing directi...
Create an eye-level scene. A glasses is present, facing image-left. A megaphone is present. The megaphone is facing image-left. The megaphone is to the right of glasses from the viewer's perspective. A laptop is present. From the viewer's perspective, laptop is positioned right of megaphone. All objects are shown at a ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "glasses", "direction": "facing_image_left", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "glasses", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "glasses", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "laptop", "orientation_source_anchor": "glasses", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_left", "second_anch...
{ "anchor": "megaphone", "orientation_source_anchor": "glasses", "target": "laptop", "targets": [ "laptop" ], "distractors": [], "second_anchor": "glasses" }
anchor_back
image_right
screen_left_right
anchor_back
facing_image_left
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000378
378
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A turkey is present, facing image-right. A bear is present. The bear is behind turkey, opposite turkey's own facing direction. A tv is present. A tv is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwee...
Create a top-down map. A turkey is present, facing image-right. A bear is present. From the viewer's perspective, bear is positioned left of turkey. A tv is present. A tv is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between...
Create a top-down map. A turkey is present, facing image-right. A bear is present. The bear is behind turkey, opposite turkey's own facing direction. A tv is present. A tv is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwee...
Create a top-down map. A turkey is present, facing image-right. A bear is present. From the viewer's perspective, bear is positioned left of turkey. A tv is present. A tv is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps between...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "turkey", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "turkey", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "turkey", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_back" ], "image_level_target_id": "target_2", "for_target_label": "bear", "image_level_target_label": "tv", "image_level_position": "image_bottom", "image_level_constraint": "viewer/image-frame position independent of ...
{ "anchor": "turkey", "orientation_source_anchor": null, "target": "bear", "targets": [ "bear", "tv" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000379
379
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A mule is present, facing image-right. An oven is present. The oven is on mule's own right side, from mule's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A mule is present, facing image-right. An oven is present. From the viewer's perspective, oven appears closer than mule. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A mule is present, facing image-right. An oven is present. The oven is on mule's own right side, from mule's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A mule is present, facing image-right. An oven is present. From the viewer's perspective, oven appears closer than mule. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "mule", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "mule", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "mule", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_right" ], "for_target_label": "oven" }
{ "anchor": "mule", "orientation_source_anchor": null, "target": "oven", "targets": [ "oven" ], "distractors": [] }
anchor_right
foreground
depth_foreground_background
anchor_right
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000380
380
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A guy is present, facing image-left. A goose is present. The goose faces the opposite direction from the guy. The goose sits on the rear side of guy, using guy's own orientation. A teddy bear is present. The teddy bear sits on the left-hand side of goose, using goose's own orientation. All ob...
Create an eye-level scene. A guy is present, facing image-left. A goose is present. The goose is facing image-right. The goose is to the right of guy from the viewer's perspective. A teddy bear is present. From the viewer's perspective, teddy bear appears farther away than goose. All objects are shown at a similar visu...
Create an eye-level scene. A guy is present, facing image-left. A goose is present. The goose faces the opposite direction from the guy. The goose sits on the rear side of guy, using guy's own orientation. A teddy bear is present. The teddy bear sits on the left-hand side of goose, using goose's own orientation. All ob...
Create an eye-level scene. A guy is present, facing image-left. A goose is present. The goose is facing image-right. The goose is to the right of guy from the viewer's perspective. A teddy bear is present. From the viewer's perspective, teddy bear appears farther away than goose. All objects are shown at a similar visu...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "guy", "direction": "facing_image_left", "is_anchor...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "guy", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anchor...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "guy", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anchor...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "teddy bear", "orientation_source_anchor": "guy", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second...
{ "anchor": "goose", "orientation_source_anchor": "guy", "target": "teddy bear", "targets": [ "teddy bear" ], "distractors": [], "second_anchor": "guy" }
anchor_left
background
depth_foreground_background
anchor_left
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000381
381
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A golf cart is present, facing image-right. A clock is present. The clock sits on the forward side of golf cart, using golf cart's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A golf cart is present, facing image-right. A clock is present. From the viewer's perspective, clock is positioned right of golf cart. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A golf cart is present, facing image-right. A clock is present. The clock sits on the forward side of golf cart, using golf cart's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A golf cart is present, facing image-right. A clock is present. From the viewer's perspective, clock is positioned right of golf cart. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "golf cart", "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "golf cart", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "golf cart", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "clock" }
{ "anchor": "golf cart", "orientation_source_anchor": null, "target": "clock", "targets": [ "clock" ], "distractors": [] }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000382
382
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A lobster is present, facing the viewer. A coffee machine is present. The coffee machine faces away from the lobster. From lobster's perspective, coffee machine is to its left. A spoon is present. The spoon sits on the left-hand side of coffee machine, using coffee machine's own orientation. ...
Create an eye-level scene. A lobster is present, facing the viewer. A coffee machine is present. The coffee machine is facing image-right. The coffee machine is to the right of lobster from the viewer's perspective. A spoon is present. From the viewer's perspective, spoon appears farther away than coffee machine. All o...
Create an eye-level scene. A lobster is present, facing the viewer. A coffee machine is present. The coffee machine faces away from the lobster. From lobster's perspective, coffee machine is to its left. A spoon is present. The spoon sits on the left-hand side of coffee machine, using coffee machine's own orientation. ...
Create an eye-level scene. A lobster is present, facing the viewer. A coffee machine is present. The coffee machine is facing image-right. The coffee machine is to the right of lobster from the viewer's perspective. A spoon is present. From the viewer's perspective, spoon appears farther away than coffee machine. All o...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "lobster", "direction": "facing_viewer", "is_anchor...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "lobster", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "lobster", "x": 15.36, "y": 128, "direction": "facing_viewer", "is_anchor...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "spoon", "orientation_source_anchor": "lobster", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_image_right", "second_...
{ "anchor": "coffee machine", "orientation_source_anchor": "lobster", "target": "spoon", "targets": [ "spoon" ], "distractors": [], "second_anchor": "lobster" }
anchor_left
background
depth_foreground_background
anchor_left
facing_image_right
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000383
383
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A girl is present, facing image-left. A woman is present. The woman sits on the forward side of girl, using girl's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A girl is present, facing image-left. A woman is present. The woman is to the left of girl from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A girl is present, facing image-left. A woman is present. The woman sits on the forward side of girl, using girl's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A girl is present, facing image-left. A woman is present. The woman is to the left of girl from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "girl", "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "girl", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "girl", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true }...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "woman" }
{ "anchor": "girl", "orientation_source_anchor": null, "target": "woman", "targets": [ "woman" ], "distractors": [] }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
null
front_back_only_anchor
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000384
384
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
character_blocking
a clear character blocking scene with the two subjects separated
Create an eye-level scene. A child is present, facing image-left. A bee is present. The bee sits on the left-hand side of child, using child's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A child is present, facing image-left. A bee is present. From the viewer's perspective, bee appears closer than child. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A child is present, facing image-left. A bee is present. The bee sits on the left-hand side of child, using child's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A child is present, facing image-left. A bee is present. From the viewer's perspective, bee appears closer than child. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "child", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "child", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "child", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "bee" }
{ "anchor": "child", "orientation_source_anchor": null, "target": "bee", "targets": [ "bee" ], "distractors": [] }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
null
movable_or_deformable
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000385
385
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A couple is present, facing away from the viewer. A shark is present. The shark faces the couple. From couple's perspective, shark is to its left. A phone is present. The phone sits on the forward side of shark, using shark's own orientation. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A couple is present, facing away from the viewer. A shark is present. The shark is facing image-right. Viewed directly, shark appears to the left of couple. A phone is present. From the viewer's perspective, phone is positioned right of shark. All objects are shown at a similar visual size, w...
Create an eye-level scene. A couple is present, facing away from the viewer. A shark is present. The shark faces the couple. From couple's perspective, shark is to its left. A phone is present. The phone sits on the forward side of shark, using shark's own orientation. All objects are shown at a similar visual size, wi...
Create an eye-level scene. A couple is present, facing away from the viewer. A shark is present. The shark is facing image-right. Viewed directly, shark appears to the left of couple. A phone is present. From the viewer's perspective, phone is positioned right of shark. All objects are shown at a similar visual size, w...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "couple", "direction": "facing_away_from_viewer", ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "couple", "x": 240.64, "y": 128, "direction": "facing_away_from_viewer", ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "couple", "x": 240.64, "y": 128, "direction": "facing_away_from_viewer", ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "phone", "orientation_source_anchor": "couple", "orientation_rule": "faces_source", "orientation_source_direction": "facing_away_from_viewer", "resolved_anchor_direction": "facing_image_right", "second_...
{ "anchor": "shark", "orientation_source_anchor": "couple", "target": "phone", "targets": [ "phone" ], "distractors": [], "second_anchor": "couple" }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000386
386
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A porcupine is present, facing image-left. A computer is present. The computer sits on the left-hand side of porcupine, using porcupine's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A porcupine is present, facing image-left. A computer is present. From the viewer's perspective, computer appears closer than porcupine. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A porcupine is present, facing image-left. A computer is present. The computer sits on the left-hand side of porcupine, using porcupine's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A porcupine is present, facing image-left. A computer is present. From the viewer's perspective, computer appears closer than porcupine. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "porcupine", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "porcupine", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "porcupine", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "computer" }
{ "anchor": "porcupine", "orientation_source_anchor": null, "target": "computer", "targets": [ "computer" ], "distractors": [] }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000387
387
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A shrimp is present, facing image-left. A sea turtle is present. The sea turtle faces the opposite direction from the shrimp. The sea turtle sits on the rear side of shrimp, using shrimp's own orientation. A man is present. The man sits on the forward side of sea turtle, using sea turtle's ow...
Create an eye-level scene. A shrimp is present, facing image-left. A sea turtle is present. The sea turtle is facing image-right. The sea turtle is to the right of shrimp from the viewer's perspective. A man is present. From the viewer's perspective, man is positioned right of sea turtle. All objects are shown at a sim...
Create an eye-level scene. A shrimp is present, facing image-left. A sea turtle is present. The sea turtle faces the opposite direction from the shrimp. The sea turtle sits on the rear side of shrimp, using shrimp's own orientation. A man is present. The man sits on the forward side of sea turtle, using sea turtle's ow...
Create an eye-level scene. A shrimp is present, facing image-left. A sea turtle is present. The sea turtle is facing image-right. The sea turtle is to the right of shrimp from the viewer's perspective. A man is present. From the viewer's perspective, man is positioned right of sea turtle. All objects are shown at a sim...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "shrimp", "direction": "facing_image_left", "is_anc...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "shrimp", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anc...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "shrimp", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_anc...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "man", "orientation_source_anchor": "shrimp", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "second_an...
{ "anchor": "sea turtle", "orientation_source_anchor": "shrimp", "target": "man", "targets": [ "man" ], "distractors": [], "second_anchor": "shrimp" }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000388
388
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A stroller is present, facing image-right. A mouse is present. The mouse is behind stroller, opposite stroller's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A stroller is present, facing image-right. A mouse is present. The mouse is to the left of stroller from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A stroller is present, facing image-right. A mouse is present. The mouse is behind stroller, opposite stroller's own facing direction. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A stroller is present, facing image-right. A mouse is present. The mouse is to the left of stroller from the viewer's perspective. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "stroller", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "stroller", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "stroller", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "mouse" }
{ "anchor": "stroller", "orientation_source_anchor": null, "target": "mouse", "targets": [ "mouse" ], "distractors": [] }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000389
389
L1
layout_single_anchor
single_anchor
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A wheelchair is present, facing image-left. A key is present. The key sits on the left-hand side of wheelchair, using wheelchair's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A wheelchair is present, facing image-left. A key is present. From the viewer's perspective, key is positioned below wheelchair. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A wheelchair is present, facing image-left. A key is present. The key sits on the left-hand side of wheelchair, using wheelchair's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create a top-down map. A wheelchair is present, facing image-left. A key is present. From the viewer's perspective, key is positioned below wheelchair. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "wheelchair", "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "wheelchair", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "wheelchair", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true ...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "key" }
{ "anchor": "wheelchair", "orientation_source_anchor": null, "target": "key", "targets": [ "key" ], "distractors": [] }
anchor_left
image_bottom
other
anchor_left
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000390
390
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A fishing rod is present, facing image-left. A sunglasses is present. The sunglasses faces the fishing rod. The sunglasses sits on the rear side of fishing rod, using fishing rod's own orientation. A boy is present. The boy sits on the left-hand side of sunglasses, using sunglasses's own orientat...
Create a top-down map. A fishing rod is present, facing image-left. A sunglasses is present. The sunglasses is facing image-left. From the viewer's perspective, sunglasses is positioned right of fishing rod. A boy is present. From the viewer's perspective, boy is positioned below sunglasses. All objects are shown at a ...
Create a top-down map. A fishing rod is present, facing image-left. A sunglasses is present. The sunglasses faces the fishing rod. The sunglasses sits on the rear side of fishing rod, using fishing rod's own orientation. A boy is present. The boy sits on the left-hand side of sunglasses, using sunglasses's own orientat...
Create a top-down map. A fishing rod is present, facing image-left. A sunglasses is present. The sunglasses is facing image-left. From the viewer's perspective, sunglasses is positioned right of fishing rod. A boy is present. From the viewer's perspective, boy is positioned below sunglasses. All objects are shown at a ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "fishing rod", "direction": "facing_image_left", "is...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "fishing rod", "x": 15.36, "y": 128, "direction": "facing_image_left", "is...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "fishing rod", "x": 15.36, "y": 128, "direction": "facing_image_left", "is...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "boy", "orientation_source_anchor": "fishing rod", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_left", "second_ancho...
{ "anchor": "sunglasses", "orientation_source_anchor": "fishing rod", "target": "boy", "targets": [ "boy" ], "distractors": [], "second_anchor": "fishing rod" }
anchor_left
image_bottom
other
anchor_left
facing_image_left
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000391
391
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A pigeon is present, facing image-right. A rabbit is present. The rabbit sits on the left-hand side of pigeon, using pigeon's own orientation. A turtle is present. A turtle is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with...
Create a top-down map. A pigeon is present, facing image-right. A rabbit is present. The rabbit is above pigeon from the viewer's perspective. A turtle is present. A turtle is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwe...
Create a top-down map. A pigeon is present, facing image-right. A rabbit is present. The rabbit sits on the left-hand side of pigeon, using pigeon's own orientation. A turtle is present. A turtle is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with...
Create a top-down map. A pigeon is present, facing image-right. A rabbit is present. The rabbit is above pigeon from the viewer's perspective. A turtle is present. A turtle is placed near the bottom of the image, using the viewer's image frame. All objects are shown at a similar visual size, with small clear gaps betwe...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "pigeon", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pigeon", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pigeon", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_left" ], "image_level_target_id": "target_2", "for_target_label": "rabbit", "image_level_target_label": "turtle", "image_level_position": "image_bottom", "image_level_constraint": "viewer/image-frame position independe...
{ "anchor": "pigeon", "orientation_source_anchor": null, "target": "rabbit", "targets": [ "rabbit", "turtle" ], "distractors": [] }
anchor_left
image_top
other
anchor_left
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000392
392
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A chairs is present, facing image-right. A raccoon is present. The raccoon faces the same direction as the chairs. From chairs's perspective, raccoon is directly in front of it. A butterfly is present. The butterfly is behind raccoon, opposite raccoon's own facing direction. All objects are s...
Create an eye-level scene. A chairs is present, facing image-right. A raccoon is present. The raccoon is facing image-right. The raccoon is to the right of chairs from the viewer's perspective. A butterfly is present. The butterfly is to the left of raccoon from the viewer's perspective. All objects are shown at a simi...
Create an eye-level scene. A chairs is present, facing image-right. A raccoon is present. The raccoon faces the same direction as the chairs. From chairs's perspective, raccoon is directly in front of it. A butterfly is present. The butterfly is behind raccoon, opposite raccoon's own facing direction. All objects are s...
Create an eye-level scene. A chairs is present, facing image-right. A raccoon is present. The raccoon is facing image-right. The raccoon is to the right of chairs from the viewer's perspective. A butterfly is present. The butterfly is to the left of raccoon from the viewer's perspective. All objects are shown at a simi...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "chairs", "direction": "facing_image_right", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "chairs", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_an...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "chairs", "x": 15.36, "y": 128, "direction": "facing_image_right", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_back" ], "for_target_label": "butterfly", "orientation_source_anchor": "chairs", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_right", "resolved_anchor_direction": "facing_image_right", "second_...
{ "anchor": "raccoon", "orientation_source_anchor": "chairs", "target": "butterfly", "targets": [ "butterfly" ], "distractors": [], "second_anchor": "chairs" }
anchor_back
image_left
screen_left_right
anchor_back
facing_image_right
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000393
393
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A truck is present, facing image-top. A tortoise is present. The tortoise faces the truck. The tortoise sits on the right-hand side of truck, using truck's own orientation. A television is present. The television sits on the forward side of tortoise, using tortoise's own orientation. All objects ...
Create a top-down map. A truck is present, facing image-top. A tortoise is present. The tortoise is facing image-left. From the viewer's perspective, tortoise is positioned right of truck. A television is present. From the viewer's perspective, television is positioned left of tortoise. All objects are shown at a simil...
Create a top-down map. A truck is present, facing image-top. A tortoise is present. The tortoise faces the truck. The tortoise sits on the right-hand side of truck, using truck's own orientation. A television is present. The television sits on the forward side of tortoise, using tortoise's own orientation. All objects ...
Create a top-down map. A truck is present, facing image-top. A tortoise is present. The tortoise is facing image-left. From the viewer's perspective, tortoise is positioned right of truck. A television is present. From the viewer's perspective, television is positioned left of tortoise. All objects are shown at a simil...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "truck", "direction": "facing_image_top", "is_anchor...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "truck", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anchor...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "truck", "x": 15.36, "y": 128, "direction": "facing_image_top", "is_anchor...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "television", "orientation_source_anchor": "truck", "orientation_rule": "faces_source", "orientation_source_direction": "facing_image_top", "resolved_anchor_direction": "facing_image_left", "second_anch...
{ "anchor": "tortoise", "orientation_source_anchor": "truck", "target": "television", "targets": [ "television" ], "distractors": [], "second_anchor": "truck" }
anchor_front
image_left
screen_left_right
anchor_front
facing_image_left
faces_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000394
394
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A boats is present, facing image-bottom. A red panda is present. The red panda faces the same direction as the boats. From boats's perspective, red panda is to its left. A fish is present. The fish sits on the left-hand side of red panda, using red panda's own orientation. All objects are shown a...
Create a top-down map. A boats is present, facing image-bottom. A red panda is present. The red panda is facing image-bottom. From the viewer's perspective, red panda is positioned right of boats. A fish is present. Viewed directly, fish appears to the right of red panda. All objects are shown at a similar visual size,...
Create a top-down map. A boats is present, facing image-bottom. A red panda is present. The red panda faces the same direction as the boats. From boats's perspective, red panda is to its left. A fish is present. The fish sits on the left-hand side of red panda, using red panda's own orientation. All objects are shown a...
Create a top-down map. A boats is present, facing image-bottom. A red panda is present. The red panda is facing image-bottom. From the viewer's perspective, red panda is positioned right of boats. A fish is present. Viewed directly, fish appears to the right of red panda. All objects are shown at a similar visual size,...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "boats", "direction": "facing_image_bottom", "is_anc...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "boats", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_anc...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "boats", "x": 15.36, "y": 128, "direction": "facing_image_bottom", "is_anc...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "fish", "orientation_source_anchor": "boats", "orientation_rule": "same_direction", "orientation_source_direction": "facing_image_bottom", "resolved_anchor_direction": "facing_image_bottom", "second_anch...
{ "anchor": "red panda", "orientation_source_anchor": "boats", "target": "fish", "targets": [ "fish" ], "distractors": [], "second_anchor": "boats" }
anchor_left
image_right
screen_left_right
anchor_left
facing_image_bottom
same_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000395
395
L1
layout_single_anchor
single_anchor
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A van is present, facing image-left. A barista is present. The barista sits on the left-hand side of van, using van's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A van is present, facing image-left. A barista is present. From the viewer's perspective, barista appears closer than van. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A van is present, facing image-left. A barista is present. The barista sits on the left-hand side of van, using van's own orientation. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
Create an eye-level scene. A van is present, facing image-left. A barista is present. From the viewer's perspective, barista appears closer than van. All objects are shown at a similar visual size, with small clear gaps between them so none of the objects touch.
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "van", "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "van", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "van", "x": 128, "y": 128, "direction": "facing_image_left", "is_anchor": true },...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "barista" }
{ "anchor": "van", "orientation_source_anchor": null, "target": "barista", "targets": [ "barista" ], "distractors": [] }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000396
396
L2
layout_multi_relation
multi_relation
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A hedgehog is present, facing image-right. A ticket attendant is present. The ticket attendant sits on the forward side of hedgehog, using hedgehog's own orientation. A baristas is present. A baristas is placed on the left side of the image, using the viewer's image frame. All objects are shown a...
Create a top-down map. A hedgehog is present, facing image-right. A ticket attendant is present. Viewed directly, ticket attendant appears to the right of hedgehog. A baristas is present. A baristas is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, ...
Create a top-down map. A hedgehog is present, facing image-right. A ticket attendant is present. The ticket attendant sits on the forward side of hedgehog, using hedgehog's own orientation. A baristas is present. A baristas is placed on the left side of the image, using the viewer's image frame. All objects are shown a...
Create a top-down map. A hedgehog is present, facing image-right. A ticket attendant is present. Viewed directly, ticket attendant appears to the right of hedgehog. A baristas is present. A baristas is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual size, ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "hedgehog", "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hedgehog", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "hedgehog", "x": 128, "y": 128, "direction": "facing_image_right", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "ticket attendant", "image_level_target_label": "baristas", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame positio...
{ "anchor": "hedgehog", "orientation_source_anchor": null, "target": "ticket attendant", "targets": [ "ticket attendant", "baristas" ], "distractors": [] }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000397
397
L2
layout_multi_relation
multi_relation
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A pickup truck is present, facing the viewer. A horses is present. The horses sits on the forward side of pickup truck, using pickup truck's own orientation. A librarian is present. A librarian is placed on the left side of the image, using the viewer's image frame. All objects are shown at a...
Create an eye-level scene. A pickup truck is present, facing the viewer. A horses is present. From the viewer's perspective, horses appears closer than pickup truck. A librarian is present. A librarian is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual siz...
Create an eye-level scene. A pickup truck is present, facing the viewer. A horses is present. The horses sits on the forward side of pickup truck, using pickup truck's own orientation. A librarian is present. A librarian is placed on the left side of the image, using the viewer's image frame. All objects are shown at a...
Create an eye-level scene. A pickup truck is present, facing the viewer. A horses is present. From the viewer's perspective, horses appears closer than pickup truck. A librarian is present. A librarian is placed on the left side of the image, using the viewer's image frame. All objects are shown at a similar visual siz...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "x": 128, "y": 128, "label": "pickup truck", "direction": "facing_viewer", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pickup truck", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true ...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "anchor", "label": "pickup truck", "x": 128, "y": 128, "direction": "facing_viewer", "is_anchor": true ...
{ "target_ids": [ "target", "target_2" ], "target_relations": [ "anchor_front" ], "image_level_target_id": "target_2", "for_target_label": "horses", "image_level_target_label": "librarian", "image_level_position": "image_left", "image_level_constraint": "viewer/image-frame position indepen...
{ "anchor": "pickup truck", "orientation_source_anchor": null, "target": "horses", "targets": [ "horses", "librarian" ], "distractors": [] }
anchor_front
foreground
depth_foreground_background
anchor_front
facing_viewer
null
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000398
398
L3
layout_orientation_link
orientation_link
top_down
top_down
natural
object_layout
a simple object layout scene
Create a top-down map. A sofa bed is present, facing image-left. A parrot is present. The parrot faces away from the sofa bed. The parrot sits on the rear side of sofa bed, using sofa bed's own orientation. A vendor is present. The vendor sits on the forward side of parrot, using parrot's own orientation. All objects a...
Create a top-down map. A sofa bed is present, facing image-left. A parrot is present. The parrot is facing image-right. From the viewer's perspective, parrot is positioned right of sofa bed. A vendor is present. Viewed directly, vendor appears to the right of parrot. All objects are shown at a similar visual size, with...
Create a top-down map. A sofa bed is present, facing image-left. A parrot is present. The parrot faces away from the sofa bed. The parrot sits on the rear side of sofa bed, using sofa bed's own orientation. A vendor is present. The vendor sits on the forward side of parrot, using parrot's own orientation. All objects a...
Create a top-down map. A sofa bed is present, facing image-left. A parrot is present. The parrot is facing image-right. From the viewer's perspective, parrot is positioned right of sofa bed. A vendor is present. Viewed directly, vendor appears to the right of parrot. All objects are shown at a similar visual size, with...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "sofa bed", "direction": "facing_image_left", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "sofa bed", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "camera_view": "top_down", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "sofa bed", "x": 15.36, "y": 128, "direction": "facing_image_left", "is_an...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "vendor", "orientation_source_anchor": "sofa bed", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_image_left", "resolved_anchor_direction": "facing_image_right", "...
{ "anchor": "parrot", "orientation_source_anchor": "sofa bed", "target": "vendor", "targets": [ "vendor" ], "distractors": [], "second_anchor": "sofa bed" }
anchor_front
image_right
screen_left_right
anchor_front
facing_image_right
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000399
399
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A tiger is present, facing away from the viewer. A goose is present. The goose faces the opposite direction from the tiger. The goose sits on the right-hand side of tiger, using tiger's own orientation. A dog is present. The dog sits on the forward side of goose, using goose's own orientation...
Create an eye-level scene. A tiger is present, facing away from the viewer. A goose is present. The goose is facing the viewer. The goose is to the right of tiger from the viewer's perspective. A dog is present. From the viewer's perspective, dog appears closer than goose. All objects are shown at a similar visual size...
Create an eye-level scene. A tiger is present, facing away from the viewer. A goose is present. The goose faces the opposite direction from the tiger. The goose sits on the right-hand side of tiger, using tiger's own orientation. A dog is present. The dog sits on the forward side of goose, using goose's own orientation...
Create an eye-level scene. A tiger is present, facing away from the viewer. A goose is present. The goose is facing the viewer. The goose is to the right of tiger from the viewer's perspective. A dog is present. From the viewer's perspective, dog appears closer than goose. All objects are shown at a similar visual size...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 15.36, "y": 128, "label": "tiger", "direction": "facing_away_from_viewer", "i...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "tiger", "x": 15.36, "y": 128, "direction": "facing_away_from_viewer", "i...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "tiger", "x": 15.36, "y": 128, "direction": "facing_away_from_viewer", "i...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_front" ], "for_target_label": "dog", "orientation_source_anchor": "tiger", "orientation_rule": "opposite_direction", "orientation_source_direction": "facing_away_from_viewer", "resolved_anchor_direction": "facing_viewer", "second_an...
{ "anchor": "goose", "orientation_source_anchor": "tiger", "target": "dog", "targets": [ "dog" ], "distractors": [], "second_anchor": "tiger" }
anchor_front
foreground
depth_foreground_background
anchor_front
facing_viewer
opposite_direction
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.
FoR-T2I-v1-000400
400
L3
layout_orientation_link
orientation_link
eye_level
eye_level
natural
object_layout
a simple object layout scene
Create an eye-level scene. A squid is present, facing the viewer. A wild bird is present. The wild bird faces away from the squid. The wild bird sits on the right-hand side of squid, using squid's own orientation. A couch is present. The couch sits on the left-hand side of wild bird, using wild bird's own orientation. ...
Create an eye-level scene. A squid is present, facing the viewer. A wild bird is present. The wild bird is facing image-left. Viewed directly, wild bird appears to the left of squid. A couch is present. From the viewer's perspective, couch appears closer than wild bird. All objects are shown at a similar visual size, w...
Create an eye-level scene. A squid is present, facing the viewer. A wild bird is present. The wild bird faces away from the squid. The wild bird sits on the right-hand side of squid, using squid's own orientation. A couch is present. The couch sits on the left-hand side of wild bird, using wild bird's own orientation. ...
Create an eye-level scene. A squid is present, facing the viewer. A wild bird is present. The wild bird is facing image-left. Viewed directly, wild bird appears to the left of squid. A couch is present. From the viewer's perspective, couch appears closer than wild bird. All objects are shown at a similar visual size, w...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "x": 240.64, "y": 128, "label": "squid", "direction": "facing_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "squid", "x": 240.64, "y": 128, "direction": "facing_viewer", "is_anchor"...
{ "camera_view": "eye_level", "map": { "width": 256, "height": 256, "foreground_direction": "positive_y", "tolerance": 0.000001 }, "objects": [ { "id": "orientation_source", "label": "squid", "x": 240.64, "y": 128, "direction": "facing_viewer", "is_anchor"...
{ "target_ids": [ "target" ], "target_relations": [ "anchor_left" ], "for_target_label": "couch", "orientation_source_anchor": "squid", "orientation_rule": "faces_away_from_source", "orientation_source_direction": "facing_viewer", "resolved_anchor_direction": "facing_image_left", "second_anc...
{ "anchor": "wild bird", "orientation_source_anchor": "squid", "target": "couch", "targets": [ "couch" ], "distractors": [], "second_anchor": "squid" }
anchor_left
foreground
depth_foreground_background
anchor_left
facing_image_left
faces_away_from_source
null
FoR-T2I
v1_balanced_1200
FoR-T2I prompts and structured layout metadata for benchmark evaluation.